Elec/Elec: i16 Revamp
A lot of elec players, including myself have gone the route of the defensive build, either gravitating toward melee or smashing/lethal defense.
If you gravitate toward melee defense:
Obliteration: Thunderstrike, Jacob's Ladder (if you choose to get it) and Lightning Rod.
Touch of Death in: Charged Brawl/Havoc Punch, but NOT Chain Induction as the proc breaks the chain.
Titanium 6 slotted in armors gives you 2.5% melee def.
Tough/Weave: Steadfast protection in tough.
You could also 6 slot gaussians in buildup for good defense numbers.
For S/L Builds:
Reactive Armor in your armor sets 4 or 5 slotted.
Kinetic Combat in your ST attacks
There is no good S/L set for AoEs. You can use Oblit again.
Gaussian's in buildup.
Both methods work well at increasing your survivability. You do want to monitor your defense for a cascade failure, but barring defense debuffs, you will notice an increase in survivability.
edit: I would put steadfast in grounded. I'm not sure why I said tough. I think I was thinking of SR builds.
I wasnt really keep on focusing on Defense bonuses, but I may as well. How much defense to either of those totals can I end up with?
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
if I really try, i could probably eek out the last 3.3% S/L, or just save up for the pvp IO.
but, this is what you can get it to look like.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
chromatic deth: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx(31)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(15)
Level 2: Lightning Field -- EndRdx-I(A)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Build Up -- HO:Membr(A), HO:Membr(37)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(34)
Level 16: Grounded -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(43)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(25)
Level 22: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(39)
Level 24: Swift -- Run-I(A)
Level 26: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(27), Numna-Heal(27)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(36)
Level 30: Taunt -- Mocking-Rchg(A), Mocking-Taunt(39), Mocking-Taunt/Rng(40), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Taunt/Rchg(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 35: Power Sink -- Mocking-Rchg(A), Mocking-Acc/Rchg(36), Mocking-Taunt/Rchg(36), Mocking-Taunt(39), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(40)
Level 38: Weave -- LkGmblr-Rchg+(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Lightning Reflexes -- Run-I(A)
Level 47: Dark Obliteration -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(48), Cloud-%Dam(48), Cloud-ToHitDeb/EndRdx/Rchg(48)
Level 49: Conserve Power -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 35.2% Defense(Smashing)
- 35.2% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 24.3% Defense(Melee)
- 6.13% Defense(Ranged)
- 6.13% Defense(AoE)
- 5.85% Max End
- 18% Enhancement(Accuracy)
- 50% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 118.1 HP (7.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 8%
- MezResist(Immobilize) 19%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 20% (1.25 HP/sec) Regeneration
- 1.88% Resistance(Negative)
- 5% RunSpeed
Set Bonuses:
Kinetic Combat
(Havoc Punch)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Charged Armor)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Charged Armor)
- 3% Defense(All)
(Conductive Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Thunder Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Static Shield)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Grounded)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Boxing)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Chain Induction)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Chain Induction)
- 8% (0.5 HP/sec) Regeneration
(Health)
- 12% (0.75 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Power Sink)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 7.5% Enhancement(RechargeTime)
(Soul Tentacles)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
(Dark Obliteration)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Brawl)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Not too shabby.
As always, builds are often suited to personal taste, so take what I say with a grain of salt.
-I like using buildup with lightning rod, so I like keeping a parity in the recharge in both powers. Your buildup is 2 seconds slower. I suppose this isn't as big of a deal when you consider that it takes about 2 seconds to animate LR.
-I also don't see a tremendous value in slotting grounded that heavily. You can already cap your nrg res easily, and the small neg res bonus you get is negligable. I guess the set bonuses are nice, but meh. I can do a little better putting the 6th slot in the oblits and 2 slotting it with steadfast for KB prot when jumping in the air and moving the 3% def unique over for the recov bonus.
-A few more slots in weave are always nice if you can spare it.
-Lightning field is a great source of AoE damage. It outperforms the patron AoE's.
Overall, interesting. I've been considering a second build on my elec/elec/mu going the S/L route, and I'm sure I'll borrow some of your ideas.
Very nice work there _Deth_. That's a great template for my build and, although mine wont perform as well, it will definately be along these lines. I've never seen anyone get that much out of an /Elec build.
EDIT: Considering Energize will have a 120 sec recharge and a 30 second duration, how much +Rech would that require to make perma?
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
I assume that Energize will have the same animation time as CP, that is, 1.17 seconds.
So, to get Energize perma, you'll need to get it down to 28.83 seconds, that is, 0.24025 of the original.
So you will need around 316% +recharge to get it truly perma without gaps. You can get 70% from Hasten, 20% from Lightning Reflexes and 95% from usual slotting.
That leaves around 131% to get from set bonuses. Good luck getting that while investing in defense.
My very first character on my own account and the first redside toon I got to 50 was my Elec/Elec Brute. Back in the day there wasn't much I could do with him. He couldn't tank, he felt like a melee dominator, I was barely even on Par with Fire Aura brutes. Well, with the change to Conserve Power (making it Energize) and the addition of Power Customiation, I've set into motion the wheels of redemption. My Brute is to get a respec and have his whole build reworked for maximum effiency. However, this character has been shelved for quite a while and I have no experience IOing him properly. Can I get some build advice? The only build quirks are that his travel power must be Fly (couped with Air Superiority, as I've learned to like it), but everything else is open to change.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide