Respecing old kat/regen
Do you have the Jump pack? That should provide you with enough vertical. Also you can regain the temp travel powers in Ourobus, from what I am told. Look up Umbral's kat/Regen. it looks killer.
Quote:
First off, Revive bad. It's like coughing up a power selection for the ability to generate an awaken once every 4 minutes. If you're dieing that often, you're building yourself wrong and playing your character horribly.
Now my question to you, my scrappish colleagues. I'd like to squeeze Super Speed in since the character has always had it, and I'm quite fond of it. I also want vertical mobility and am DEFINITELY keeping Super Jump. Would it be unwise to switch kick and tough at 47 and 49 for Revive and Super speed? I could use the extra slots Shuriken or elsewhere, and Revive would definitely fit with the character's theme. I'm not sure if the loss of Tough would cripple the toon though. It does have an EXTREMELY high regen percentage after IOs and slotting.
Thanks for the opinions! This is my original toon... I've respecced the poor gal so many times I've lost count. |
Secondly, looking at that build made me hurt a bit on the inside. Barely any +recharge. Almost no +def. There is so much frankenslotting in that, I'm not even sure if that's supposed to be a leveling build or a budget endgame build. I'm also not even sure if it's suppose to be budget or not because I see some pretty expensive IOs in there (looking at you LotG +rech, Regen tissue +regen, Numina's, and those Apocs).
To answer your question, don't get rid of the Fighting Pool. With the low damage mitigation numbers you're showing, Tough is going to be a godsend. Super Speed is a great power to take at the later levels though. I take it as the level 50 choice for many characters because it's a great way to fit in another BotZ set for 3.13% +def(ranged, AoE). If you want to get right of the Fighting pool, you'd be better off taking Resilience than Revive. At least Resilience will at least try to stop you from dying (and will allow you to use a wakie without being stunned after which is pretty much identical to Revive anyway).
Here's a build that will get much better returns that the one I just saw (That thing nearly made me vomit. Really). Assuming you require Caltrops and Shuriken for concept reasons, this should work much better (MoG and Perf Shifter proc deal with the endurance issues as long as Maneuvers and Assault are off).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(46)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Zephyr-Travel(33), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Regen/Rcvry+(27)
Level 18: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 20: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33)
Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 35: Invisibility -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Caltrops -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46)
Level 44: Shuriken -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50), Apoc-Dam%(50)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Assuming you don't require either of those and are willing to actually go with the Body Mastery pool, this build will be even better. The open slot in Resilience is for the Gladiator's 3% +def IO.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Regen/Rcvry+(27)
Level 18: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33), Aegis-Psi/Status(33)
Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 30: Hurdle -- Jump-I(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 35: Health -- RgnTis-Regen+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Alright... so... the build I have in mind/in question:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
------------
Level 1: Sting of the Wasp Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(40), Mako-Acc/Dmg(40), Dmg-I(42), AnWeak-Acc/Rchg/EndRdx(42), AnWeak-Acc/Rchg(42)
Level 1: Fast Healing Numna-Heal(A), Numna-Heal/Rchg(3), Heal-I(3)
Level 2: Flashing Steel M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Dmg-I(43), AnWeak-Acc/Rchg/EndRdx(45), AnWeak-Acc/Rchg(45)
Level 4: Reconstruction Numna-Heal(A), Numna-Heal/EndRdx/Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), H'zdH-EndRdx/Rchg(9), H'zdH-Heal/EndRdx/Rchg(11)
Level 6: Quick Recovery Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(7), EndMod-I(7)
Level 8: Divine Avalanche S'dpty-Def(A), S'dpty-Def/EndRdx/Rchg(19), DefBuff-I(25), HO:Nucle(25), HO:Nucle(27), C'ngImp-Dmg/EndRdx(27)
Level 10: Dull Pain Numna-Heal(A), Mrcl-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), H'zdH-EndRdx/Rchg(15), H'zdH-Heal/EndRdx/Rchg(15)
Level 12: Combat Jumping LkGmblr-Rchg+(A)
Level 14: Super Jump SprngFt-EndRdx/Jump(A)
Level 16: Integration Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17), Heal-I(17), Heal-I(19)
Level 18: Swift Run-I(A)
Level 20: Health RgnTis-Regen+(A), Heal-I(21), Heal-I(21)
Level 22: Stamina Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(23), EndMod-I(23)
Level 24: The Lotus Drops M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Dmg-I(46), AnWeak-Acc/Rchg/EndRdx(48), AnWeak-Acc/Rchg(48)
Level 26: Soaring Dragon Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(37), Dmg-I(37), Mako-Dmg/Rchg(37), AnWeak-Acc/Rchg/EndRdx(39), AnWeak-Acc/Rchg(40)
Level 28: Instant Healing Numna-Heal(A), Numna-Heal/EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-EndRdx/Rchg(31), H'zdH-Heal/EndRdx/Rchg(31), H'zdH-EndRdx/Rchg(31)
Level 30: Build Up AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33), RechRdx-I(33)
Level 32: Golden Dragonfly M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Dmg-I(34), AnWeak-Acc/Rchg/EndRdx(34), AnWeak-Acc/Rchg(36)
Level 35: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory TtmC'tng-ResDam/Rchg(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Caltrops Ragnrk-Knock%(A)
Level 44: Shuriken Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(48)
Level 47: Kick Acc-I(A)
Level 49: Tough Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(50), ImpArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
2% DamageBuff(Smashing)
2% DamageBuff(Lethal)
2% DamageBuff(Fire)
2% DamageBuff(Cold)
2% DamageBuff(Energy)
2% DamageBuff(Negative)
2% DamageBuff(Toxic)
2% DamageBuff(Psionic)
7.5% Enhancement(RechargeTime)
110.4 HP (8.25%) HitPoints
MezResist(Immobilize) 6.6%
MezResist(Sleep) 4.95%
MezResist(Terrorized) 6.6%
4.5% (0.08 End/sec) Recovery
118% (6.6 HP/sec) Regeneration
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1395;677;1354;HEX;|
|78DAA553DB4E1351143DD38B03EDD002B5E5DA524AB9960EF 0E4356A1410B535151|
|05F5432E2A1D49069D30E89BEF901C4FBABF1C1AF30FE84F1 87EADE7B9D36313E3A|
|69D73A67CF5E6BF6D97BA6FA7AD351EAED4D6525EE9C7A9DC EE1DE51DB6BB5747BA|
|07A167841A3E92B5B2995EE850FABFA546BF7811778BE97ED 4737F5B1F63BDADDD5|
|75EDEBB60847EEF927BAADFDC0ED2D9C5AB379EA56B4D76AF 8756CB61B81AF3B9D9|
|86CF65A5ABF1C32F1FA494059A9AD56E3C87D4292A67F58F5 3A816EBF19A78296E9|
|7FCE95C9D58DAA57441B6AB10E3A165ACE827E87847E096DB 2CA1255483DB63814D|
|A031525FD9D6DEE93AD7526A19500D4158715D8AEC27615B6 5BA40A1B5518B6917D|
|504568E021E816D1A28ADD16DA2655D41413FD284617CE417 979C8074AB02D4B6CE|
|D9068462DA1F19C248C5F278A84D5648F3D09DF25DDA02967 10E5C47644E7A01C07|
|E524504E02E564481547392A9E9684310A0DC188584ADBA15 01259E1E48108871F4|
|9F2303A380A8A52DE88711B294BC8A650CA9C377583165975 11C9860628216D12D2|
|6848060DC9A0219F2861CC1C6C0CD329633A654CA78CE9AC6 13A6B98CE67524D18D|
|5045E95225E9522D28B27420B502D42759F5453463585264E 63A6D3E85E0EBDCCA1|
|7B39F4F2BDCDC7C211B2DFC528FF0D5492877CA18419633B8 323E47184591C61163|
|5CDA2983914532055C1D8166034F717552861DE24CC97A4B0 05DC31A4224A2D9951|
|2E5D12538B4225A329ADE27D76D1B835A11099BA46E34E8A4 D9842EB66FCEBEBF29|
|C8D1550511AB091139A8EF43F4FFAD1A52AFF446A91FEB7A6 2C89CC44FA9FE77F5D|
|3F9C9ECFE06E8C709FA146601DF0EA29C333DE3EE795C7AB1 70C47BCEDFE747A952|
|62F73415718AE325C6338E7243B4E106770188618120C4986 61861443866192E12B|
|43F70FAF5CF2F1|
|-------------------------------------------------------------------|
Now my question to you, my scrappish colleagues. I'd like to squeeze Super Speed in since the character has always had it, and I'm quite fond of it. I also want vertical mobility and am DEFINITELY keeping Super Jump. Would it be unwise to switch kick and tough at 47 and 49 for Revive and Super speed? I could use the extra slots Shuriken or elsewhere, and Revive would definitely fit with the character's theme. I'm not sure if the loss of Tough would cripple the toon though. It does have an EXTREMELY high regen percentage after IOs and slotting.
Thanks for the opinions! This is my original toon... I've respecced the poor gal so many times I've lost count.