Set for SD: LoG or RF?


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Posted

Which defensive set is better?

My tanker is now 48, so i've started to buy sets..
I've already slotted 2 defensive powers with luck of gambler because to me its seems better than red fortune (+regeneration, + health, + acc..) but i've seens a lot of SD tanker that use red fortune sets... why??

The only good bonus i see from RF is the + recharge effect.. but i dont think its enough to say RF is better than luck of gambler..


 

Posted

Quote:
Originally Posted by Dawn View Post
Which defensive set is better?

My tanker is now 48, so i've started to buy sets..
I've already slotted 2 defensive powers with luck of gambler because to me its seems better than red fortune (+regeneration, + health, + acc..) but i've seens a lot of SD tanker that use red fortune sets... why??

The only good bonus i see from RF is the + recharge effect.. but i dont think its enough to say RF is better than luck of gambler..
Red Fortune is a crap ton cheaper.

Otherwise yeah go with LotG.


 

Posted

RF might be worth it if you really needed the 6-slot Ranged defense bonus. However, since it usually only takes 3 or 4 slots to fully enhance a defense power, you'd have to justify the additional slots, too.

Bottom line, unless you really, really need the additional Ranged defense or can't afford LotG, go with LotG.


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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

You slot Red Fortune when you are looking to slot a defense power efficiently without investing slots, and don't care about the bonuses. Using it allows you to take care of the basics and maybe free up a slot. You can get a good deal out of it by cherrypicking the "good" enhancements (defense, endurance) while minimizing the undersirable "enhancement" (recharge) in the set.

You slot LotG because you want the valuable hit point and regeneration bonuses, and you covet the +recharge enhancement. Overrated, IMO, especially for something like Shields that contains no self-heal and a tier 9 that's unenhanceable for recharge.



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Posted

Quote:
Originally Posted by Dawn View Post
Which defensive set is better?

My tanker is now 48, so i've started to buy sets..
I've already slotted 2 defensive powers with luck of gambler because to me its seems better than red fortune (+regeneration, + health, + acc..) but i've seens a lot of SD tanker that use red fortune sets... why??

The only good bonus i see from RF is the + recharge effect.. but i dont think its enough to say RF is better than luck of gambler..
I'm going to make a different suggestion; I'd slot the Gift of the Ancients set into all your defensive powers; 4 of them gives you a 2% recovery and 1.8% additional endurance... it's extremely useful for compensating for the end use.

I've slotted 5 sets of GotA on my BS/Shield scrapper and running 8 (and frequently 9) toggles I can fight full speed for about 3-4 minutes before I need to pop a blue or pause for a second.

Oh, the 8 toggles?
  1. Deflection
  2. Combat Jumping
  3. Against All Odds
  4. Battle Agility
  5. Grant Cover
  6. Maneuvers
  7. Tactics
  8. Assault
  9. Sprint (frequently on in addition)
Even running all that I'm still good for nearly as long in nonstop combat as my BS/Regen with Quick Recovery AND Stamina.

The endurance improvement fixes the biggest problem with that character; it's already at the soft cap for defense from powers and other set bonuses. I just rolled up a new SD/Fire tanker and that's the basic template I'll be using for him as well. Best of all the GotA is relatively inexpensive; and you only need 4 of them freeing up a bunch of slots for other purposes.

I've slotted my attacks with Mako's Bite and Scirocco's Dervish to make up the defenses; I'll admit I've relied on Parry for Melee which won't be an option for a tanker; but with the higher numbers it should be easily doable to cap all positions.

<edited to add a forgotten toggle, make that EIGHT or NINE instead of seven or eight>


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Posted

LotG means less slots used and so more available elsewhere. RFs are more okay on a Scrapper imo. I like a lot back for every slot I use and 4 LotGs save on 2 slots as RFs mean 6 slots.


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Posted

Quote:
Originally Posted by Shannon_EU View Post
LotG means less slots used and so more available elsewhere. RFs are more okay on a Scrapper imo. I like a lot back for every slot I use and 4 LotGs save on 2 slots as RFs mean 6 slots.
Yes, if you assume that the only reason to get Red Fortune is for the Ranged Defense bonus. However, you certainly can fully slot a defensive power with 4 RFs if you don't care about the bonuses, or happen to like RF's 4-slot bonuses.

I happen to think both LotG and GotA have better 4-slot bonuses, but 4 slots of RF will certainly do the job of slotting a defense power to the ED cap with a little end red thrown in.


My Characters

Knight Court--A CoH Story Complete 2/3/2012