I kin haz sample Claws/Regen buildz?


Amy_Amp

 

Posted

Normally I scrounge around in the Guide to Guides looking for sample builds, but the links are all broken because of the new forums. Could I see some sample Mids builds?

I solo mostly. For concept reasons, I'd like to pick Fly by 14. And I have both the Sands of Mu and Nemmy Staff vet powers.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Just switch out CJ for Hover, SJ for Flight, and Hurdle for Swift. Everything else remains exactly the same.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(7)
Level 2: Slash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(11), Hectmb-Dam%(13), Achilles-ResDeb%(13)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19), Dct'dW-Rchg(19)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dam%(9), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(31), RgnTis-Regen+(31)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(33), Apoc-Dam%(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(37)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39), Aegis-Psi/Status(39)
Level 26: Hurdle -- Jump-I(A)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Dmg(42)
Level 35: Health -- Numna-Heal(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(40), LkGmblr-Def/Rchg(42), RechRdx-I(45)
Level 41: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Thanks Umbral.

I got him to 15 last night, and he's a blast. Regens seem a little too clicky for my taste, but the fact that I never have End problems more than makes up for it. I noticed that you took Stamina. Is it really needed? The fact that you took it at Level 44 instead of 20 kinda tells me maybe not.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Quote:
Originally Posted by Boxcars View Post

I noticed that you took Stamina. Is it really needed? The fact that you took it at Level 44 instead of 20 kinda tells me maybe not.
Is it needed no, but if you want to run toggles and an High end attack chain then it will help out a lot. QR is better then Stamina but if you can have them both it make it so you don't really need to worry about end.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Here's a more basic build that includes Spin, although late. I only tried out Spin after Claws 3.0 hit and I rolled a Claws/sr and grabbed Spin at 6. I would want Spin in there somewhere, but I haven't really figured out where exactly and since I'm playing with a high level build now anyway, I don't really have to worry about slotting issues at the time I take it. If you do take it early, you'll very likely have a slotting crunch on your hands until the 20s at best and most likely in the 30s, hence why you see it at 35 in this build.

RE: Stamina.

See how many toggles I run. See how many end reducs I have slotted.

RE: Clicky nature of /regen.

If in the end it does become too annoying, and to be honest there are times where I felt like a pin cushion for any mobs I ran up against, then /wp is the logical sub in if you still want something end friendly. For me, I would pick /sr as an alternate. I just soloed all of the Hollows arcs on my level 16 Claws/sr. The list of EBs in Faultline will look a little more tempting once I get Focus.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Without Pause: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Strike -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(34), RechRdx-I(46)
Level 1: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(34)
Level 2: Slash -- Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(9), RechRdx-I(9), Achilles-ResDeb%(11)
Level 4: Reconstruction -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15), Heal-I(15), Heal-I(17), Heal-I(17)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(11), EndMod-I(13)
Level 8: Follow Up -- Acc-I(A), Acc-I(19), RechRdx-I(19), RechRdx-I(21), GSFC-Build%(21), Dmg-I(48)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), Heal-I(25), Heal-I(25), Heal-I(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Heal-I(A), Heal-I(29), Heal-I(31)
Level 18: Focus -- Acc-I(A), Acc-I(31), Dmg-I(31), Dmg-I(33), Dmg-I(33), RechRdx-I(33)
Level 20: Resilience -- ResDam-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A), Heal-I(46), Heal-I(48)
Level 26: Eviscerate -- Acc-I(A), Acc-I(34), Dmg-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 30: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(39)
Level 32: Shockwave -- Acc-I(A), Acc-I(39), Dmg-I(40), Dmg-I(40), Dmg-I(46), RechRdx-I(48)
Level 35: Spin -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(43), Dmg-I(43), RechRdx-I(43)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 41: Assault -- EndRdx-I(A)
Level 44: Tactics -- EndRdx-I(A), ToHit-I(45), ToHit-I(45), ToHit-I(45)
Level 47: Boxing -- Empty(A)
Level 49: Tough -- EndRdx-I(A), ResDam-I(50), ResDam-I(50), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Here's what I built a few months ago. Fewer purples than above. 20%+ melee def. But I still feel way squishy compared to my /WP and especially /SR and /SD scrappers.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg(5)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Heal-I(7), RgnTis-Regen+(33), Numna-Regen/Rcvry+(34)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(34)
Level 4: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(9), Achilles-ResDeb%(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 6: Quick Recovery -- EndMod-I(A), EndMod-I(11), EndMod-I(11)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Rchg(13), Hectmb-Dam%(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Dmg/EndRdx(21), Mako-Dam%(23)
Level 10: Dull Pain -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(27), Heal-I(34)
Level 18: Focus -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dam%(37), ExStrk-Dam%(37)
Level 20: Spin -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(39)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Heal-I(25)
Level 26: Stamina -- EndMod-I(A), EndMod-I(29), P'Shift-End%(29)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(31)
Level 30: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dam%(40), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(43), Posi-Acc/Dmg/EndRdx(43)
Level 35: Boxing -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 38: Moment of Glory -- RechRdx-I(A)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-EndRdx/Rchg(46)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(46)
Level 47: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 49: Combat Jumping -- Winter-ResSlow(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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"Sometimes you have to roll the Hard Six." -- Adama
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