Fortunata build advice


Glazer

 

Posted

Over the weekend I finally managed to get my Widow a few levels and I'm having tons of fun with Fortunata.

She's 35 right now, and I've only picked up TT:M as far as team buffs go (other than Mind Link, of course) and I'm wondering if I should respec to fit either 1 or both of them into my build.

I'm also wondering if Psychic Scream is worth it. I picked it over Aim at 30, and I find myself using it only a few times when I'm fighting, if at all. Also, with Aim I could drop some of the Acc slots I have in my nuke to make room for a Rech enhancement(since it's crashless, having it up as often as possible would be helpful).

Lastly, I'm having occasional End issues that can become annoying if I've got no blues with me. It's not very often, but it seems that other Forts that I've teamed with on my higher Villains don't have issues at all. I've been suggested slotting a +End proc in Stam, which is what I'll get around to doing once I'm done buying some IOs for Mind Link. Is there anything else I should be doing other than slotting my toggles for End Redux(have two in IW and one in TT:M)

Thanks in advance.


 

Posted

I'm working through the 30's on my Fortunata, too.

I'm saving TT:A and TT:L until the 40's. The buffs are nice, but not essential, IMO. I've rarely taken any of the Leadership abilities on any of my many other toons, pretty much for the same reason.

I'm also holding off on Aim in favor of Psychic Scream, and I'm loving PS a lot. I use it as an opener (along with Dart Burst and Psionic Tornado) when the spawn is nice and clustered together. The damage is nothing to write home about, but the -recharge is beautiful...definitely helps in the defense dept. I even work PS into my attack chain against bosses, for the -recharge and to take out any friends while focusing on the boss. Between soft-capped defense (with Mindlink) and the -recharge from PS, the boss usually ends up running away at about 1/4 health, which is the best defense of all lol (well...other than actually defeating it ) and only slightly annoying.

Depending on the power, I almost always slot 2 Accs, 1 End Redux and 1 Recharge enhancements in my attacks before putting in Dmg. The Accs and End Redux are essential for most powersets, IMO, but especially since Fortunata attacks are not particulary cheap nor do they have any substantial to-hit buffs, -Def debuffs or special End recovery abilities. I'm not having any End issues at the moment, except against the usual suspects (Carny bosses, EBs). If I had to rely on expensive IO set bonuses just to handle standard End balancing issues, I'd go crazy and would probably quit the game lol, so it's worth it to me to use the enhancement slots. Stamina is 3-slotted with End Mods, of course.

I'm anticipating some End problems when I add the last couple toggles (running TT:M, IW, Mask Presence and Combat Jumping now), so I might have to reserve Mask Presence for when I really need to be stealthed (and keep Sprint use to a minimum, of course). I *may* resort to some IO set bonuses at that point, but only against my will...and only the cheapest ones for what I want.

For Psychic Wail, I have 1 Acc/3 Recharge/2 Dmg, but I'll be picking up Aim at 35 to offset the lower Acc.

I only slot 1 End Redux in each toggle. The SoA toggles are cheap, End-wise, and the second End Redux barely makes a difference.

I guess I should also mention that I'm planning a Hasten-less build; hence all the Recharge slots. And yes, I have a 5-frankenslotted Mindlink filled with the cheapest Def/Rech and Def/End/Rech IO set enhancements that I could find.