WM/WP - Overwhelmed by Choices
My WM/WP took Maneuvers instead of K/T/W. Lower values, but helps the team out and only takes one power choice. And if I were to add another power, it would be Tactics.
First thoughts - you're taking Mind Over Body way too early, and Heightened Senses way too late. Your attacks look about right, though. For myself, I skipped Hasten (lack of an attack chain was an issue in the early levels, but later I have enough attacks that it's fairly fluid) and the Fighting pool - Darkest Night has served me a lot better than Tough/Weave ever did, and I pick up some nice bonuses from Gloom (plus using it to pull/kill runners. I'd use it more, but...*curses redraw*)
For reference, here's my build. The Numina unique aside, it's fairly inexpensive (and the unique I bought with merits, not inf). End use is high pre-Quick Recovery (you're going to hate Mu), smooths out in the 20s, and Stamina comes along just as your extra toggles and attacks start draining the blue bar again.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(5), Heal-I(11), Heal-I(15)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(17), Heal-I(25), Heal-I(31)
Level 6: Combat Jumping -- Jump-I(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 10: Indomitable Will -- Ksmt-ToHit+(A), DefBuff-I(42)
Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(13), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(40)
Level 18: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(43)
Level 24: Hurdle -- Jump-I(A)
Level 26: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36)
Level 28: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 30: Health -- Heal-I(A), Heal-I(45)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(48)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Gloom -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Dmg/EndRdx(46), Dev'n-Dmg/Rchg(50), Entrpc-Acc/Dmg(50), Entrpc-Dmg/EndRdx/Rchg(50)
Level 44: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(48), DampS-ToHitDeb/Rchg/EndRdx(48)
Level 47: Resurgence -- RechRdx-I(A)
Level 49: Taunt -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 7.06% Defense(Smashing)
- 7.06% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 5.5% Defense(Ranged)
- 8.62% Defense(AoE)
- 1.8% Max End
- 30% Enhancement(Accuracy)
- 25% Enhancement(RechargeTime)
- 106.8 HP (7.13%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 8.8%
- MezResist(Sleep) 7.15%
- MezResist(Stun) 7.15%
- 34% (2.13 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 7.5% Resistance(Psionic)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
------------
Level 1: Pulverize T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15)
Level 1: High Pain Tolerance Mrcl-Heal/EndRdx(A), Mrcl-Heal(7), Mrcl-Rcvry+(13), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(43), S'fstPrt-ResDam/Def+(46)
Level 2: Jawbreaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 4: Mind Over Body Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(13), Aegis-ResDam(15), Aegis-Psi/Status(40)
Level 6: Combat Jumping ULeap-Stlth(A)
Level 8: Clobber T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 10: Indomitable Will LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(11)
Level 12: Swift Run-I(A)
Level 14: Super Jump Winter-ResSlow(A)
Level 16: Rise to the Challenge Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17), DarkWD-ToHitDeb(19), DarkWD-ToHitDeb/EndRdx(36), DarkWD-Slow%(37)
Level 18: Health RgnTis-Regen+(A)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21)
Level 22: Whirling Mace Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 24: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25), P'Shift-End%(50)
Level 26: Shatter Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Heightened Senses RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31)
Level 32: Crowd Control Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Boxing Acc-I(A)
Level 38: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-ResDam(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Weave S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(42), S'dpty-EndRdx/Rchg(42), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(43), S'dpty-EndRdx(43)
Level 44: Fast Healing Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 47: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Strength of Will ResDam-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
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Thanks to everyone that responded.
I am liking (no offense to Dot Communist) Javelin's build better as it more closely aligns with the feel of the character.
I think I may shuffle it around a little for levelling, but both the slotting and the power selections and order are very helpful.
Any other thoughts?
I am liking (no offense to Dot Communist) Javelin's build better as it more closely aligns with the feel of the character.
|
I find it odd to put off Quick Recovery/Fast Healing in favour of Health/Stamina, which do the same things but not as well, but that may just be me. I've found the passive regen of Fast Healing adds a lot more survivability at a much lower cost pre-20 than Mind Over Body does; your kilometrage may vary.
I feel like I have too much to fit in and can't figure out the order in which to fit it.I guess this is better than being bored, but dang it, I am having trouble cramming it in.
I am pretty sure that I want nearly every pri/sec, and fitness, and fighting and, due to the slow recharges on mace, hasten.
This is something I threw together, but it feels a bit disjointed, and frankly somethings seem too late, and its just so freakin' *tight*.
Any thoughts from vets?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
Level 1: Pulverize -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Jawbreaker -- Empty(A)
Level 4: Fast Healing -- Empty(A)
Level 6: Mind Over Body -- Empty(A)
Level 8: Clobber -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Whirling Mace -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Hasten -- Empty(A)
Level 24: Swift -- Empty(A)
Level 26: Shatter -- Empty(A)
Level 28: Health -- Empty(A)
Level 30: Stamina -- Empty(A)
Level 32: Crowd Control -- Empty(A)
Level 35: Build Up -- Empty(A)
Level 38: Strength of Will -- Empty(A)
Level 41: Kick -- Empty(A)
Level 44: Tough -- Empty(A)
Level 47: Weave -- Empty(A)
Level 49: Heightened Senses -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury