Going to be IO'ing out my Dark/Dark, Suggestions?


Desmodos

 

Posted

Title says it all. Im not very sure what bonus I should be going for or what set would be best for her resistance toggles...they all seem pretty meh. The sets that is.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Here is my Dark/Dark scrapper build.

I have been stress-testing this build in AE missions filled with level 51 Bosses wielding hammers. I will say, I am pretty pleased with the build. I can manage mobs of 16x Bosses surrounding me, and usually survive.

The 42% melee defense does wonders for damage mitigation... just 3% shy of soft-capping against typical NPCs.

52.7% S/L resistance helps buffer the impacts of the hits that do get past my defenses.

I use Siphon Life to help deliver decent damage, as well as slowing down the rate that the mobs widdle down my hit points. And Dark Regeneration is great at bringing me back up to full health again, and comes back quickly enough and is cheap enough Endurance-wise to keep me sustained for the long haul.

I find that I rarely have endurance issues, so long as I juggle back and forth between Dark Consumption and Conserve Power.

I really do love my dark/dark scrapper.

------------------------------------------------------------


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Smite
(A) Touch of Death - Accuracy/Damage
(3) Touch of Death - Damage/Endurance
(3) Touch of Death - Damage/Recharge
(5) Touch of Death - Accuracy/Damage/Endurance
(5) Touch of Death - Damage/Endurance/Recharge
(7) Touch of Death - Chance of Damage(Negative)


Level 1: Dark Embrace
(A) HamiO:Ribosome Exposure
(7) HamiO:Ribosome Exposure
(9) HamiO:Ribosome Exposure


Level 2: Shadow Maul
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(9) Obliteration - Chance for Smashing Damage
(11) Obliteration - Damage
(11) Obliteration - Accuracy/Recharge
(13) Obliteration - Damage/Recharge
(13) Obliteration - Accuracy/Damage/Recharge


Level 4: Death Shroud
(A) Multi Strike - Accuracy/Damage
(15) Multi Strike - Damage/Endurance
(15) Multi Strike - Damage/Recharge
(40) Multi Strike - Accuracy/Endurance
(40) Multi Strike - Accuracy/Damage/Endurance
(40) Multi Strike - Damage/Endurance/Recharge


Level 6: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(42) Blessing of the Zephyr - Knockback Reduction (4 points)
(43) Luck of the Gambler - Recharge Speed


Level 8: Siphon Life
(A) Touch of Death - Accuracy/Damage
(43) Touch of Death - Damage/Endurance
(43) Touch of Death - Damage/Recharge
(45) Touch of Death - Accuracy/Damage/Endurance
(45) Touch of Death - Damage/Endurance/Recharge
(46) Touch of Death - Chance of Damage(Negative)


Level 10: Obsidian Shield
(A) HamiO:Ribosome Exposure
(46) HamiO:Ribosome Exposure


Level 12: Boxing
(A) Empty


Level 14: Tough
(A) HamiO:Ribosome Exposure
(46) HamiO:Ribosome Exposure
(48) HamiO:Ribosome Exposure


Level 16: Dark Regeneration
(A) Multi Strike - Accuracy/Damage
(17) Multi Strike - Damage/Endurance
(17) Multi Strike - Damage/Recharge
(19) Multi Strike - Accuracy/Endurance
(19) Multi Strike - Accuracy/Damage/Endurance
(21) Multi Strike - Damage/Endurance/Recharge


Level 18: Dark Consumption
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(21) Obliteration - Chance for Smashing Damage
(23) Obliteration - Damage
(23) Obliteration - Accuracy/Recharge
(27) Obliteration - Damage/Recharge
(27) Obliteration - Accuracy/Damage/Recharge


Level 20: Weave
(A) Red Fortune - Defense
(48) Red Fortune - Endurance
(48) Red Fortune - Defense/Endurance
(50) Red Fortune - Defense/Recharge
(50) Red Fortune - Endurance/Recharge
(50) Red Fortune - Defense/Endurance/Recharge


Level 22: Cloak of Darkness
(A) Red Fortune - Defense
(37) Red Fortune - Endurance
(37) Red Fortune - Defense/Endurance
(37) Red Fortune - Defense/Recharge
(39) Red Fortune - Endurance/Recharge
(39) Red Fortune - Defense/Endurance/Recharge


Level 24: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(25) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26: Soul Drain
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(36) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 28: Hasten
(A) Recharge Reduction IO
(29) Recharge Reduction IO
(29) Recharge Reduction IO


Level 30: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(31) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 32: Midnight Grasp
(A) Touch of Death - Accuracy/Damage
(33) Touch of Death - Damage/Endurance
(33) Touch of Death - Damage/Recharge
(33) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance/Recharge
(34) Touch of Death - Chance of Damage(Negative)


Level 35: Hurdle
(A) Jumping IO


Level 38: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(39) Miracle - +Recovery


Level 41: Stamina
(A) Endurance Modification IO
(42) Endurance Modification IO


Level 44: Conserve Power
(A) Recharge Reduction IO
(45) Recharge Reduction IO


Level 47: Murky Cloud
(A) Steadfast Protection - Resistance/+Def 3%


Level 49: Oppressive Gloom
(A) Accuracy IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Critical Hit
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
15.5% Defense(Smashing)
15.5% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
11.4% Defense(Energy)
11.4% Defense(Negative)
3% Defense(Psionic)
28% Defense(Melee)
19.9% Defense(Ranged)
18.6% Defense(AoE)
18% Enhancement(Accuracy)
27.5% Enhancement(RechargeTime)
5% FlySpeed
85.3 HP (6.37%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 8.25%
MezResist(Immobilize) 12.7%
MezResist(Sleep) 3.3%
MezResist(Stun) 7.7%
2.5% (0.04 End/sec) Recovery
4.41% Resistance(Fire)
4.41% Resistance(Cold)
5% RunSpeed


 

Posted

Ho-shi, yeah thats a really impressive build! Thanks so much!...I seriously had no idea you could softcap defense like that...sheesh.
*edit* WOW, you were not joking that build really does tear it up, im running aggro caped 52's and not hurting too bad.
=D thanks for all the help! Dark ftw!



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Quote:
Originally Posted by ShadowNate View Post
Title says it all. Im not very sure what bonus I should be going for or what set would be best for her resistance toggles...they all seem pretty meh. The sets that is.

For resistance toggles I recommend 4 Impervium Armors, depending on what you decide to do for knockback protection.

What do you want to focus on for your scrapper? Endurance management? more defense? more offense? I can make several suggestions if I know what you are hoping to get out of IOs.

There is a link to a guide in my sig. At the end of it are several sample builds including two builds. The first one is for supreme endurance management. The second one is what I consider the ideal compromise for defense, endurance management, and damage. It's what I use currently in game.


While we're at it, I'll list the first IOs you need to focus on:
  • Theft of the Essense: +end PROC (goes in Dark Regeneration)
  • Miracle: Unique +recovery (goes in Health)
  • Numina's Convalesensce: Unique +regen/+recovery (goes in Health)
  • Blessing of the Zephyr: Knockback protection (you'll want at least two of these in your travel powers)


Quote:
I find that I rarely have endurance issues, so long as I juggle back and forth between Dark Consumption and Conserve Power.
I dropped both Dark Consumption and Conserver Power shortly after Issue 9. The right IO build makes these powers rather situational...at best.


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Posted

I am glad you liked the build I posted, ShadowNate.

I just got the last 2 pieces of my final Touch of Death set that I needed. I have to say, I am loving the 42% melee defense.

Last night, I managed to do another run of the all level 51 bosses AE map. I have to say. I love that I can handle herding up 16 of those bosses around me and survive.

(Note that occasionally, I have seen several of them get lucky and hit me at the same time and I can still die, but this is rare. Usually, damage trickles in slowly, enough to manage with my Siphon Life and Dark Regeneration heal powers)

I also tried doing the Rikti War Zone Challenge last night. I found a nice large mob of level 54 Rikti and dived in. I was amazed. I was able to fight pretty safely, and I did not need to do tactics like run around to hide behind cover, or take advantage of map geography. I just dived into the middle of the mob and stayed there.

The meleers were quite manageable, with the defense and resistance I have. And the Mentalists were no threat.

My only problem was that I did not target the Guardians first (there were 2 mixed into the mob). So, they managed to bubble up everyone, so I was missing a lot. Fortunately, they were missing me a lot too.

In the end, I won. I killed the Guardians first, and eventually killed the rest, after their frickin' double-stacked force fields dropped. (*sigh*) That took forever!

Anyways, loving this toon. I am still missing a LOTG: +Recharge, and a Miracle: +Recovery.
But, considering how well I am doing already with my build, I am wondering if I should even bother.

Oh, FYI, on Infinity, my build costs a pretty penny. I think it would cost about 1.5 - 2 billion influence, given today's prices. Fortunately, I already had the HOs I needed from back pre-Issue 10, which helped alot. Ribosomes are insanely expensive on Infinity.

Good luck to you!


 

Posted

Market is across all servers, I managed to slot the ENTIRE build just for just over a billion (1.020?), but instead of the HO's I frankensloted Res/end IO's and yeah I couldnt fit the +recovery in there either but I really dont think it will make a signifigant difference as Conserve power/other end power are up often enough. I think there is a way to slot another 3.5% melee defense in but I cant remember where I saw it but it would require taking a few slots out of travel powers.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Wow, you actually fully (or nearly fully) slotted up your dark/dark scrapper with the build I posted? That was fast! A little over 1 billion, huh? Nice!

I thought about not using the resist/end HOs, but I was worried about endurance when I was making the toon.

Oh, and I managed to get a Miracle: +Recovery reciple 2 nights ago. (I set my slider to 39 and did a gold roll, and managed to get lucky) WOOT!