Need some fire/kinnish help


Dr_Brave

 

Posted

I know its been done a MILLION times before, but after several years of playing i got done wretching and rolled a fire/kin, hes at 46 right now, at 47 im going to start doing my IO-ing. I Have about a bil and 70 mil or so lying around from my spines/fire, and im thinking im going to spend it on this guy. I know market prices vary but anyone have builds or build ideas i could do for about that much? Thanks!
-Rino


 

Posted

Really with that amount of money, (depending on how much you want to spend ), You could probably manage affording purples or just about anything else into your build.

How people IO their Fire/kins

1. Cheap but still effective
My opinion: Good if you don't want to spend too much, obvious setback if you really want your fire/kin to shine

2. The very expensive route: Miracles, NUmina's, Luck of the gamblers, just things that are typically expensive and alot of it, and Like I said, purples: disorient, hold, pet, etc Just about every purple set in existence can be slotted in a fire/kin,
My opinion: Mostly to max out things like recharge and and recovery , regen, and some other very nice bonuses. Is it worth all the money? It really depends on how much use you're getting out of your fire/kin and how you expect him to fight mobs

3. The Survivalist: Since the dawn of AE people have been thinking up better ways to build fire/kins for farming. The survivalist really focuses on soft-capping your s/l defense so mobs can't really hit you. The drawback? it takes away from having more global recharge and maybe some other things you'd might like. Most people take stone epic mastery, while fissure might not be the best Targeted AoE as far as being a killing machine

4 Others: Really you can combine and mix around builds all you like and find whatever works for you. Plenty of combos exist Here's one I work with

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1: Char
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Accuracy/Damage/Endurance
(3) Thunderstrike - Accuracy/Damage/Recharge
(5) Thunderstrike - Damage/Endurance/Recharge


Level 1: Transfusion
(A) Miracle - Heal/Endurance
(5) Miracle - Heal/Recharge
(7) Miracle - Heal/Endurance/Recharge
(7) Miracle - Heal
(9) Accuracy
(9) Accuracy


Level 2: Fire Cages
(A) Positron's Blast - Accuracy/Damage
(11) Positron's Blast - Damage/Endurance
(11) Positron's Blast - Damage/Recharge
(13) Positron's Blast - Damage/Range
(13) Positron's Blast - Accuracy/Damage/Endurance
(15) Endurance Reduction


Level 4: Ring of Fire
(A) Thunderstrike - Accuracy/Damage
(15) Thunderstrike - Accuracy/Damage/Endurance
(17) Thunderstrike - Accuracy/Damage/Recharge
(17) Thunderstrike - Damage/Endurance/Recharge


Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(27) Kismet - Accuracy +6%


Level 8: Hot Feet
(A) Endurance Reduction
(21) Endurance Reduction
(21) Endurance Reduction


Level 10: Hasten
(A) Recharge Reduction
(19) Recharge Reduction
(19) Recharge Reduction


Level 12: Flashfire
(A) Stupefy - Accuracy/Recharge
(29) Stupefy - Endurance/Stun
(29) Stupefy - Accuracy/Endurance
(31) Stupefy - Accuracy/Stun/Recharge
(31) Stupefy - Stun/Range
(31) Recharge Reduction


Level 14: Super Jump
(A) Jumping


Level 16: Hurdle
(A) Jumping


Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(34) Miracle - +Recovery
(36) Miracle - Heal/Endurance
(36) Miracle - Heal


Level 20: Stamina
(A) Endurance Modification
(36) Endurance Modification
(37) Endurance Modification


Level 22: Siphon Speed
(A) Tempered Readiness - Accuracy/Slow
(23) Tempered Readiness - Endurance/Recharge/Slow
(23) Tempered Readiness - Accuracy/Damage/Slow
(25) Tempered Readiness - Accuracy/Endurance
(25) Tempered Readiness - Range/Slow
(27) Recharge Reduction


Level 24: Speed Boost
(A) Endurance Modification
(46) Endurance Modification


Level 26: Cinders
(A) Ghost Widow's Embrace - Accuracy/Recharge
(33) Ghost Widow's Embrace - Endurance/Hold
(33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
(33) Ghost Widow's Embrace - Accuracy/Endurance
(34) Recharge Reduction
(34) Recharge Reduction


Level 28: Acrobatics
(A) Endurance Reduction
(37) Endurance Reduction


Level 30: Kick
(A) Empty


Level 32: Fire Imps
(A) Commanding Presence - Accuracy/Damage
(37) Commanding Presence - Damage/Endurance
(39) Commanding Presence - Accuracy/Endurance
(39) Commanding Presence - Accuracy/Damage/Endurance


Level 35: Tough
(A) Titanium Coating - Resistance/Endurance
(46) Titanium Coating - Resistance/Recharge
(46) Titanium Coating - Resistance/Endurance/Recharge


Level 38: Transference
(A) Accuracy
(39) Accuracy
(40) Endurance Modification
(40) Endurance Modification
(40) Recharge Reduction
(42) Recharge Reduction


Level 41: Fulcrum Shift
(A) Accuracy
(42) Accuracy
(42) Endurance Reduction
(43) Recharge Reduction
(43) Recharge Reduction
(43) Recharge Reduction


Level 44: Fire Blast
(A) Thunderstrike - Accuracy/Damage
(45) Thunderstrike - Accuracy/Damage/Endurance
(45) Thunderstrike - Accuracy/Damage/Recharge
(45) Thunderstrike - Damage/Endurance/Recharge


Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Damage/Range
(50) Positron's Blast - Accuracy/Damage/Endurance


Level 49: Fire Shield
(A) Titanium Coating - Resistance/Endurance
(50) Titanium Coating - Resistance/Recharge
(50) Titanium Coating - Resistance/Endurance/Recharge


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Containment
------------
Set Bonus Totals:
+7,5% Defense(Energy)
+4,5% Max Endurance
+39% Enhancement(Accuracy)
+5% Enhancement(Heal)
+30% Enhancement(RechargeTime)
+1,5% Enhancement(Slow)
+3% Enhancement(Stun)
+140,1 (11,6%) HitPoints
+MezResist(Sleep) (Mag 4,4%)
+21,5% Recovery
+3,15% Resistance(Fire)
+3,15% Resistance(Cold)
+5% RunSpeed


In the Grand scheme of things people don't know when to shut up.

Elprede- 50 Blaster Ice/elec
Flaron Llothren- 50 Tank Ice/SS
Technic Flame- 50 Controller Fire/kin
Lance Indalen- Brute 50 Em/elec
Heart widow- Widow 50

 

Posted

It's not real hard to cap S/L defense and have perma Hasten with two Siphon Speeds. So it's not necessarily true that you sacrifice all that much to cap defense.

You lose a little AOE damage going with the Stone epic, but you gain a massive amount of single target damge with Seismic Smash.


 

Posted

Really it all depends on what you want to do with your fire/kin , and how much you care to spend


In the Grand scheme of things people don't know when to shut up.

Elprede- 50 Blaster Ice/elec
Flaron Llothren- 50 Tank Ice/SS
Technic Flame- 50 Controller Fire/kin
Lance Indalen- Brute 50 Em/elec
Heart widow- Widow 50

 

Posted

With the Fissure +Rech Proc in Fissure, I hover around 250% recharge bonus for most of the time. That means perma-hasten and 2-3 siphon speeds. I don't think that is losing much recharge to be honest.

Slotting for damage (Purps or not) is redundant (and wasteful imho) on a fire/kin since you are going to be playing at the damage cap anyways.