The Shadow of Eihbon


airhead

 

Posted

Looking for feedbacks on The Shadow of Eihbon (arc ID 292449).

First published today. Looking also for comments on typo and "strange' sentences as english is not my native language. I tried to keep it solo firendly so everything you face in it is Boss level at max (lieutnants level is you play at Diff 1). I would not say it is still easy, depending on your AT/Powers and your experience.

I hope you will enjoy it. If people find it too easy overall, I might upgrade the final boss to EB.


Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.

 

Posted

Arc 292449, The Shadow of Eibhon, @Photonstorm

All up, a very enjoyable arc. Some polish still to go, but 5-starring since I'm sure you'll follow through. The rest of this post is small things.

The Arc Description starts: "After an imprisonment for time beyond measure" - my imprisonment? This doesn't make sense to me.
Five missions, consistent level range, medium and unique maps. It'll be long, but hopefully not too long.
Surprising to have a high level arc without an EB, but there are custom power selections that might pose a challenge.
Custom groups include both "Generic" and "Custom Group". I've never seen that before. Anyone know what "Generic" refers to? I thought it might be a custom group containing only existing critters, but that doesn't seem to apply to my own arc.

The contact is Ashleigh McKnight, who has an extremely small emblem of a dragonfly on her top.
Her description indicates she's controversial, but not why - unless enlisting in the Midnight Squad the day of the Rikti invasion makes her controversial. Typo in description: member -> members
Mission 1 introduction: imprisonned -> imprisoned
Interesting premise, I'm to destroy the binding on a demon, and that will send it home. In some stories, this sets it free to wreak havoc.

My mission navigation is in bold, not really necessary. Also, could change: Stop The Ceremony -> Stop the Ceremony
Mission 1 entry pop-up: watching you from -> watching from (just reads smoother, having "you" repeated at the end of the sentence.)
The Runebreakers group is intriguing! Perhaps could update description of the Lesser Runebreaker, currently describes a Follower.
Typo: Runebreaker Palunir: Orangega -> Oranbega
Typo: Casket guards: at all cost! -> at all costs!
Mission 1 return message: succesful -> successful

Mission 2 intro: surprises -> surprise ; points out to -> points to
Interesting, the way my contact was duped. An unfortunate turn of events, but well written. It doesn't leave the player feeling stupid, or stupid for trusting the contact.
But given that I destroyed the casket, I don't quite understand how I "stole" anything.
Good explanation for having Family in this map.
Tarikoss' description suggests he's a villain with his own agenda. That would make an ideal candidate for being the villain in this piece. Yet he is my ally. This is confusing. It is only revealed he's Ashley's informant on my return.
Perhaps, as a ransacked Skulls hideout, there might still be some Skulls hiding somewhere, or in a losing battle.
Typo in The Skull's Account Clue: awaken -> awoken
Typo in return text: pieces together -> piece together

Mission 3 intro: investigate about one -> investigate one ; tipping off the balance -> tipping the balance
Mission 3 send-off: woking -> working
This group of skulls is very cool!
To defeat Obscurio, I had to defeat a colleague hidden around a corner. Perhaps make him boss-only-to-complete.
The return text suggests the captives became lifeless husks after defeating Obscurio. But I rescued one of them after defeating Obscurio, and he ran out the exit.

Mission 4 intro: motions -> motion
Intriguing premise! I shouldn't defeat someone as it would set other problems in motion, yet I still need to show him I could defeat him, so presumably he's not aware of the greater risks or he'd point them out instead. Oh, what a tangled web we weave!
I "free" Darrin, then a new goal to defeat someone is given. The dialog doesn't explain why, and there's no clue. Darrin says "I don't know who I'm dealing with", doesn't quite connect with "Defeat O'Oi'Mhu".
Very nice debrief!

Mission 5 intro: don't know -> doesn't know ; Ratablavaski body -> Ratablavaski's body
Perhaps could say that the Casket the CoT stole is the new casket (since they had another one in mission 1). It would be good if I could find the casket after the Grand Runebreaker (placing objectives on map).
Mission 5 send-off: protects you -> protect you
I found an objective (casket) that I cannot complete yet.
And now I'm to defeat Evil Emil! I don't know why I'm compelled to read that backwards, the Lime Live...
Evil Emil combat dialog: meddels into my -> meddle in my
Evil Emil was a bit of an anticlimax, considering some of my earlier challenges. Probably should make him an EB.

Cheers, airhead



Arc: 379017: Outbroken See all your old friends in the Outbreak Tutorial sequel!
Arc: Coming Soon: The Incarnate Shadow Shard of Fire and Ice Mender Rednem needs you!
Massively.com opinion poll: Please Help Save CoH!

 

Posted

Just played through this with my scrapper and it was great, likeing the new and more powerful skulls

One tip on the last mission, don't let the ally help in the last cave part, the imps just help the bosses with dark armour heal more and res with more health.


 

Posted

Wow. Thanks for all the typos found, Airhead. They are all fixed now.

About the "Generic" I have no idea since I though it was a custom group I made with recolored Guide renamed Lesser Runebreaker, to make sure only them would be with the Runebreakers instead of any CoT. There is no other custom units in the group, only "existing" ones. The only thing I could see is the 4th mission. The enemy group on that map is Empty. There is a Boss detail (O'Oi'Muh'Ur) and the group with him is also Empty.

And about that same mission, the greater risks is simply an allusion to the lore with Darrin Wade and the Rulu-Shin, the cult that wants to bring Rularuu into our dimension. I will re-verify the text but how it goes is that when you meet Darrin, you use the Gemstone and you see the bodyguard near him.

Will make the 5th mission more clear. Ideally, if we would have more options, Grand Runebreaker Umgol'Tep would surrender (turn blue) at 1/4 health and become an escort you would have to bring to the Casket. This mission is a little more lively now, with added battles here in there. I will most surely upgrade Emil to EB status, most people find him too easy after the battle with the Grand Runebreaker.

There's a few more things that are bugging me, notably in the 2nd mission. If you're far from the last kill of the Family Boss group (the ally kills him), you dont get the clue. I made this encounter Boss only. The other thing is if you defeat the last family guarding the Skull and you're too far from said skull, you don't get the Skull clue too.

Thanks Ravius about the kind word for the Skulls. Initially, it was more or less the same story but they were Hellions. This all changed when I bought the Magic Booster Pack.

Bedtime for me now. See you around.


Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.