fort/nw builds
About your Night Widow build.
He's a slight modification without increasing the cost. my widow is build completely different, as mine costs more, but now you have perma ML and your closer to soft cap without ML, also boosted regen stamina, it's not a bad build for the money, i tried to change as little as possible, i prefer spin over eviserate etc.
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@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
I've got a fort/nw that I'm looking to respec one last time before switching to IOs. I don't have the money for any of the super-expensive stuff, but I've got enough to slot mako and posi (except for that expensive posi acc/dam/end) without regret. Here's what thinking of right now (General pve builds. I might take them to siren's occasionally, which is why i put off the aoe attacks, but that's not my main goal).
For the NW, I've got 1 power and 3 enhances open and I was thinking of picking up elude (for endurance to last through av/eb battles), assault (going for a lot of +damage), or maybe gloom. I'm pretty happy with dart burst because, although it has a slightly lower dpa (activation), it looks cool and hits a lot of enemies (it also recharges fast and doesn't cost much endurance, I don't see what the big deal is with spin over dart burst). I'm not that impressed with eviscerate as I'm finding that it's big hit isn't all that big, and that i'm skipping it in favor of spamming dart burst+follow up+slash/lunge in groups, and a single target chain when solo. So i'd replace it with spin with the same slotting.
I think the fort build looks ok. A little less concerned with defense and more with recharge (nearly perma mind link, outside of hasten recharge) because of all the control powers here. I found i'd like a bit more single target damage, so i threw in gloom to fill out the attack chain, but it looks like i should have a complete st attack chain without it after adding io's, so maybe it's not worth taking? I've been playing around with scramble thoughts and, to my surprise, found that i like it a lot against bosses. I'm considering keeping it because confuse takes so long to apply to bosses due to having to cast its long animation twice, but then again i'd probably use dominate if i wasn't just playing around with powers. Mask presence is kind of somethiing i just threw in there, but is there something else I should consider instead? If i keep it i could take the proc out of confuse (to keep it aggro free) and stay capped for range defense, and/or put a recharge instead of the proc in aura of confusion...
So that's what's on my mind. Any (relevant) thoughts/comments/opinions are welcomed with thanks though (I can repost in a longer format if requested, but personally I prefer using short format so that's what I did).
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Villain Profile:
Level 1: Poison Dart -- Dev'n-Dmg/EndRdx(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg(5), Dev'n-Hold%(7), Entrpc-Heal%(37), Entrpc-Dmg/EndRdx(43)
Level 1: Combat Training: Defensive -- DefBuff(A), DefBuff(11), DefBuff(13)
Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(27), Mako-Dam%(40)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(13), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-EndRdx(48)
Level 6: Hasten -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(27), Mako-Dam%(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Indomitable Will -- EndRdx-I(A), EndRdx-I(43)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Heal-I(A), Heal-I(50)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Dam%(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Foresight -- DefBuff(A), DefBuff(23), DefBuff(23)
Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def(43), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
Level 26: Mental Training -- Run-I(A)
Level 28: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(29), RedFtn-Def/EndRdx/Rchg(37), AdjTgt-Rchg(45), RedFtn-EndRdx/Rchg(46)
Level 30: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(39)
Level 32: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34), EndRdx-I(40)
Level 35: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Dam%(37), Range-I(42)
Level 38: Aid Other -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(39), Heal-I(39)
Level 41: Aid Self -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(42), Heal-I(42)
Level 44: [Empty]
Level 47: Placate -- RechRdx-I(A), RechRdx-I(48)
Level 49: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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Set Bonus Totals:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Entrpc-Heal%(31)
Level 1: Combat Training: Defensive -- DefBuff(A), DefBuff(11), DefBuff(17)
Level 2: Subdue -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Entrpc-Heal%(37)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(11), RedFtn-EndRdx(34)
Level 6: Hasten -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 8: Hurdle -- Jump-I(A)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(17)
Level 12: Dominate -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(13), Lock-EndRdx/Rchg/Hold(13), Lock-Rchg/Hold(15), Dmg-I(15), Hold-I(27)
Level 14: Super Speed -- Run-I(A)
Level 16: Aim -- RechRdx-I(A)
Level 18: Health -- Heal-I(A), Heal-I(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Foresight -- DefBuff(A), DefBuff(23), DefBuff(23)
Level 24: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx/Rchg(46), AdjTgt-Rchg(50)
Level 26: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(27), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(46), GSFC-Build%(48)
Level 28: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(29), Mlais-Acc/EndRdx(29), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(43), Mlais-Dam%(48)
Level 30: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Dam%(34), EndRdx-I(50)
Level 35: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Dam%(37), EndRdx-I(43)
Level 38: Aura of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(39), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(40), Mlais-Dam%(40)
Level 41: Gloom -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Entrpc-Heal%(43)
Level 44: Psychic Wail -- C'ngBlow-Dmg/Rchg(A), M'Strk-Dmg/Rchg(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Mask Presence -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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Set Bonus Totals: