Fire / Kin. Defense Cap?
something no one picks is "smoke" and i think iam gonna include it once i respec my fire/kin... if you think about it, when u do demons, where mobs are so close to each other the imps always end up attacting other mobs and it becomes a mess... but if u have smoke, that'll never be a problem...
I played around with your build and managed to increase fire/cold def... that is because i either farm BM or Demons... BM is smash/lethal and demons is puer fire...
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Campesino: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
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Level 1: Char Empty(A)
Level 1: Transfusion Numna-Heal(A), Numna-Heal/Rchg(3), Mrcl-Heal(3), Mrcl-Heal/Rchg(5), Acc-I(5), Acc-I(11)
Level 2: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(7), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), GravAnch-Acc/Immob/Rchg(9), GravAnch-Hold%(11)
Level 4: Siphon Power Empty(A)
Level 6: Hurdle Jump-I(A)
Level 8: Hot Feet Armgdn-Dam%(A), Oblit-%Dam(13), Armgdn-Dmg(17), Armgdn-Dmg/EndRdx(17), Armgdn-Dmg/Rchg(21), Sciroc-Dam%(21)
Level 10: Siphon Speed RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 12: Kick KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Acc/Dmg(37)
Level 14: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), S'fstPrt-ResDam/Def+(29), Aegis-ResDam(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(48)
Level 18: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 26: Flashfire RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(31), RzDz-Acc/EndRdx(34), RzDz-Stun/Rng(37), RzDz-Acc/Stun/Rchg(40), RzDz-Immob%(43)
Level 28: Super Speed Zephyr-ResKB(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 30: Speed Boost Zephyr-ResKB(A)
Level 32: Fire Imps C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Transference P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), Acc-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Fissure Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(42), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/Rng(42), Det'tn-Acc/Dmg/EndRdx(43), Acc-I(43)
Level 44: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Earth's Embrace Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(48), Heal-I(48)
Level 49: Cinders UbrkCons-Hold(A), UbrkCons-Hold/Rchg(50), UbrkCons-Acc/Rchg(50), UbrkCons-Dam%(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Containment
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Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
10.5% Defense(Smashing)
10.5% Defense(Lethal)
11.4% Defense(Fire)
11.4% Defense(Cold)
4.56% Defense(Energy)
4.56% Defense(Negative)
3% Defense(Psionic)
8.63% Defense(Melee)
6.13% Defense(Ranged)
15.2% Defense(AoE)
2% Enhancement(Stun)
3% Enhancement(Immobilize)
28.8% Enhancement(RechargeTime)
48% Enhancement(Accuracy)
5% FlySpeed
99.2 HP (9.75%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 2.75%
MezResist(Sleep) 1.65%
23% (0.38 End/sec) Recovery
52% (2.21 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.88% Resistance(Energy)
1.88% Resistance(Negative)
10% RunSpeed
3.5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I've been toying with two fire/kin builds for my respec. One of them manages to retain Earth's Embrace which I like a lot. Both are softcapped to s/l:
Build 1:
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+4 is not enough to get a bonus to hit. 54 bosses will not hit you more than 50 bosses. They'll do more damage, and take a lot longer to kill - 50 bosses are a lot more efficient, in an xp/inf per minute situation.