ICE/SS IO build


Ahmon

 

Posted

This is a build for a friend, if someone catches something in which it could be improved please say so.

Also, not having played an ice tank since I7, a resonant BOOOO! at Hibernate only working once every 120 seconds, it was at a sexy 36 seconds recharge when I had [nophase] mentioned to me.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Hoarfrost Numna-Heal/Rchg(A), H'zdH-Heal/Rchg(3), S'fstPrt-ResDam/Def+(3), Dct'dW-Heal/Rchg(11)
Level 1: Jab Empty(A)
Level 2: Chilling Embrace EndRdx-I(A), ImpSwft-Dam%(17)
Level 4: Haymaker C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 6: Maneuvers LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(9), LkGmblr-Def(11)
Level 8: Hasten RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 10: Swift Flight-I(A)
Level 12: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel(13), DefBuff-I(13), Zephyr-Travel/EndRdx(17)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health Mrcl-Rcvry+(A)
Level 18: Frozen Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), LkGmblr-Rchg+(19), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Knockout Blow C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), FrcFbk-Rchg/EndRdx(42), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 24: Glacial Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), LkGmblr-Rchg+(42)
Level 26: Energy Absorption Efficacy-EndMod/Acc/Rchg(A), RedFtn-Def/Rchg(27), DefBuff-I(27), P'Shift-EndMod/Rchg(31), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(36)
Level 28: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(42)
Level 30: Icicles M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 32: Hibernate Heal-I(A), Heal-I(33), EndMod-I(33), EndMod-I(43)
Level 35: Wet Ice EndRdx-I(A)
Level 38: Foot Stomp Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char Acc-I(A)
Level 44: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46), RechRdx-I(50)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Taunt RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1389;698;1396;HEX;|
|78DAA593CB4F135114C6EFB48CA5EDB4A5026D2950CA4BA8D 4811A173E168688261|
|09A3496B8526B295768C452674A223B13B76AA226E223EE14 75AD468D7F818FF8D8|
|29FE293EEAB9E7BB75A14B27EDF7BB73E69C33DF9CB993BF3 8630971E9B030AC23A|
|B65D72D2D946BE7A463E6CBCBD58AF0092112889466E45959 73A53D5B91A569E7FC|
|9AD3AB2FE4E5AA947671BD4EEB62C391B5E5C64A74B6B6226 9D9B05B8B48616D6DD|
|59E97E525E9B82BD57A80CF8B7529972C5E1EAB366AD275AD 565EBD5A5B8E1EAD57|
|2B7661C391A57CD96D486723418E32F47FEB17FA687A45D11 022273CD38431E1891|
|3FA4520CFC16CE04F1EFDE810EFA8D230386218834225756C 71894DB95EE4B679CF|
|F095B645A0C2D82181254694A663A291C7ECE0BBB57733025 D8C214AF0E904DF04D|
|7B40361C0A4043F12847F9843310A0511F206D1CDDAF63052 F0FA8DCFE294178257|
|23848430AEF8E84A44378DCCF148DED023471132A3016EBA3 308E016298B311C02C|
|278186AD4A9AD74DEE0DE5D37815B8C914D468EC6D60D2B66 37C616C3D862185BE6|
|32E76531B62C86F8913CC5B5A7383C25E0290133299849C34 C06463F51550FBFBDA|
|6D9738DDB265195C4785270387895317C9DB1971CF6EAAADE 071CEA7B086C21FD11|
|F0989179C2F8E0579B020EFBEBDC7DE402E030C65CC6EE06B 0CEF84C55037A6A032|
|31C4A6BA49107BCA7BC21FD9A86B00DF791CD517DC3D1EFEC 61D70FE027F08B31D6|
|04D466CD892FA4E37A878F27B9D1570A4DE846139B426D81E C6DC69E3BC05DE01E2|
|387DDB84D55B6AEB29F7268F219F01C78C9C8BD00503549A6 A7F4EDA710EA6BFBFB|
|9B9BFF2752A088A12306CA322A0913F9AFE395D5EAE33FAEB EFE05250512E3845A9|
|D54724A9D9E56ABB29245755A51ABE66BAB6535B25F193AA0 E4A092434AAEA8245F|
|9024A8C452125212561251D2A1A453494C4952C97D25CDDF3 202F977|
|-------------------------------------------------------------------|


 

Posted

Be Better off getting 6/6 Obliteration in Icicles. The defense you're getting to Fire and especially Cold isn't worth short-capping S/L.

Also note that your Foot Stomp is going to be fairly expensive compared to most. Haven't played a Cold Tanker, so I don't really know if this is a huge issue.

*I totally spaced Energy Absorption. Apologies. I do think you'd be better served by using Obliteration over Multi-Strike in Icicles, but more for the ancillary bonuses than for defense reasons. On the other hand, frankenslot Foot Stomp for DMG/END/RCHG! It's an expensive power, and one that will be used frequently.


 

Posted

I switched Obliteration out and put Multi-strike in Icicles because I had reached the 5% recharge bonus, but also because Icicles is fairly heavy in endurance, something Obliteration skims and Multi-Strike is heavy in. Not to mention Multi-Strike is light on the recharge so it sits better on a power that doesn't require it (while also giving a small S/L defense bonus). I did do a bit of fancy slotting to reach the (near) cap with one enemy caught in EA, but if catching two the softcap is passed, and any more will just be a buffer.

Foot Stomp on a six second timer with Obliteration's light endurance reduction *will* be heavy on the blue bar but that's part of the beauty of a Ice tank, EA giving 30% of a blue bar with one enemy around and back up every 18 seconds. But you're correct in the fact Multi-Strikes don't do much as a set. I could remove it, put in Obliteration back in Icicles and frankenslot FS, though that's a bit of defense gone that would have to come from somewhere else.

I suppose one of the attacks could be changed for a ToD to make up for it. I'll direct the friend to whom the build is to come check this thread again so he can make up his mind.


 

Posted

Respec build I assume. No one would take Wet Ice at 35. Even as a respec build, the build would be awful if, for example, you decide to take in one of the lower level TFs. You wouldn't even have mez protection for the Katie Hanon TF.

With that said, there's all sort of things I could nitpick about your slotting. For example, the Blessing of the Zephyrs. As you realize, with 2 slotted they provide range defense and with 3, they provide AoE. Unfortunately, your shields defend against damage type (smash/lethal/cold/fire/energy/neg energy). They don't stack and the small amount of range defense they provide is largely meaningless. That doesn't mean it's worthless, just not worth the slots or the bonuses.

Crushing Impact is a nice set, but if you're going that route, why not go for Kinetic Combat...4 of those actually has a set bonus that is meaningful for your shields. I know you're aiming for the +5% global bonus, but what's a bit of a head scratcher for me is that while you aim for lots of global bonuses, you don't really slot the powers with recharge themselves.

- Hibernate: 0 recharge
- Hoarfrost: 70ish% recharge
- Rage: 70% recharge

All in all, I think you can put more recharge into key powers, slot less expensive LoTG recharges, Zephyrs and save your friend a lot of influence. The build is needlessly expensive and probably less effective than many cheaper builds.


 

Posted

Quote:
Originally Posted by Fury_Flechette View Post
Respec build I assume. No one would take Wet Ice at 35. Even as a respec build, the build would be awful if, for example, you decide to take in one of the lower level TFs. You wouldn't even have mez protection for the Katie Hanon TF.
But of course. I spoke to the friend and he said he had no intentions of exemping down. I suggested if he wished to then he could grab his dual build and slot it with SOs, something he agreed.

Quote:
With that said, there's all sort of things I could nitpick about your slotting. For example, the Blessing of the Zephyrs. As you realize, with 2 slotted they provide range defense and with 3, they provide AoE. Unfortunately, your shields defend against damage type (smash/lethal/cold/fire/energy/neg energy). They don't stack and the small amount of range defense they provide is largely meaningless. That doesn't mean it's worthless, just not worth the slots or the bonuses.
If you look closer you will notice the Zephyrs give energy/negative defense, which is what Glacial Shield protects against. For the 3 used slots (the fourth is the native slot in SJ) I get 3% defense which isn't that shabby, plus the added bonus of actually slotting a travel power to, well, travel faster.

Quote:
Crushing Impact is a nice set, but if you're going that route, why not go for Kinetic Combat...4 of those actually has a set bonus that is meaningful for your shields. I know you're aiming for the +5% global bonus, but what's a bit of a head scratcher for me is that while you aim for lots of global bonuses, you don't really slot the powers with recharge themselves.

- Hibernate: 0 recharge
- Hoarfrost: 70ish% recharge
- Rage: 70% recharge
Crap and double crap, this is why posting the builds is good, someone notices the errors made. I took one slot off Hoarfrost to shuffle slots and forgot to put it back, thanks for noticing this as it had completly passed over me.

As to your points, Hoarfrost, if I had not forgotten to put the slot back, is at 95% recharge and heal, Hibernate has the [nophase] (Tolerance for Hibernation or being out of phase can only last so long. A brief period after activating such an ability, your body will reach a point where such powers cannot be re-activated again for 120 seconds.) nerf attached to it, so it is useless to put recharge on it as the recharge and the debuff last the same time.

As for Rage it's : a) matter of taste. Some like double stacking rage, or triple stacking, the constant 10 seconds of no damage and the subsequent crashes are a pain. B) The only place to put a full Gaussian for the myriad of defense bonuses.

Quote:
All in all, I think you can put more recharge into key powers, slot less expensive LoTG recharges, Zephyrs and save your friend a lot of influence. The build is needlessly expensive and probably less effective than many cheaper builds.
The LotGs are a matter of taste, once again. I told him they were not consequential to the build and he agreed. If he ever likes the character enough to make cash for it then they can be slotted, if he does not then he can put a Red Fortune instead, get the same defense and play normally.

Looking back at the build I think we have differing standards. Other than the Obliteration set and the non-needed LotGs the build is cheap-ish for me. Decimations aren't expensive, there is only one Numina slotted and the Positrons can easily be acquired for not much either, especially if he decides to buy level 40 instead of level 50, the dip in % is small and big in price. There isn't even Zephyr KB which are the expensive of the trio.

Now to go shuffle the slots again and put the lost one back in Hoarfroast...