Huntsman IO Build
1. I'm a few levels off from Surveillance so I'm not sure exactly how it works. Can I use it on a mob from hide before I wack it, or will it cause aggro? If it doesn't cause aggro, will the damage proc cause me to come out of hide?
2. Are the mids numbers on suppressed cloaking correct? It says 5.3% suppressed with the way I have it slotted, but I know it has problems sometimes with conditional powers so I want to make sure my numbers are all adding up. |
1) It will not aggro unless it has a proc in it, and that proc hits. For example, if you put an Achilles in there, and the Achilles procs, it will aggro.
2) No idea, but I would say that's probably fairly accurate.
I'm only ladylike when compared to my sister.
I will try to answer the 2. question.
Mids should show the correct suppressed number.
Got Cloacking Device slotted with all the Red Fortune IOs (excluding the endurance and end/rech), the power also has the LOTG proc slotted into it.
Mids shows me 6% def when suppressed and that is what the in-game stats show me aswell.
I have noticed that older mids versions show wrong numbers sometimes because the set bonuses are wrong (mainly because they have been changed a little bit), Enfeebled Operation used to be in that category.
But yeah that should clear up the 2nd question. If I am totally mistaken, someone will surely correct me.
I never saw softcapping a huntsman as neccesary. I figured slotting for +Recovery and +RECH was always a better idea with defense in the backseat. 35-40% defense will lead to more set bonuses devoted to other things you need. Gratz on getting the softcap though, I did it on my crab, and coupled with resistances, I was able to tank with him. Oh how I love SoAs...
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Unlike some of the others here, I can always appreciate a soft-capped build. It's true that you might be sacrificing something for the extra defense, like +recharge and +HP, but I like to subscribe to the philosophy of survival on almost any toon, particularly when facing higher level threats.
On the flip side, if you got enough other SoA or toons with Leadership sticking close by, then you might not need that extra defense since you'll all be stacked past the soft-cap. For me, it's about building for the concept you want and like, and that it works for you in-game.
For your questions, I will concur with the comments on #1, but I'm 100% definite on that. For #2, the numbers do seem to add up correctly. I verified the numbers on City of Data, and they do match, so I don't see why it would be different from what you have right now.
Thanks for all the great feedback. This was originally a concept build, but I was also able to softcap it and get a pretty decent amount of recharge/recovery with it. I'm loving my SoA, both my Bane build and Huntsman build are a lot of fun. I've found my Bane is better for soloing Relentless missions (if only for the boss at the end, the single-target damage can be a bit lacking for Huntsman) while my Huntsman is an absolute monster on teams with all of the AoEs. It'll only get better with more group buffs too, I can't wait to level him up!
The only thing I'm not liking is that I have to slot out two builds simultaneously while I level since I use both of them depending on my mood or if I'm teaming or not. It's getting expensive .
Hey all, just took a shot at softcapping my Huntsman concept build for fun, and it actually worked! Here's what I have:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntsman Noir: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Villain Profile:
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Level 1: Single Shot Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(31), Achilles-ResDeb%:20(33)
Level 1: Bane Spider Armor Upgrade S'fstPrt-ResDam/Def+:30(A)
Level 2: Burst Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(31), LdyGrey-%Dam:50(33)
Level 4: Combat Training: Defensive LkGmblr-Rchg+:50(A)
Level 6: Wide Area Web Grenade Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(27), Enf'dOp-Acc/EndRdx:50(34), Enf'dOp-Immob/Rng:50(36), Enf'dOp-Acc/Immob/Rchg:50(36), Enf'dOp-Acc/Immob:50(36)
Level 8: Heavy Burst Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(25)
Level 10: Tactical Training: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 12: Venom Grenade Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(27)
Level 14: Build Up GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 16: Hurdle Jump-I:50(A)
Level 18: Frag Grenade Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(21), Posi-Dam%:50(25)
Level 20: Health Heal-I:50(A), Numna-Heal:50(42), Numna-Regen/Rcvry+:50(42), RgnTis-Regen+:30(43)
Level 22: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(42)
Level 24: Cloaking Device Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(46), LkGmblr-Def:50(48)
Level 26: Mental Training Run-I:50(A)
Level 28: Bayonet T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
Level 30: Tactical Training: Leadership EndRdx-I:50(A)
Level 32: Surveillance ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(33), ShldBrk-Acc/Rchg:30(37), ShldBrk-DefDeb/EndRdx/Rchg:30(37), ShldBrk-Acc/EndRdx/Rchg:30(37), ShldBrk-%Dam:30(40)
Level 35: Tactical Training: Assault EndRdx-I:50(A)
Level 38: Call Reinforcements BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), BldM'dt-Acc/EndRdx:50(39), BldM'dt-Acc/Dmg/EndRdx:50(39), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(40)
Level 41: Assault EndRdx-I:50(A)
Level 44: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
Level 47: Combat Jumping LkGmblr-Rchg+:50(A), Zephyr-ResKB:50(48), Zephyr-Travel:50(48), Zephyr-Travel/EndRdx:50(50)
Level 49: Super Jump Zephyr-ResKB:50(A), Zephyr-Travel:50(50), Zephyr-Travel/EndRdx:50(50)
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Level 1: Brawl Acc-I:50(A)
Level 1: Sprint Clrty-Stlth:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Conditioning
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Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
11.8% Defense(Smashing)
11.8% Defense(Lethal)
12.4% Defense(Fire)
12.4% Defense(Cold)
9.25% Defense(Energy)
9.25% Defense(Negative)
3% Defense(Psionic)
16.8% Defense(Melee)
15.5% Defense(Ranged)
18.9% Defense(AoE)
4.5% Max End
38% Enhancement(Accuracy)
3% Enhancement(Immobilize)
72.5% Enhancement(RechargeTime)
10% FlySpeed
104.4 HP (9.75%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2.5%
MezResist(Held) 5.25%
MezResist(Immobilize) 10.8%
MezResist(Sleep) 2.5%
MezResist(Stun) 4.15%
MezResist(Terrorized) 2.5%
14% (0.25 End/sec) Recovery
42% (2.25 HP/sec) Regeneration
4.73% Resistance(Fire)
4.73% Resistance(Cold)
1.88% Resistance(Negative)
9.38% Resistance(Toxic)
10% RunSpeed
I have a couple of questions about this that I want to make sure of:
1. I'm a few levels off from Surveillance so I'm not sure exactly how it works. Can I use it on a mob from hide before I wack it, or will it cause aggro? If it doesn't cause aggro, will the damage proc cause me to come out of hide?
2. Are the mids numbers on suppressed cloaking correct? It says 5.3% suppressed with the way I have it slotted, but I know it has problems sometimes with conditional powers so I want to make sure my numbers are all adding up.
Thanks for the help, and any other feedback is welcome!