Looking for RAW numbers


Amy_Amp

 

Posted

Hello Folks,

doing a bit of my own analysis here, but have a few questions that I cannot readily find the answers to.

1) How does the game determine spawn sizes in relation to group size.
I feel that someone has done a study of this, but may have been a long time ago.

2) I want to verify if my numbers are accurate. 0-100% Endurance is 60sec base ?
and is it 240sec base for Health ?

Thanks in advance


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
2) I want to verify if my numbers are accurate. 0-100% Endurance is 60sec base ?
and is it 240sec base for Health ?
Both of those numbers are correct.


 

Posted

Thanks Umbral

Kinda silly of me, but I was able to easily verify those in game on the new combat interface.

Any ideas on where to find the first answer ?
I am trying to figure a rough idea of how the game sets spawn sizes in relation to the number of team members.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

oops ! double post


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
1) How does the game determine spawn sizes in relation to group size. I feel that someone has done a study of this, but may have been a long time ago.
Quote:
The primary factors affecting the spawn size and makeup include the experience level of the character when the mission was assigned, the notoriety of that character when the mission is first entered and the number of players on the team when the spawn is, well, spawned. Mobs are spawned throughout a mission as characters approach spawn points.

Generally speaking, a Spawn Point in a solo mission at the lowest notoriety will generate either three Minions or a Minion and a Lieutenant. Two players will generate five Minions, or three Minions and a Lieutenant, or three Minions one level higher, or a Minion and a Lieutenant one level higher. More players or a higher notoriety will produce greater numbers of enemies, sometimes producing Bosses over and above the number placed by the mission designer.
I think another factor for spawn size is the mob type themselves, ie Council spawn more critters than most groups do. There also is a range of mob size even within a certain mob type. When I soloed RWZ missions, I could get anything from 1 LT. to 1 LT. and 3 minions. It's probably random enough and with enough factors that nobody has really sat down to figure out the exact formula for it.


 

Posted

Thanks AMY for the response,

The main thing I am trying to determine is whether the progression is linear or not.
And what type of curve shape it has.

I do not believe its linear. At least my in-game experience does not reflect that.
But then again, I dont spend any time counting mobs in a spawn when I am teaming.

My best guess is that it goes something like this;
If Minions have a rating of 1, Lts = 2, Boss = 3

Solo spawns would have a rating(strength) of 3. So 3 Minions, 1 Lt.+1 minion or 1 Boss

Adding group members (if linear) would add 3 for each additional person untill an 8-man team would have a strength Rating of 24. That seems a little high to me.

I am guessing that the 8-man rating is closer to 15 on normal Heroic mode.
A linear progression would be pretty difficult for a pre-SO team.
Then, of course, you have the difficulty settings which further adjust spawns.
But for my purposes, I just need to know what type of basic Curve exists at the Lowest Heroic settings.

I will probably have to do some testing in game, but its hard to convince folks to stand around while you gather this kind of data. Or... I could just wait for I16


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Get some friends to help do the data and even better if you find people who can stealth missions and just grab as many spawns as possible. Again, even solo I can get 2-3 minions, 0-3 minions and a LT., a boss, boss 0-2 minions, boss with an LT. and at least one minion, etc.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Get some friends to help do the data and even better if you find people who can stealth missions and just grab as many spawns as possible. Again, even solo I can get 2-3 minions, 0-3 minions and a LT., a boss, boss 0-2 minions, boss with an LT. and at least one minion, etc.
Hmm, well if thats at the Heroic settings. Could be too many permutations to try and nail down any kind of curve. Especially if Mob-type plays a factor.

The behavior you described, I have seen on out-door groups, and come to think of it, DE dont seem to follow normal spawn patterns.

Oh well, time for some testing.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Your best bet, IMO, would be to pick a group that spawns "normally" and test on Heroic. Test from solo to 8-man teams... maybe do it villainside on a Stalker so that you can stealth a mission and quickly get data?

I know that Council spawns with extra Minions, and Arachnos has extra bosses, you already noted an abnormality with DE... perhaps you could use Freakshow as your basis... I don't know of anything odd with them, or Warriors... they are very vanilla.

From there, it would be pretty easy (I would think) to adjust for difficulty. It impacts lvl and spawn size predictably.

Also, there is some useful data here.