So I'm rolling a Dark/Ice
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From Dark the Snipe & Torrent (the knockback) for sure. Dark Pit I'd put in the "maybe" pile. It's not the best but not the worst. It's slot hungry and because of your AT modifiers it doesn't last that long. Certainly it can be put off until SOs, before that the low duration and low accuracy make it very underwhelming. If, later in your 30s, you can get some Acc/Stun/Recharge IOs into it it can be pretty effective.
And there's so many awesome looking powers I can't bear to skip them. I'm already set on not taking a patron pool to free up some more choices but maybe you guys can help. Not asking for build or slotting advice just what powers should I definately not skip and which ones could I possibly skip without a guilty conscience.
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From Cold probably Frostworks and Snowstorm are the most likely. Both are Ok but probably less useful than anything else in Cold. Neither is what I'd call bad though, just less good than the others
Edit : Oh, and just to be annoying I'd try and fit Soul Drain and Power Boost from GWs pool in if you possibly can. Soul Drain is a great boost to damage (and you can Stun them with Darkest Pit and then trigger it safely) and Power Boost would be nice on a Cold, it'll increase the effectiveness of any shields you apply in the 15 seconds it lasts by 80% (of base), so you could make 2-3 people on your team very, very hard to hit for 4 minutes using it. It'll also increase the Stun from Dark Pit, the heal from Life Drain and the -ToHit on all your Dark powers (good with Tentacles for example).
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I'd grab snowstorm- it's end-hungry at first, but -50% recharge on an immobilized enemy is just about a hold. Stack it with Sleet and so few attacks will come in that you'll out-regenerate them.
From Cold probably Frostworks and Snowstorm are the most likely. Both are Ok but probably less useful than anything else in Cold. Neither is what I'd call bad though, just less good than the others
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I've always been told that since the /Cold shields can be slotted for resistance, Power Boost won't affect the +DEF the way it does /FF shields. It would be great for Benumb if you plan to PVP (lol) and nice for some of the other powers, but wouldn't effect the shields.
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I have a lvl 50 Dark/Cold (I was trying to figure out if you are Dark Blast / Cold or Ice Blast / Dark).
And there's so many awesome looking powers I can't bear to skip them. I'm already set on not taking a patron pool to free up some more choices but maybe you guys can help. Not asking for build or slotting advice just what powers should I definately not skip and which ones could I possibly skip without a guilty conscience.
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The must-take powers from Dark Blast IMO:
Dark Blast, Gloom, TT and Night Fall. The rest is up to you. Life Drain is ok. The healing is kinda tiny with a lot of endurance cost and recharge. I didn't take Life Drain until 40+. I would skip the Dark nuke because you have no Aim to make it worthwhile. I took aoe stun at first but respec it out.
The must-take powers from Cold:
I say everything! I didn't take snowstorm the first time as I don't pvp so it's up to you. I like using snowstorm to pull but if your team doesn't have a lot of support, you probably don't want to draw all aggro to you.
You should at least pick a Patron Shield.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
And there's so many awesome looking powers I can't bear to skip them. I'm already set on not taking a patron pool to free up some more choices but maybe you guys can help. Not asking for build or slotting advice just what powers should I definately not skip and which ones could I possibly skip without a guilty conscience.