Help needed with hero builder fire/kin


Aysel

 

Posted

I'm not very good with the program and was looking for a 2nd opinion, some of the damage seems very weak.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1: Char UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(40), UbrkCons-Dam%(45)
Level 1: Transfusion Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15), Acc-I(40)
Level 2: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/Immob(13)
Level 4: Siphon Power Acc-I(A)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 8: Hot Feet Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(11), EndRdx-I(13)
Level 10: Siphon Speed Acc-I(A)
Level 12: Swift HO:Micro(A)
Level 14: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), Numna-Heal(46), Mrcl-Heal(50)
Level 16: Flashfire Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(31), Amaze-Acc/Stun/Rchg(50)
Level 18: Cinders BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/Rchg(23), EoCur-Acc/Hold/Rchg(46)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Speed Boost EndMod-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 28: Tough S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResDam/EndRdx(29)
Level 30: Weave LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31)
Level 32: Fire Imps C'Arms-+Def(Pets)(A), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), C'Arms-Dmg/EndRdx(33), S'bndAl-Dmg(34), S'bndAl-Acc/Rchg(34)
Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure Stpfy-EndRdx/Stun(A), Stpfy-Acc/Rchg(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Seismic Smash KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Inertial Reduction Zephyr-ResKB(A), Zephyr-Travel(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
5% Defense
14.6% Defense(Smashing)
14.6% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
3% Defense(Psionic)
11.1% Defense(Melee)
7.38% Defense(Ranged)
3% Defense(AoE)
6% Enhancement(Stun)
4% Enhancement(Heal)
3% Enhancement(Immobilize)
30% Enhancement(Accuracy)
82.5% Enhancement(RechargeTime)
5% FlySpeed
152.6 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 5.5%
MezResist(Terrorized) 2.2%
23% (0.38 End/sec) Recovery
68% (2.89 HP/sec) Regeneration
6.3% Resistance(Fire)
6.3% Resistance(Cold)
1.88% Resistance(Negative)
5% RunSpeed



------------
Set Bonuses:
Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Doctored Wounds
(Transfusion)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)


Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Luck of the Gambler
(Combat Jumping)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Numina's Convalescence
(Health)
12% (0.51 HP/sec) Regeneration


Miracle
(Health)
2.5% (0.04 End/sec) Recovery


Stupefy
(Flashfire)
2.5% (0.04 End/sec) Recovery
19.1 HP (1.88%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)


Basilisk's Gaze
(Cinders)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
19.1 HP (1.88%) HitPoints


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
Knockback Protection (Mag -4)
3% Defense(All)


Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)


Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
5% Defense


Soulbound Allegiance
(Fire Imps)
16% (0.68 HP/sec) Regeneration


Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)


Stupefy
(Fissure)
2.5% (0.04 End/sec) Recovery
19.1 HP (1.88%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)


Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)


Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Blessing of the Zephyr
(Inertial Reduction)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Knockback Protection (Mag -4)






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Posted

ok a few things....first my build

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Freja Nurthus: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (3) Devastation - Accuracy/Damage
  • (5) Devastation - Damage/Endurance
  • (21) Devastation - Damage/Recharge
  • (25) Devastation - Accuracy/Damage/Recharge
  • (27) HamiO:Endoplasm Exposure
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 2: Fire Cages
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (7) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Siphon Power
  • (A) Accuracy IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Hot Feet
  • (A) Obliteration - Chance for Smashing Damage
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Damage
  • (13) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
Level 10: Combat Jumping
  • (A) Karma - Knockback Protection
  • (11) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (15) Stupefy - Endurance/Stun
  • (17) Stupefy - Accuracy/Endurance
  • (17) Stupefy - Stun/Range
  • (33) Stupefy - Accuracy/Stun/Recharge
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Unbounded Leap - +Stealth
Level 16: Health
  • (A) Miracle - +Recovery
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Numina's Convalescence - Heal
Level 18: Siphon Speed
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge
Level 22: Speed Boost
  • (A) Recharge Reduction IO
  • (25) Endurance Modification IO
Level 24: Increase Density
  • (A) Resist Damage IO
  • (46) Resist Damage IO
Level 26: Assault
  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO
Level 28: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (29) Adjusted Targeting - To Hit Buff
  • (29) Rectified Reticle - Increased Perception
Level 30: Cinders
  • (A) Lockdown - Accuracy/Hold
  • (36) Lockdown - Accuracy/Recharge
  • (36) Lockdown - Recharge/Hold
  • (37) Lockdown - Endurance/Recharge/Hold
  • (37) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 32: Fire Imps
  • (A) Commanding Presence - Taunt/Placate Resist
  • (33) Blood Mandate - Damage
  • (34) Commanding Presence - Accuracy/Damage
  • (34) Sovereign Right - Resistance Bonus
  • (34) Blood Mandate - Accuracy
Level 35: Transference
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Endurance Modification IO
  • (40) Accuracy IO
  • (40) Accuracy IO
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Range IO
  • (43) Accuracy IO
  • (43) Accuracy IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
Level 44: Seismic Smash
  • (A) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Damage/Recharge
  • (45) Mako's Bite - Accuracy/Endurance/Recharge
  • (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 47: Rock Armor
  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Earth's Embrace
  • (A) Doctored Wounds - Heal/Endurance
  • (50) Doctored Wounds - Heal
  • (50) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Heal/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment



you have some powers in there that you don't need with proper slotting in other powers...you don't need boxing, tough or weave and you really don't need hasten as long as you remember to pop off siphen speed every chance you get, if you slot a karma knock back proc in combat jumping and the knock back proc from blessing of the zepher you'll be fine from knockback as for touch and weave? you don't really need it but if you can fit it thats fine...instead of intertial reduction at the end? get the earth's embrace. also? slot for damage and not the holds, by the time you get into the mob they'll be half dead anyway and theres no need for the hold at that point... I'm glad to see that you didn't go ring of fire, plug this build into mids and check the numbers...it's very suvivable and I've out tanked tanks before...there are a few things I should mention...this is not my expensive build, I'm saving that for my f.rad so you can switch up the sets to the more expensive ones if you want to, keep an eye on the number when you do. also don't really try to slot for regen on this...it's really hard to get it to be decent numbers and if you do your taking away from things like recovery or damage or accuracy....which is waaaay more helpful...since you can have 2 heals.


 

Posted

Assault on a Fire/Kin? WTF?

Slotting Char, Fire Cages and Fissure for damage? WTF?

I much, much prefer the first build to the second build. The bottom line is there's a million different directions you can go with a Fire/Kin build, and if you do a little searching you'll find dozens and dozens of builds people have posted. Take in the information and the comments and find something you like.

My Fire/Kin never had the fighting pool as he leveled. But after hitting 50 I respecced into the fighting pool and tried out different epic combination. I'v settled on the stone epic with capped S/L defense and I love it. My Fire/Kin lives in melee all the time. He's literally a scrapper.

If you don't want to start in melee on eight man teams or farm, then the fighting pool is not really necessary.

I disagree on not needing Hasten as well. Obviously you can get by without it, but Siphon Speed makes it very easy to get perma Hasten, making you an incredble force.

But assault and slotting mezzes for damage is doing you absolutely no good unless you're soloing constantly. Fire/Kins that play on big teams exclusively don't need to slot for damage at all because of Fulcrum Shift and the damage cap.


 

Posted

Thanks for the input, I like the defense protection on my kin, but I do spam fire cage for there damage.

I Used some of your Build and I'm liking the result just wish i could keep the 45 s/l

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
------------
Level 1: Char UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(40), UbrkCons-Dam%(45)
Level 1: Transfusion Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15), Acc-I(40)
Level 2: Fire Cages Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7), Posi-Dam%(13)
Level 4: Siphon Power Acc-I(A)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 8: Hot Feet Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(11), EndRdx-I(13)
Level 10: Siphon Speed Acc-I(A)
Level 12: Swift HO:Micro(A)
Level 14: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), Numna-Heal/EndRdx/Rchg(46), Mrcl-Heal(50)
Level 16: Flashfire Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(31), Amaze-Acc/Stun/Rchg(50)
Level 18: Cinders BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/Rchg(23), EoCur-Acc/Hold/Rchg(46)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Speed Boost EndMod-I(A)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 28: Tough S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResDam/EndRdx(29)
Level 30: Weave LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31)
Level 32: Fire Imps BldM'dt-Acc(A), BldM'dt-Dmg(33), SvgnRt-PetResDam(33), C'Arms-+Def(Pets)(33), S'bndAl-Dmg(34), S'bndAl-Acc/Rchg(34)
Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fissure Stpfy-EndRdx/Stun(A), Stpfy-Acc/Rchg(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Seismic Smash KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 49: Inertial Reduction Zephyr-ResKB(A), Zephyr-Travel(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Containment



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|1316DCBA8541A78B1B86918577DCABEBE61A357F3CCA6B99A 5EB44B96B1922B546C|
|A37C3D8C4525F0BBA381BAAA0E98A90318838E8CE00C233EC B189A63CC1CB83BE1B|
|C4626475E9063349E13CC33E21D40B8830B4D45692FD954F7 4AF09A71E48DE02DC3|
|FB8E91C1105DA3B82AE892288467E9E44C55CD19E42D92AD8 CBBA82EB9E3748D73A|
|DF513824946C394E018C31BE37CB318E106D9C22D5B38710B 8F2402CF14C2A1830B|
|6D3EB1E9BE65DE6FF82C220EC34BBC1A9BE3D53D54BFEAD37 F83EF04B6053719A15|
|B8CEEDB1295E55AEEE3A2498DA0E9339A22D0FC49F09111FA C0185EE7A87A2CA645|
|8AA96B79CE195A9F0A9E31A8B2A0E483600F37D58B316D2AA 62DC5A6F03FD0D0A15|
|D62F4F63CA2176217187D0B8C8145868E7E9D2A516758A3B2 BADA042186031D22CA|
|2122A3E99641750718BBA8517546D19F40313DBF04BF05DFB 8DBD8716E26769291D|
|5687789EADD65D3D107828782478CBEC782270C7A24FBE509 D2FB65BC03A9C3880B|
|BEEB00832AFBA00C2C21E34BC8DC1232B7A4CC2DB9C3D97F6 0544AB59A921E87A4E|
|32169F50FFE37A4D5A1A6E55047E45047E45047E450E95D19 554FF5E857CE3DF685|
|D1E5D87FDDF08317640F5B7476CA3BF6DF2ED0D82972E0F45 FD79EB796C7BDD080B|
|A4492275926B9487289E4324981E40AC92A49F5FD7EB47F9C 0A9A2099249922D925|
|279707C543E225F1913492F84902242D2421920E921724D5B F7468F694|
|-------------------------------------------------------------------|


 

Posted

Slotting firecages for damage doesn't make any sense, especially if you're building for defense. Enfeebled operation is the best S/L defense bonus set in the game.