Brute [Soul Mastery.Darkest Night]


 

Posted

I already sent this in a bug report, but I figured I would post it here so hopefully some others could test it for me.

It appears that this power remains effecting it's target, and maybe others surrounding it (I have not tested this part) even when you are "Only Affecting Self" such as when in rest.

I discovered this on accident when I was farming (I know tisk tisk shame on me) for the damage taken badge on my brute. On one build I don't have this power, and I had been doing this the other day on the build that did. I thought nothing of it and went to farm without changing to the build with it.

In short, I died from the exact same thing I had been getting beat on the night before, a level 50 Behemoth Overlord (lieutenant). I was puzzled, so I decided to switch to the build that did have it. . . sure enough the EXACT SAME Behemoth Overlord that had just killed me seconds ago on my other build could no longer kill me while I was in rest. Not that it would have mattered, but I made sure that all toggles (excluding Darkes Night) were turned off during these tests.

One of the first questions you will probably ask is "Does the build with Darkest Night have set bonuses?" The answer is no. I purposely made a 2nd build with no slots because of how the bonus HP works (and since I'm on a will power. . .) for damage taken badges. So the build that I can actually take the beating on has less HP, and thusly less HP/Sec regen, even when in rest.

I see no other possibility, I even made sure he was using the same attack on both builds (Fire Sword). The only difference could be the "-21.00% strength to all damage on target" from Darkest Night, at least as far as I can see it.

Please test, or inform me of what is really going on! Thank!