Thugs / FF / GW Purple IO Farming


Celestial_Lord

 

Posted

I have a brand spanking new level 50 Thugs / Force Field / Ghost Widow Mastermind that I would like to use for purple IO farming. I would like suggestions, anywhere from build advice to where he should farm.


@Celestial Lord and @Celestial Lord Too

 

Posted

Well, here's the basics of Purple IOs:
http://wiki.cohtitan.com/wiki/Purple_ios

My suggestion would be to run level 50 Ouroboros story arcs on the second level of difficulty( Malicious). That way you get larger spawn size with greater chance of a purple dropping, and you can earn a few merit rewards while doing so.

Grizz


"When Chuck Norris can't go on, Petra Majdič perseveres!"

 

Posted

An enemy that cons green to you is just as likely to give you a drop as one that cons purple.
From Paragonwiki:

Quote:
These recipes come from defeating a computer controlled foe. The recipe may be common, uncommon, or rare. If a team defeats an enemy that drops a recipe, it goes to a random team member. The enemy's rank affects how likely it is to drop a recipe, with higher ranks giving higher chances (bosses more so than lieutenants, for example). The enemy's level does not influence drop chances, except that enemies that are too low in comparison to the player character, that con grey, provide no rewards at all (except reduced experience points). Drop chances aren't affected by the enemy's faction, either. None of these factors influence what kinds of recipes might drop or how likely they are to be common, uncommon, or rare.
Emphasis mine.
Link to the ParagonWiki article:
http://wiki.cohtitan.com/wiki/Recipe

The advantage of using Malicious difficulty setting is that it increases the spawn size, but the enemies will generally be even-con( white ). This works well for farming for drops since its maximizes the number of enemies while minimizing the risk.

Grizz


"When Chuck Norris can't go on, Petra Majdič perseveres!"

 

Posted

However, higher ranks (bosses over lieutenants, e.g.) are more likely to drop purples.

But I suppose it's not that much more to overwhelm a zergling rush of difficulty 2. :-/


"Hey! You knocked generic cola all over your precious D20 books!"

ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"

 

Posted

Quote:
Originally Posted by Halon View Post
However, higher ranks (bosses over lieutenants, e.g.) are more likely to drop purples.

But I suppose it's not that much more to overwhelm a zergling rush of difficulty 2. :-/
Well, it is true that higher ranks are more likely to drop Pool A recipes, however it has never been proven that Very Rare Purple recipes are part of that drop pool. The devs, wisely, have chosen not to divulge the drop rate information of purple recipes. All that is known for certain is that an enemy must be lvl 47 of higher, and that the chances of a drop is in the order of 1 in 5000.

If you want the challenge, certainly go for a higher challenge setting. Just remember that Malicious( level 2), and Ruthless( level 4 ), will generally give larger spawns. Which results in more enemies, which results in more chances for 'teh fatz lootz', so to speak, :P.

Of course with Issue 16( Beta started today), my above advice may change with the new changes to the difficulty system. We'll see.

Grizz


"When Chuck Norris can't go on, Petra Majdič perseveres!"

 

Posted

Thanks, interesting!



I wonder for other pools, though. Is the drop rate for bosses say > 3x that for minions? Because in level 5 missions currently, you get spawns of 3 minions, 1 min + lieut, or 1 boss.


"Hey! You knocked generic cola all over your precious D20 books!"

ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"

 

Posted

Quote:
Originally Posted by Halon View Post
Thanks, interesting!

I wonder for other pools, though. Is the drop rate for bosses say > 3x that for minions?
It's hard to say. The devs have not released the drop rates for many of the recipe pools. What information has been collected has been compiled at http://wiki.cohtitan.com/wiki/Main_Page . For Pool A recipes and Invention Salvage, the drop rates from Bosses are higher. We just don't know for sure about the other pools, and the devs don't want us to know for sure since some players will try to milk the system.

Quote:
Because in level 5 missions currently, you get spawns of 3 minions, 1 min + lieut, or 1 boss.
In level 2 or 4, you get groups of 6 minion, 1 Lt + 5 minion, 2 Lts + 1 minion, 1 Boss + 2 minions, or 1 Boss + 1Lt + 1 minion. Depending on what you're fighting, Level 4 difficulty can actually be harder than Level 5.

Grizz


"When Chuck Norris can't go on, Petra Majdič perseveres!"