Minor tweaks for /Regeneration
I support this simply because I've been at the vanguard of giving debuff resistance to */regen for the longest time. I sent Castle a post with a number of reasons, comparison to */wp and */sr (insofar as they attain debuff resistance) as well as multiple methods for it to be accomplished. I'm not even sure it got read, but I still think that */regen should get some debuff love, especially to recharge debuffs which can castrate */regen in horrible horrible ways.
I agree with this 100% but i would even say that Integration should recieve some regen resitance and recharge resistance, and remove the resitance from resilience as not a lot of people take it. Maybe also add some recov resistance to MoG while its active.
Here's to hoping that /Regen's debuff problems get looked into
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Also see: Resist Elements/Resist Energies/Temperature Protection.
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Ok fair enough, your right, but seriously it gives like 5% resistance and a couple mag stun protection. I use it as an IO mule but why would you want to take something as pitiful as resilience just to get your regen resistance? I would say put it in there only if you put some regen resistance in integration or Fast healing as well.
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I wouldn't even mind if Castle removed the stun resistance and protection (which only has a point whenever you're standing back up with a wakie or deciding not to break LoS when fighting Nictus Rommy) as long as he actually put something useful in there. If it weren't for the Steadfast and Gladiator's 3% +def IOs, I wouldn't even bother taking Resilience at all.

I was brainstorming the other day, after seeing the many complaints about the Regen nerfs (that ended a good 8 or 9 issues ago, dead horse is dead, people), and thought "what do the other armor sets have that regen doesn't?
Debuff resistance.
Invuln currently has 50% -def, 25% -rech, -rec resistance. Elec and Dark cap out -rec resistance, Dark also gets -perception resistance in set. Ice caps out -rech resistance. SR caps out -def resistance. WP gets some handy -regen resistance. Fiery Aura has -rech resistance. Stone gets -def and -perception resistance. Shields has -def resistance, though not as much as SR. Energy Aura has -def resistance. And Ninjitsu has -def resistance as well.
Regeneration is the only set without a thematic debuff resistance, and as the "I block it with my face" set, every incoming debuff hits.
With that in mind, I propose the following.
Add 25% -regen resistance to Fast Healing.
Add 25% -rec/-end resistance to Quick Recovery.
Add 25% -recharge resistance to Resilience.
This follows the pattern of Invuln's debuff resistances lying in the auto powers, and of them being 25%, which is a noticeable edge off the incoming debuffs (from personal experience of picking up Resist Elements in the middle of a Citadel TF post-buffs). This is a tweak that will help Regen players out quite a bit, while not being overly broken. (At least in my opinion. For all I know, Castle thinks that any debuff resistance in Regen would be too much given how potent it can get).