Bots/Traps: stamina/IO +recovery?


Adeon Hawkwood

 

Posted

I've managed to survive for quite a while without stamina in my bots/traps MM. I haven't ever really needed stamina, but there have been more than a few times where it would have been nice (Aggroing an extra boss or two). Regardless, I certainly don't feel that I need a slotted stamina, which lead me to consider dropping it if I can muster up enough +recovery from IO sets. I'd really like to free up the three powers it took to get stamina. It would give me room for taunt, detonator (Panic button), and recall friend or TP foe (fun times with trip mine).

Just to give you an idea, I run with Hover, Assault and Tactics on full time. I can summon all tiers, FFG, and equip/upgrade without bottoming out and dropping the three toggles. I have my acid mortar recharging in under 45s so I drop it every fight; seekers and proctrops are the same way. I do use repair instead of aid other because it's not interruptable, so I'm healing less often than most. I don't feel the need to be able to solo an AV. EB's pose little threat and I'm happy with that. (DXP weekend brought him up to 45, and I just picked up stamina at 44. He is now my highest level villain.)

So there's a couple questions:
Can I pull off enough +recovery from sets to replace stamina?
Does bots/traps really need added recovery anyway?
Am I doing this completely wrong and should need fully slotted stamina and +recovery?


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

If you are just getting +recovery from IO set bonuses I doubt you can even come close to equaling stamina, however if you can afford and slot either or both of the +recovery uniques (miracle or numina's) you could probably get by with those. The biggest problem I find with replacing stamina is in most builds you frequently need health in order to slot the +rec IO's and once you have health it is almost as easy to take stamina. Now you could probably slot them in repair provided it takes heal IO sets.

As for whether or not bots/traps needs added recovery - that is kind of up to you I think. I have a mercs/traps currently at 35 and I don't have stamina yet either although I am thinking of picking it up by 41/44. It would be mostly for the convenience, although once I get tactics and scorpion shield (I currently have manuevers) I may decide I need it to manage the extra end use. Since you just got stamina, I would suggest playing with it for a while to see if it feels like it adds to your play experience. If it does, then either keep it or replace it with a miracle or numina's unique if you can get your hands on them AND have a place to slot them. If it doesn't then you can drop it.


Globals: @Midnight Mystique/@Magik13

 

Posted

I'm pretty sure repair doesn't take heal sets, but I know triage beacon takes the miracle/numina unique, and I actually already have a miracle (lvl 24 really lucky random roll). Currently I have it in health because I thought I needed it in an auto power to effect me. Maybe I will take aid other instead of repair...

So far, all I notice is the fact that I recover quickly after summoning everything, but really don't seem to need it after that. Also, as I start adding sets I'll get accidental end reduction (currently don't slot ANY end reducs). I'm pretty sure at this point I can hack it without stamina or health.

Thoughts?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by DechsKaison View Post
I'm pretty sure repair doesn't take heal sets, but I know triage beacon takes the miracle/numina unique, and I actually already have a miracle (lvl 24 really lucky random roll). Currently I have it in health because I thought I needed it in an auto power to effect me. Maybe I will take aid other instead of repair...
Just to clarify you don't need it in an auto power. But if you have it in a click power you have to use the power every 200 seconds to get the benefit.


 

Posted

Stamina is 3 wasted power picks. The few times you need an END reduction, it's more efficient to just use your saved inspirations. Do be sure you slot Web Grenade well, however, as spamming it without END reduction can be quite tiring and there are many situations in which you'll want to spam it.


 

Posted

Quote:
Originally Posted by Ahmon View Post
Stamina is 3 wasted power picks. The few times you need an END reduction, it's more efficient to just use your saved inspirations. Do be sure you slot Web Grenade well, however, as spamming it without END reduction can be quite tiring and there are many situations in which you'll want to spam it.
I have to disagree - swift/hurdle and health are all very nice auto powers that don't even need to be slotted in order to give you good benefits. I generally end up taking swift or hurdle at least on all my masterminds even if I don't go for stamina and just about every character can benefit from health.

The real problem I find with NOT taking stamina is that all the things you frequently take instead of it are constant end drains - leadership powers, tough/weave, etc, all of them are an extra end burden. Just one or two isn't a big deal, which is why my thugs/traps doesn't have stamina YET (although she does have swift and health) as she only has manuevers but as I said previously, by the time I get both tactics and scorpion shield I expect I will want stamina as well.


Dechs - as Adeon noted if you have the miracle unique slotted in triage beacon you will only get the boost to end for 200 seconds after you place a beacon. On that note I would actually recommend at least keeping swift or hurdle and health so that you have a place to slot the IO.


Globals: @Midnight Mystique/@Magik13

 

Posted

I don't think it's an issue in Triage Beacon since the unenhanced cooldown is the same as the duration of the proc.


 

Posted

My Bots/Traps runs Assault, Tactics, Maneuvers, Charged Armor, and Combat Jumping without Stamina or any recovery uniques. I have about 14% recovery from sets, which is a little over half of unslotted Stamina. I also have significant endurance reduction slotted in pretty much everything and didn't take any of my personal attacks. I find that I can beat an EB before running out of endurance, and can beat a full AV using 2-3 medium blues... that's probably not good enough for some people but it's plenty good enough for me.

The big key is to be sure to slot Web Grenade well for endurance reduction. You'll tend to spam it, and it adds up quickly. Make sure you have 1-2 SOs worth of endurance reduction in any toggle and any click power you expect to use more than once every 30 seconds and you can skip Stamina just fine... carry a couple blues for emergencies but you'll rarely need them. If you use veteran attacks regularly or use the Robotics attacks, on the other hand, you need Stamina or uniques... those are endurance hogs. You could always take Aid Other and drop one or both recovery uniques in it... it will come in handy as a heal and as long as you use it every couple of minutes you keep the recovery bonuses. Plus you can get Aid Self, which is also handy. If you have Aid Self you won't miss Health at all, and as a flier you don't need hurdle (though Swift is handy to speed up Hover). You can even keep Swift and add Aid Self and Aid Other for the same number of power picks as Stamina costs, assuming you have a free pool. Really the big consideration is slots... if you have three power picks free but no extra slots, go with Stamina since the Fitness powers are good with just the default slot in them. If you can spare a few slots to enhance Aid Self and Aid Other (especially if you can afford one or both uniques) you may prefer that route.


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Mechmeister, level 50 Bots / Traps MM
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