Merc/Storm Build


EricHough

 

Posted

This is my build on live (other than enhancement levels) any change advice would be appreciated.

Note: The goal of the build was to softcap Range and AOE defense.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

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Darka Starkiller: Level 50 Science Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Soldiers -- Achilles-ResDeb%(A), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(5), BldM'dt-Dmg(5), BldM'dt-Acc(7)
Level 1: Gale -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
Level 2: O2 Boost -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 4: Snow Storm -- EndRdx-I(A), EndRdx-I(46)
Level 6: Equip Mercenary -- RechRdx-I(A)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(34), Zephyr-Travel(34)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 12: Spec Ops -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Acc(13), BldM'dt-Acc/Dmg(13), BldM'dt-Acc/EndRdx(15), BldM'dt-Dmg(15), BldM'dt-Dmg/EndRdx(17)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(45)
Level 16: Freezing Rain -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(17), ShldBrk-DefDeb/EndRdx/Rchg(19), ShldBrk-Acc/Rchg(19), ShldBrk-Acc/EndRdx/Rchg(25), RechRdx-I(25)
Level 18: Hurdle -- Jump-I(A)
Level 20: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Slow%(23), HO:Enzym(23)
Level 22: Health -- Mrcl-Rcvry+(A)
Level 24: Stamina -- EndMod-I(A), EndMod-I(46)
Level 26: Commando -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 30: Teleport Foe -- Zephyr-ResKB(A), Zephyr-Travel(37), Zephyr-Travel/EndRdx(40)
Level 32: Tactical Upgrade -- RechRdx-I(A)
Level 35: Tornado -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(37), C'Arms-+Def(Pets)(37)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Teleport -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(43)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/Rchg(46)
Level 47: Provoke -- Mocking-Rchg(A), Mocking-Acc/Rchg(48), Taunt-I(48), Taunt-I(48)
Level 49: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(50), TotHntr-Acc/EndRdx(50), TotHntr-Immob/Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy



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Posted

I am curious as to how well this build works. It looks to me like you have neglected your pets defenses in favor of your own, which is ok if you can stay in BG mode all the time and keep attention on yourself but if the mobs switch to targetting your pets or you have to deal with a lot of AE I can't see the pets doing well with only thier basic resistances and a little def (10%-12% if I am counting correctly from the pet def IO and steamy mist).


I have a merc/storm how is currently 22 and my plans where to slot both pet resistance IO's and enhance steamy mist for resistance to give them 44% resistance to smashing/lethal, about the same to fire, cold and energy and 20% to negative and toxic. Add in both pet def IO's and you would have 13% def as well.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
I am curious as to how well this build works. It looks to me like you have neglected your pets defenses in favor of your own, which is ok if you can stay in BG mode all the time and keep attention on yourself but if the mobs switch to targetting your pets or you have to deal with a lot of AE I can't see the pets doing well with only thier basic resistances and a little def (10%-12% if I am counting correctly from the pet def IO and steamy mist).


I have a merc/storm how is currently 22 and my plans where to slot both pet resistance IO's and enhance steamy mist for resistance to give them 44% resistance to smashing/lethal, about the same to fire, cold and energy and 20% to negative and toxic. Add in both pet def IO's and you would have 13% def as well.
All of the Merc Pet's tend to stay within hurricane which helps. Also I have provoke so when I go against AOE heavy targets I will provoke them from an angle where the aoe attacks won't hit my pets.

The build works very well from what I have seen (I basically solo'd 40 - 50 and rarely had to recast pets)...I just wanted to see if anyone could see any obvious areas where I could improve it.