Kat/DA???
Its my first and primary character that I still play. Honestly Dark armor endurance woes were made worse than they actually are. Divine avalanche gives you defense so your not so reliant upon dark regen as other dark armor scrappers will be. You have good single target and aoe capabilities as the build progresses.
Personally I would go with sting of the wasp or gamblers cut, divine avalanche, build up, lotus drops, soaring dragon, and golden dragonfly as my primary. At first you may want flashing steel but eventually your going to find you have too many attacks and might want to drop one out.
I would select the fitness (hurdle, health, stamina) and the leaping pool (combat jump and superjump)
Get atleast some knockback protection from the io's like steadfast resistance and karma
Take all of dark armor only passing on either CoF or OG (personally I would take OG less slots less endurance drain) and you can choose to skip soul transfer as well.
That will leave you with room for powers such as boxing, tough, and hasten...along with your epics if you want to go that route.
Really Expensive IO build
this gives me pretty good range and aoe defense with some melee defense that divine avalanche helps fill in.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Zetargos: Level 50 Mutant Scrapper
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(48)
Level 1: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(3), ImpArm-ResDam(3), ImpArm-ResPsi(5), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx(13)
Level 2: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dam%(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(9), ImpArm-ResDam(11), ImpArm-ResDam/Rchg(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 10: Obsidian Shield -- S'fstPrt-ResKB(A), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(23), Aegis-Psi/Status(25), Aegis-ResDam/EndRdx(27), Aegis-ResDam(42)
Level 12: Hurdle -- Empty(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(45)
Level 16: Dark Regeneration -- Theft-+End%(A), Numna-EndRdx/Rchg(17), Mrcl-EndRdx/Rchg(19), Acc-I(27), Numna-Heal/EndRdx/Rchg(29), Mrcl-Heal/EndRdx/Rchg(29)
Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(21), Numna-Regen/Rcvry+(25)
Level 20: Stamina -- EndMod-I(A)
Level 22: The Lotus Drops -- Armgdn-Dam%(A), LdyGrey-%Dam(31), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Build%(36), GSFC-ToHit/EndRdx(39)
Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dam%(37), LdyGrey-%Dam(39)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(39), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(45)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(43)
Level 35: Oppressive Gloom -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(36)
Level 38: Cloak of Darkness -- LkGmblr-Rchg+(A), Krma-ResKB(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dam%(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Hey folks,
Not a frequent poster, but I do read quite a bit to get info on builds. I was thinking of a concept for a Kat/DA, particularly for when Going Rogue (I know it won't be a for a while) comes about? How viable is it? I know DA is quite the endurance hog. Any suggestions? I'm all ears.