Claws/Regen vs. Claws/SR
The only thing really to click for /sr is PB and pretty much any /sr player here just puts it on auto. If you have to have both sets offering click options, Claws/regen is the one to go with.
/regen is still good. It's the best out of the gate, and even when it's at it's worst 40-50, it's still really good.
/sr is indeed a late bloomer, but I think part of the hype it gets for early on is slightly overstated, ie end issues. If I'm resting on a low level /sr, it's more due to lack of health versus lack of a blue bar. Only time I had end issues early was on a team where I was spamming Spin and I hadn't slotted it for end reduc yet. Early mitigation is flipping a weighted coin. I still soloed the Hollows arc and at no point did I think I couldn't complete a mission. Frostfire did suck hard though.
If I could only roll one, I would go Claws/sr, and that is vastly because I like the idea of not being screwed with, but they are both very close for me in terms of fun being payed.
I don't mind clicky sets too much, really. I feel kinda bored on melee in this game when I'm only clicking powers from my primary (or secondary, as tanker).
That being said, I also heard SR is a late bloomer?
Is Regen any good nowadays? I know Claws/DA is beastly at the moment, but I have alot of /DAs. D:
Can someone weigh in on these? The allure of perma-dodging a group of mobs for the animation alone has me anxious to try it, but not if I have to wait till 35+ to have fun with it...