Tier 9 Def
Quick Q about the Tier 9 Defence powers, on the Clickie ones like Moment of Glory and One With the Shield. How does an Endurance Modification Enhancement affect it?
I would assume it leaves you with more End when it drops. Does anyone know if this is the case and if it is, is it worth it? Also could anyone recommend slotting for this power, I wont be IOing this character, I'm just gonna stick to doing my Main Hero and Villain for the moment. |
Mostly it's a waste slotting these powers for endmod. MoG I'd simply slot for recharge; the base defenses will more than cap you out and the base resists are less than 5% from the resist cap. Since the power is an "alpha strike soaker" with a 15 second duration further slotting is pointless.
One with the Shield cannot be slotted for recharge, indeed it's recharge is fixed and unalterable by any means. Personally I toss 1-2 resist IO's into it and leave it at that; after all you're going to be using it when you specifically need the +resistance so that's what you'll want to enhance.
I hope that answers your questions; have fun in-game!
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Yeah, Elude in particular has a great +recovery bonus for as long as it's active, I've used it as much for an end recovery power as for the defense. I wouldn't slot it for end mod, the default amount was plenty.
Thanks Awesome, I never mentioned that my Char is a BS/SD scrapper, from what I'm reading I should leave OWtS with its single slot.
If thats the case I'll shove a def in there, cant hurt.
MoG: Endmod enhancements affect the recovery buff. MoG no longer has an end crash.
OWtS, Elude, SoW, Overload: Endmod enhancements affect the recovery buff. The crash is not affected by enhancements.
Unstoppable, Power Surge: Endmod enhancements DO NOTHING. Both the recovery buff and the crash are unaffected by enhancements.
Thanks Awesome, I never mentioned that my Char is a BS/SD scrapper, from what I'm reading I should leave OWtS with its single slot.
If thats the case I'll shove a def in there, cant hurt. |
The BS/SD combo is pretty awesome, mine's running 45% defense to all three positions (assuming 1 parry, I took the easy way out for Melee) and I'm actually getting tanker level survivability with immense damage output. Thanks to some relatively inexpensive IO slotting I'm also getting nearly the endurance efficiency of my BS/Regen... and the shield is running 8 toggles. Slotting 4 Gift of the Ancients into each of my 5 defensive powers offers a lot of recovery and bonus endurance.
That character's become my default favorite solo character now displacing my BS/Regen and Spine/Regen from that slot. More offense and more survivability.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Hmmm, looks like I may need to IO this guy as well then, was just going to go for basic IO's and miss the named stuff.
Oh well, looks like I'll be doing some non stop gaming for a while to ge the cash for 2 heroes now.
Hmmm, looks like I may need to IO this guy as well then, was just going to go for basic IO's and miss the named stuff.
Oh well, looks like I'll be doing some non stop gaming for a while to ge the cash for 2 heroes now. |
If you're interested, the high points for the IO sets were CJ/SJ 2 slotted with Blessing of the Zephyr, Hack & Disembowel 6 slotted with Mako's Bite, Deflection, Battle Agility, Phalanx, Grant Cover & Maneuvers 4 slotted with Gift of the Ancients and all the AOE attacks slotted with 5 Scirocco's. Parry's frankenslotted for ED cap accuracy/damage/recharge with 30% defense. Oh, and the Steadfast Res/Def unique that I had drop on me in the 20's.
Here's a little trick for money I used this week on a new character; I ran him in AE for a few missions and got about 4,000 tickets. I used those to buy common arcane salvage, mid level (25-40?) and sold it at Wentworths. Those 4k tickets translated into about 20 million influence that way. No really huge "I win" rolls there like you can get with recipes but it's guaranteed good steady income with the market like it is now. My average income was something like $5k per ticket.
Alchemical Silver, Ancient Bone, Spell Ink and the like are the staples in that salvage range, and a full load of salvage rolls would have a bunch of those. The cheapest salvage in that range was going for 5k and the best was going for up to 100,000 depending on the time of day. The market fluctuates pretty dramatically right now.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Quick Q about the Tier 9 Defence powers, on the Clickie ones like Moment of Glory and One With the Shield. How does an Endurance Modification Enhancement affect it?
I would assume it leaves you with more End when it drops. Does anyone know if this is the case and if it is, is it worth it?
Also could anyone recommend slotting for this power, I wont be IOing this character, I'm just gonna stick to doing my Main Hero and Villain for the moment.