Mind / Psi Help
Yes. You'll want Telekinetic thrust. Check the issue for the guide you're viewing, Dominators saw significant changes in i15, so many of the old guides aren't accurate anymore.
Telekinetic Thrust is a great help, it does more smashing damage then lift/levitate, which means it's one of the few powers in Psi that does reasonably well against bank vaults and (in the late game) malta gun turrets.
Other powers you'll want: Mind Probe, Psychic Scream, Psychic Shockwave, and Drain Psyche. Really, all of the powers in /Psi are quite respectable now, although I still personally dislike Psionic Sneeze. Er, Psionic Dart.
Telekinetic Thrust is a great help, it does more smashing damage then lift/levitate, which means it's one of the few powers in Psi that does reasonably well against bank vaults and (in the late game) malta gun turrets.
Other powers you'll want: Mind Probe, Psychic Scream, Psychic Shockwave, and Drain Psyche. Really, all of the powers in /Psi are quite respectable now, although I still personally dislike Psionic Sneeze. Er, Psionic Dart.
I've decided to give Dom's a try. After some thought I went with Mind / Psi. And I'm getting conflict between a guide I've read here on the forums and what the game says. And that conflicting issue is:
The game says that Telekinetic Thrust does High damage. The guide says that it does laughable damage.
So my question is: Is Telekinetic Thrust worth it? Also, what other powers should I be sure to include or exclude to ensure I dont want to chew off my fingers in the future?
Thanks for any advice you can give.