A suggestion for the Mutation Booster Pack
I'd say while it has some merit I'd want it to be very, very limited in scope. Also, I'd say something that ONLY works on the character, not allies.
Something that has a reasonably long recharge similar to the teleport - since the other self-only powers available this way are very long - that gives a limited benefit. Perhaps extra critical percentage, more damage resistance, etc - that fades in a pretty quick amount of time.
If it were to be used on others, it should probably match in tone and timing, the Mystic Fortune power.
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I had it in mind that it was a self only ability with a cooldown at least as long as the time you had it active. I wasn't seeing it as a simple self buff but an actual random power that you could use. Example: Your scrapper uses the mutant power and, for 2 minutes or so can use Neutrino Blast from radiation. It's at base damage, range, accuracy ect. for that character's level.
I'd say while it has some merit I'd want it to be very, very limited in scope. Also, I'd say something that ONLY works on the character, not allies.
Something that has a reasonably long recharge similar to the teleport - since the other self-only powers available this way are very long - that gives a limited benefit. Perhaps extra critical percentage, more damage resistance, etc - that fades in a pretty quick amount of time. If it were to be used on others, it should probably match in tone and timing, the Mystic Fortune power. |
Now I could see this as having a limited number of random options it chooses from, similar to the finite number of options in Mystic Fortune. I could see using tier 1-2 powers only or maybe hover. The idea was a simple something that would not give a huge benefit but would still be a nifty.
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Just a thought that occurred to me earlier today.
For the special power in the Mutation pack we could have a "random mutation" power. I can see it as an icon on your powertray not unlike Magic's Mystic fortune. Activating this power will give you, for a short time (say 2-5 minutes), a random power that you can use.
This would function a bit like temp powers such as sands of mu in that it cannot be enhanced, it's effect is based upon your level, and it's recharge time would be the same as it's duration (i.e. only one random power in effect at any given time)
For example: I activate my random mutation button and a random roll gives me Flight. So, for a short time (say 2-5 minutes) I can fly. This strength of this power would be based on my current level. So, I could, as a lv 1 mutant, fly <slowly> for 2-5 minutes before the power shuts off (watch the clock if you're in mid air kids!)
Now, does this mean I could get something not quite so useful? Yes. I could get mutation or clear mind or something else that can only be used on an ally. That's part of the fun, you'll never be sure what you'll get.
I can see where this might need to be limited to keep certain powers out of the mix. Allowing the Tier 9 powers to be included in this might not be the best of ideas. But I think the basic idea might be worth a look.
Over to you gang. Let me know what you think.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.