Minor tweaks for /Regeneration


ArcticFahx

 

Posted

I was brainstorming the other day, after seeing the many complaints about the Regen nerfs (that ended a good 8 or 9 issues ago, dead horse is dead, people), and thought "what do the other armor sets have that regen doesn't?

Debuff resistance.

Invuln currently has 50% -def, 25% -rech, -rec resistance. Elec and Dark cap out -rec resistance, Dark also gets -perception resistance in set. Ice caps out -rech resistance. SR caps out -def resistance. WP gets some handy -regen resistance. Fiery Aura has -rech resistance. Stone gets -def and -perception resistance. Shields has -def resistance, though not as much as SR. Energy Aura has -def resistance. And Ninjitsu has -def resistance as well.

Regeneration is the only set without a thematic debuff resistance, and as the "I block it with my face" set, every incoming debuff hits.

With that in mind, I propose the following.

Add 25% -regen resistance to Fast Healing.
Add 25% -rec/-end resistance to Quick Recovery.
Add 25% -recharge resistance to Resilience.

This follows the pattern of Invuln's debuff resistances lying in the auto powers, and of them being 25%, which is a noticeable edge off the incoming debuffs (from personal experience of picking up Resist Elements in the middle of a Citadel TF post-buffs). This is a tweak that will help Regen players out quite a bit, while not being overly broken. (At least in my opinion. For all I know, Castle thinks that any debuff resistance in Regen would be too much given how potent it can get).


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

I support this simply because I've been at the vanguard of giving debuff resistance to */regen for the longest time. I sent Castle a post with a number of reasons, comparison to */wp and */sr (insofar as they attain debuff resistance) as well as multiple methods for it to be accomplished. I'm not even sure it got read, but I still think that */regen should get some debuff love, especially to recharge debuffs which can castrate */regen in horrible horrible ways.


 

Posted

I agree with this 100% but i would even say that Integration should recieve some regen resitance and recharge resistance, and remove the resitance from resilience as not a lot of people take it. Maybe also add some recov resistance to MoG while its active.

Here's to hoping that /Regen's debuff problems get looked into


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
The whole point of adding the resistance to Resilience is to try and get people to take it. See: Grant Cover.
Also see: Resist Elements/Resist Energies/Temperature Protection.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
Also see: Resist Elements/Resist Energies/Temperature Protection.
Quote:
Originally Posted by IanTheM1 View Post
The whole point of adding the resistance to Resilience is to try and get people to take it. See: Grant Cover.
Ok fair enough, your right, but seriously it gives like 5% resistance and a couple mag stun protection. I use it as an IO mule but why would you want to take something as pitiful as resilience just to get your regen resistance? I would say put it in there only if you put some regen resistance in integration or Fast healing as well.


 

Posted

Quote:
Originally Posted by CryoTech View Post
Ok fair enough, your right, but seriously it gives like 5% resistance and a couple mag stun protection. I use it as an IO mule but why would you want to take something as pitiful as resilience just to get your regen resistance? I would say put it in there only if you put some regen resistance in integration or Fast healing as well.
Did you actually read the OP? The only -regen resist (which isn't even all that necessary for */regen's survival thanks to the impressive self heals) that's being suggested is in Fast Healing (to mirror */wp). Resilience would be providing the much more important -rech resistance. Honestly, I don't think that QR should have any debuff resistance in it (maybe some -recov resist) simply because the power is already good enough on its own. FH and Resilience would make great spots for debuff resist, especially for -recharge, and there is plenty of precedent for Castle adding debuff resistance to largely useless and unpopular powers to make them worth taking.

I wouldn't even mind if Castle removed the stun resistance and protection (which only has a point whenever you're standing back up with a wakie or deciding not to break LoS when fighting Nictus Rommy) as long as he actually put something useful in there. If it weren't for the Steadfast and Gladiator's 3% +def IOs, I wouldn't even bother taking Resilience at all.