Twilight SG Info page


Alt_AKA_Joe

 

Posted

Twilight is a fairly new SG on Freedom. We have nearly full membership and ATM will fairly regularly kick older low prestige members to make room for new more active players. This post set is mostly to exchange information across the SG, but visitors may say hi if desired.

No flaming please.


 

Posted

Ken FYI here's my Mid's Stalker build. Capped all Ds, perma hasten, with provoke for some tankiness when needed. Obviously /SR isn't the best stalker set, but its what I started with, so there ya go.

The 1 empty slot in Agile is for the 3% Dam res proc from the PvP sets. Seemed a nice if pricey touch.



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Posted

Behold Ginormical's current build

An Elec/Shield brute build - capped Melee/Ranged D, perma hasten w/o end issues. LOTS of AoE damage. Note, the 2 empty spaces in the build are for Shield Wall 3% Defense Proc and Shield Wall Dam resist proc.



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Posted

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If you stare at it long enough the words "sparkly teenage emo vampire" appear.


 

Posted

Quote:
Originally Posted by Mr_Trix View Post
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If you stare at it long enough the words "sparkly teenage emo vampire" appear.
I see it! I see it!


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

Quote:
Originally Posted by Mr_Trix View Post
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If you stare at it long enough the words "sparkly teenage emo vampire" appear.


I see it too.


 

Posted

Quote:
Originally Posted by Geoff_NA View Post
Ken FYI here's my Mid's Stalker build. Capped all Ds, perma hasten, with provoke for some tankiness when needed. Obviously /SR isn't the best stalker set, but its what I started with, so there ya go.

The 1 empty slot in Agile is for the 3% Dam res proc from the PvP sets. Seemed a nice if pricey touch.



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its a sailboat.


 

Posted

Lol, I see the sailboat, too...

For those who don't know what I am talking about and don't care please continue to post humor. For those who don't know but care, these are mids builds: http://www.cohplanner.com/

Anyway, notes on the Brute build -

General: It's expensive. Its tanky to very tanky combined with very high AoE damage output.

Power combinations:

1) Darkest Night: I like this as an "uber power" for groups of bosses and AVs much better than One With the Shield. Its just an expensive toggle so no end crash and usable whenever. Plus it works incredibly well with our other powers. The capped Defense of this build (45%) combines with this -15% To Hit, and -5% To Hit from Dark Obliteration (To Hit are not defense abilities so will stack) to give some truly impressivly foe Hit %s. It also delivers -21% damage which combines with the -7.5% from against all odds. This greatly shores up our rather low dam resists. Only drawback is if the toggled enemy drops.

2) With the perma-hasten the 3 AoE knockdown powers add another layer of defense and aggro collection few brutes can match.

3) Soul tentacles is optional if you have other recharges - like a set of purps instead of the crushing impacts or Positrons. In fact adding a ranged attack instead lets you take thunderstrike to truly cap your ranged D (as is it only really caps with 1 person next to you (from Phalanx Fighting.)


 

Posted

Ferro,

I might go with something like the build below. I didn't change your powers except with one noteable exception because I assumed you like them (the one different power I make a case for below.)

Some notes:

1) I assumed you have decent infamy to spend but not exhorbitant ammounts - maybe 100 mil.

2) I assumed your bots should be as powerful as possible. For Battle Drones and Assault Bots I maxed out damage, for the Protect Bots, I gave some Heal but still good damage.

3) Slotting: I left 2 unused slots. I figure you probably have different slotting than this so I wanted some flexibility. Next, the slotting of 3 pairs of powers can be swapped easily: Assault bot and Battle drones, deflection and insulation shield, and Force bolt and Pulse rifle. Also, in the build below you'll see almost every IO at their max level. Its the default of the program I used so I just left it that way - obviously you want to get close to this for all but the Proc (special) IOs but won't be slotting 50s anytime soon.

4) Defense - Aside from bots, this is the other thing that's special about this build. You have a great base of defense in your build, but it needs a little help to be truly powerful. Defense soft caps at 45%, meaning more than this does almost nothing (unless something debuffs your defense.) However, the difference between say 35% and 45% defense is huge. You'll get hit maybe 1/2 as much at 45% as 35%. I don't know /bots well but I assume your Protector bots will shield you but won't stack multiple shields on you. So your defense starts at:
7.5% defense to all from the Protector bots (I looked it up)
4% from Maneuvers (enhanced)
11.5% from Dispersion bubble (enhanced)
-------
23% total

So I selected Scorpion Shield for your lvl 41 power (you have something else.) This power adds about 21% defense to Smash and Lethal Def (which are the most common types) and 14% to energy (enhanced). All this combined gives you about 43.5% Smash/Lethal Def and 37.5% Energy. So I put in IOs - Rectified Reticle to cap Smash/Lethal and Thunderstrike, and Blessing of the Zephyr which caps Energy, and also pushes up Ranged Defense. This should make you very tough to hit. With these, ranged defense is at 31.5% - Ranged would be good to increase later.

For your pets Defense we have:
17% from your shields (assuming you shield them)
7.5% from the Protector Bots shields
5% from Edict of the Master
11.7% from Dispersion bubble (when they stay in it of course)
4% from Maneuvers
---------
45.2% - so they are capped in defense to EVRYTHING. Not bad!! (plus we have 10% dam resist from that other IO once you can slot it)

5) I assume you need as much End as you can get so focused on that. All MM pets and their buffs use lots of end. Scorpion Shield (or any Patron shield), maneuvers, Assault, and Tactics all use lots of End. If you use Force bubble much its painfully expensive. So I put in sets that give lots of endurance and slotted to reduce endurance use significantly.

6) This build attempts to leave "room to grow" - ie - for the extremely expensive stuff, slot something else in at the moment (like plain IOs - relatively cheap and good) and get the expensive thing later. For instance, the Luck of the Gamblers, Numia's Convalescence, and Blessing of the Zephyrs should probably wait until later. However, there was not much value in slotting more Gift of the Ancients or Kismets in your build, as you can only get 5 of any given buff and this build has 5x of the 1.5% end recovery and 5 of the 2% end recovery bonuses as is.

7) Other options - Some cheaper, some more expensive, some based on taste, etc.
a) Putting in a -knockback IO could be nice. There's one in Karma you could add to any Defense power. There's also one in Blessing of the Zephyr but its VERY pricy.
b) I wouldn't bother with the "Commanding Presense" Taunt and Placate resist IO. It's rarely useful.
c) You Can put a set of 6 Gaussians in Tactics. This is quite pricey, but will improve your total endurance, Health and other defenses.
d) Force bolt could take 2 more of the Thunderstrike and get your ranged defense nearer the cap.
e) You mentioned you have a set of 6 Edicts, but actually the bonuses after the 2nd one (with 3 IOs added) aren't very useful. Instead you could slot - 4 edicts (remove the Acc/End and Acc/Dam End) and put in a lvl 50 Acc/Dam/End from Sovereing right and keep Damage capped while saving a slot for something else.
f) For the protector bots, the guides told me a Heal enhance is nice as lots of end redux to help keep them from burning through too much endurance too fast. So I slotted that way but I'm not certain this is the best slotting. Damage isn't quite capped because I heard their base damage isn't great anyway.
g) If you use Force Bubble much you might want a 3rd end reduct IO in it - that thing is an End hog.
h) The Performance shifters are expensive. Maybe just go with End Modification IOs instead for Stamina and Repair (if so only need 3 slots in stamina 2 in Repair.)

8) Other general buffs from the IOs - there's more than this but these are the important ones:
12.5% global recharge (7.5% from the Luck of the Gambler Rech Proc so maybe you won't have this
21% personal Acc buff - between this and Tactics you should rarely miss outside PvP - I didn't aim for this but if you have veteran attacks they need some Acc buffs since you can't enhance them.
5% extra Health
17% increase Endurance Recovery (not including Stamina or the special IOs (Numia, Performance shifter + End x2)

If you try the hero designer I used, you can plug this build right in. Note it won't show the Protector bot's Defense buffs in the totals.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ferrofield: Level 43 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Edict of the Master - Accuracy/Damage: Level 40
  • (3) Edict of the Master - Damage/Endurance: Level 40
  • (3) Edict of the Master - Accuracy/Endurance: Level 40
  • (5) Edict of the Master - Damage: Level 40
  • (5) Edict of the Master - Accuracy/Damage/Endurance: Level 40
  • (7) Edict of the Master - Defense Bonus: Level 40
Level 1: Force Bolt
  • (A) Thunderstrike - Damage/Endurance: Level 50
  • (7) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (9) Thunderstrike - Damage/Recharge: Level 50
  • (9) Thunderstrike - Accuracy/Damage: Level 50
Level 2: Deflection Shield
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (11) Gift of the Ancients - Defense/Endurance: Level 40
  • (17) Defense Buff IO: Level 50
Level 4: Insulation Shield
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (15) Luck of the Gambler - Recharge Speed: Level 40
  • (29) Luck of the Gambler - Defense: Level 50
Level 6: Equip Robot
  • (A) Endurance Reduction IO: Level 50
  • (33) Endurance Reduction IO: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
Level 10: Air Superiority
  • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (11) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (33) Crushing Impact - Damage/Endurance: Level 50
  • (34) Crushing Impact - Damage/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 12: Protector Bots
  • (A) Commanding Presence - Damage/Endurance: Level 30
  • (13) Commanding Presence - Accuracy/Damage/Endurance: Level 30
  • (13) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (15) Blood Mandate - Damage/Endurance: Level 50
  • (43) Healing IO: Level 50
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 16: Assault
  • (A) Endurance Reduction IO: Level 50
  • (17) Endurance Reduction IO: Level 50
Level 18: Tactics
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (19) Rectified Reticle - Increased Perception: Level 20
  • (19) Endurance Reduction IO: Level 50
  • (25) Endurance Reduction IO: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod/Recharge: Level 50
  • (21) Performance Shifter - Chance for +End: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (40) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Dispersion Bubble
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (23) Gift of the Ancients - Defense: Level 40
  • (23) Endurance Reduction IO: Level 50
  • (25) Defense Buff IO: Level 50
Level 24: Repair
  • (A) Performance Shifter - Chance for +End: Level 50
  • (34) Performance Shifter - EndMod/Recharge: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 26: Assault Bot
  • (A) Commanding Presence - Damage/Endurance: Level 30
  • (27) Commanding Presence - Accuracy/Damage/Endurance: Level 30
  • (27) Blood Mandate - Accuracy/Damage/Endurance: Level 50
  • (29) Blood Mandate - Damage: Level 50
  • (40) Sovereign Right - Resistance Bonus: Level 50
Level 28: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 30: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (31) Gift of the Ancients - Defense: Level 40
  • (31) Kismet - Defense/Endurance: Level 30
  • (31) Kismet - Defense/Endurance/Recharge: Level 30
  • (39) Endurance Reduction IO: Level 50
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO: Level 50
  • (33) Endurance Reduction IO: Level 50
Level 35: Pulse Rifle Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (36) Thunderstrike - Damage/Endurance: Level 50
  • (36) Thunderstrike - Damage/Recharge: Level 50
  • (36) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (37) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 38: Force Bubble
  • (A) Endurance Reduction IO: Level 50
  • (39) Endurance Reduction IO: Level 50
Level 41: Scorpion Shield
  • (A) Gift of the Ancients - Run Speed +7.5%: Level 40
  • (42) Gift of the Ancients - Defense: Level 40
  • (42) Gift of the Ancients - Defense/Endurance: Level 40
  • (42) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (43) Endurance Reduction IO: Level 50


 

Posted

Here's that set of build tweaks I promised. I tried to keep it not too pricey and went for 1 non-respec small edit and 1 big jump but there's lots of other possibilities as I note below.

Notes On /Will

1) Strength of Will can't be recharged faster with IOs and with a 2.6 end cost it doesn't need end reducers.
2) The -To Hit of RTTC is not much (-3.75%) so most argue to save the slots for other powers or 3-slot Discouraging words if going for capped Smash/Leth Def.
3) Annoyingly /Will's Heightened Senses doesn't give enough Smash/Leth def to get excited about (2.5% base) and this is the most common damage types in the game. So you can bump up defense for less used types (negative, energy, etc) where you have a good base, or start at almost nothing and build up Smash/Leth and/or Melee Def which you'll encounter a lot more. As a non-farming brute I went with bumping Melee mostly with Smash/Leth 2ndarily but you could easily swap the Touch of Deaths for Kinetic Combat. This gives 24-30% def for these things which will help some. However, with a Def insp or two, this becomes very good defense.

Notes on DB:
1) You do need to hit more often than most to get those combos going. However, with enough funds to get sets, you'll have +50 or more acc. So set bonuses and careful slotting means you almost never miss anyway. I suggest a Kismet +Acc IO in a defense power before slotting say Gaussianin an attack. Note Kismet has a typo and actually gives +To Hit (which is better than +acc.) Gaussian buffs To hit about 55%, and BF has a 10% base so you only get 5.5% bonus from the full Gauss set vs 6% from the 1 Kismet IO. Note hero builder mistakenly shows a +60% to hit in the totals area with Gauss slotted but shows the correct buff under power info.
2) The Empower and Weaken combos are considered to be not as good as attack vitals and sweep. So if you don't want to have the full set of attacks, maybe skip Nimble Slash, and you could skip Blinding Feint (tho this one is nice for the +dam bonus.)

Notes on Enhances:

1) Always take procs at somewhat lower levels. Their buffs are the same at any level, but they don't work below the level you could slot them (I often show them as lvl 40s, but lower is better.)
2) You can only have up to 5x of the same set bonus - so for instance LOTG gives 1.13 health bonus and Crush Imp gives the same boost (both at 3 of the set) so you lost 1 set bonus with the number of sets you had.
3) Tough and Weave are bigger End suckers than your other toggles, so more end redux here is a good thing. If you have the cash, 2x Cytoskeleton or Ribosome SHOs and 1 that does 1/2 dam res or def and 1/2 something else like LOTG +recharge or Steadfast +Def proc give all the def you need, with great end redux with only 3 slots used. I assumed this is too pricey ATM.
4) While Perform Shift +End is skippable and a little pricey with /Will, but... There's 2 reasons why you might take it - It gives +End, not +Recovery, so unlike for regular stamina/QR, things like Sappers -Recovery effects don't stop it working. Second is, that 3rd IO at level 50 has minimal value so I'd either suggest 2-slotting stamina if your end isn't a problem (and possibly QR also), or 3-slotting with Perform Shift (or Miracle if you have money to burn.) Here's the breakdown:

Perform Shifter proc: .2 end/sec (average - it has a % chance of firing)
Stamina: LVL 50 IO #1 = 0.176 end/sec
LVL 50 IO #2 = 0.17 end/sec
LVL 50 IO #3 = 0.06 end/sec
QR: LVL 50 IO #1 = 0.2112 end/sec
LVL 50 IO #2 = 0.204 end/sec
LVL 50 IO #3 = 0.072 end/sec

So The perform shifter gives about 3x the end of that 3rd IO.

Builds - Here are the builds. 1 needs a respec, 1 doesn't.

1st build, no respec needed - so here we just replace some relatively cheap IOs with some that should work a little better. It'll reduce end use, increase damage a little, increase regen

Global buffs:
Acc - 67% (same now)
To Hit - 6% (vs 0% now)
Recharge - 47.5% (currently 42.5%)
Regen (vs 1 enemy) - 692% (currently 677%)
Max HP - 160% (vs 155.8% now)
Toggle End use: 1.17 end/sec (vs 1.29 now)
End recovery: 3.99/sec (plus 2 perform shift) (vs 4.15% now no perform shift)
Defenses: Sm/L = 19.5%, Melee = 19.5%, En/Neg = 26.9%, Psi = 22.3%, Fire/Cold = 30%
(vs Def now): Sm/L = 15.1%, Melee = 14.5%, En/Neg = 24.4%, Psi = 22.9%, Fire/Cold = 32.2%)

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Character: Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Nimble Slash

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (3) Mako's Bite - Accuracy/Damage: Level 50
  • (3) Mako's Bite - Damage/Recharge: Level 50
Level 1: High Pain Tolerance
  • (A) Healing IO: Level 50
  • (5) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Heal/Endurance: Level 40
  • (9) Aegis - Resistance: Level 50
  • (13) Aegis - Resistance/Endurance: Level 50
  • (13) Resist Damage IO: Level 50
Level 2: Power Slice
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (7) Crushing Impact - Damage/Endurance: Level 50
  • (7) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (11) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 4: Mind Over Body
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (9) Resist Damage IO: Level 50
  • (15) Resist Damage IO: Level 50
Level 6: Ablating Strike
  • (A) Analyze Weakness - Defense Debuff: Level 50
  • (11) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (15) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
  • (17) Analyze Weakness - Accuracy/Recharge: Level 50
  • (17) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
  • (31) Analyze Weakness - Chance for +ToHit: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
Level 10: Fast Healing
  • (A) Healing IO: Level 50
  • (19) Numina's Convalescence - Heal/Endurance: Level 50
  • (19) Numina's Convalescence - Heal: Level 50
Level 12: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
Level 14: Typhoon's Edge
  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (40) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
Level 16: Health
  • (A) Healing IO: Level 50
  • (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (23) Numina's Convalescence - Heal: Level 50
Level 18: Combat Jumping
  • (A) Kismet - Accuracy +6%: Level 30
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - Chance for +End: Level 40
Level 22: Boxing
  • (A) Accuracy IO: Level 50
Level 24: Rise to the Challenge
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (25) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (25) To Hit Debuff IO: Level 50
  • (33) Healing IO: Level 50
  • (33) Numina's Convalescence - Heal/Endurance: Level 50
  • (39) Numina's Convalescence - Heal: Level 50
Level 26: Tough
  • (A) Resist Damage IO: Level 50
  • (27) Aegis - Psionic/Status Resistance: Level 40
  • (27) Aegis - Resistance/Endurance: Level 50
  • (31) Aegis - Resistance: Level 50
Level 28: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (29) Performance Shifter - EndMod: Level 50
  • (29) Performance Shifter - Chance for +End: Level 40
Level 30: Blinding Feint
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 32: Vengeful Slice
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (34) Crushing Impact - Damage/Endurance: Level 50
  • (34) Crushing Impact - Damage/Recharge: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (36) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Super Jump
  • (A) Jumping IO: Level 50
Level 38: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 35
Level 41: Sweeping Strike
  • (A) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 40
Level 44: One Thousand Cuts
  • (A) Scirocco's Dervish - Damage/Endurance: Level 50
  • (45) Armageddon - Damage: Level 50
  • (45) Armageddon - Damage/Recharge: Level 50
  • (45) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (46) Armageddon - Accuracy/Recharge: Level 50
  • (48) Armageddon - Chance for Fire Damage: Level 50
Level 47: Weave
  • (A) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
  • (48) Luck of the Gambler - Recharge Speed: Level 34
  • (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 49: Strength of Will
  • (A) Resist Damage IO: Level 50
  • (50) Resist Damage IO: Level 50
  • (50) Steadfast Protection - Resistance/+Def 3%: Level 30
------------




2nd build with respec: - The big changes are better recharge and melee Defense while your attacks do significantly more damage and use less end.

Global buffs:
Acc - 56%
To Hit - 6%
Recharge - 60%
Regen (vs 1 enemy) - 682%
Max HP - 159.8%
Toggle End use: 1.2 end/sec
End recovery: 3.95/sec (plus 1 perform shift)
Defenses: Sm/L = 24.2%, Melee = 29.8%, En/Neg = 25.9%, Psi = 22.6%, Fire/Cold = 29.1%

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Character: Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Nimble Slash
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (25) Crushing Impact - Damage/Recharge: Level 50
  • (25) Crushing Impact - Damage/Endurance: Level 50
Level 1: High Pain Tolerance
  • (A) Healing IO: Level 50
  • (5) Numina's Convalescence - Heal: Level 50
  • (5) Numina's Convalescence - Heal/Endurance: Level 50
  • (9) Aegis - Resistance: Level 50
  • (13) Aegis - Resistance/Endurance: Level 50
  • (13) Resist Damage IO: Level 50
Level 2: Power Slice
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (7) Touch of Death - Damage/Endurance: Level 40
  • (7) Touch of Death - Damage/Recharge: Level 40
  • (11) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (21) Touch of Death - Chance of Damage(Negative): Level 40
  • (33) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 4: Mind Over Body
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (9) Resist Damage IO: Level 50
  • (15) Resist Damage IO: Level 50
Level 6: Ablating Strike
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (11) Touch of Death - Damage/Endurance: Level 40
  • (15) Touch of Death - Damage/Recharge: Level 40
  • (17) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (17) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (31) Touch of Death - Chance of Damage(Negative): Level 40
Level 8: Swift
  • (A) Run Speed IO: Level 50
Level 10: Fast Healing
  • (A) Healing IO: Level 50
  • (19) Numina's Convalescence - Heal/Recharge: Level 50
  • (19) Numina's Convalescence - Heal: Level 50
Level 12: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (37) Luck of the Gambler - Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
Level 14: Typhoon's Edge
  • (A) Obliteration - Damage: Level 50
  • (31) Obliteration - Accuracy/Recharge: Level 50
  • (40) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 40
Level 16: Health
  • (A) Healing IO: Level 50
  • (23) Numina's Convalescence - Heal/Recharge: Level 50
  • (23) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Combat Jumping
  • (A) Kismet - Accuracy +6%: Level 30
  • (34) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
Level 22: Boxing
  • (A) Accuracy IO: Level 50
Level 24: Rise to the Challenge
  • (A) Healing IO: Level 50
  • (33) Numina's Convalescence - Heal/Endurance: Level 50
  • (39) Numina's Convalescence - Heal: Level 50
Level 26: Tough
  • (A) Resist Damage IO: Level 50
  • (27) Aegis - Psionic/Status Resistance: Level 50
  • (27) Titanium Coating - Resistance/Endurance: Level 50
  • (31) Aegis - Resistance/Endurance: Level 50
Level 28: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (29) Performance Shifter - EndMod: Level 50
  • (29) Performance Shifter - Chance for +End: Level 40
Level 30: Blinding Feint
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (33) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (36) Crushing Impact - Damage/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 32: Vengeful Slice
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (34) Crushing Impact - Damage/Endurance: Level 50
  • (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (36) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Super Jump
  • (A) Jumping IO: Level 50
Level 38: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 35
Level 41: Sweeping Strike
  • (A) Obliteration - Damage: Level 50
  • (42) Obliteration - Accuracy/Recharge: Level 50
  • (42) Obliteration - Damage/Recharge: Level 50
  • (42) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 40
Level 44: One Thousand Cuts
  • (A) Armageddon - Damage/Endurance: Level 50
  • (45) Armageddon - Damage: Level 50
  • (45) Armageddon - Damage/Recharge: Level 50
  • (45) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (46) Armageddon - Accuracy/Recharge: Level 50
  • (48) Armageddon - Chance for Fire Damage: Level 50
Level 47: Weave
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (48) Luck of the Gambler - Defense: Level 40
  • (48) Serendipity - Defense/Endurance: Level 40
  • (50) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Strength of Will
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (50) Resist Damage IO: Level 50
  • (50) Resist Damage IO: Level 50
------------