ICE/SS IO build
Be Better off getting 6/6 Obliteration in Icicles. The defense you're getting to Fire and especially Cold isn't worth short-capping S/L.
Also note that your Foot Stomp is going to be fairly expensive compared to most. Haven't played a Cold Tanker, so I don't really know if this is a huge issue.
*I totally spaced Energy Absorption. Apologies. I do think you'd be better served by using Obliteration over Multi-Strike in Icicles, but more for the ancillary bonuses than for defense reasons. On the other hand, frankenslot Foot Stomp for DMG/END/RCHG! It's an expensive power, and one that will be used frequently.
I switched Obliteration out and put Multi-strike in Icicles because I had reached the 5% recharge bonus, but also because Icicles is fairly heavy in endurance, something Obliteration skims and Multi-Strike is heavy in. Not to mention Multi-Strike is light on the recharge so it sits better on a power that doesn't require it (while also giving a small S/L defense bonus). I did do a bit of fancy slotting to reach the (near) cap with one enemy caught in EA, but if catching two the softcap is passed, and any more will just be a buffer.
Foot Stomp on a six second timer with Obliteration's light endurance reduction *will* be heavy on the blue bar but that's part of the beauty of a Ice tank, EA giving 30% of a blue bar with one enemy around and back up every 18 seconds. But you're correct in the fact Multi-Strikes don't do much as a set. I could remove it, put in Obliteration back in Icicles and frankenslot FS, though that's a bit of defense gone that would have to come from somewhere else.
I suppose one of the attacks could be changed for a ToD to make up for it. I'll direct the friend to whom the build is to come check this thread again so he can make up his mind.
Respec build I assume. No one would take Wet Ice at 35. Even as a respec build, the build would be awful if, for example, you decide to take in one of the lower level TFs. You wouldn't even have mez protection for the Katie Hanon TF.
With that said, there's all sort of things I could nitpick about your slotting. For example, the Blessing of the Zephyrs. As you realize, with 2 slotted they provide range defense and with 3, they provide AoE. Unfortunately, your shields defend against damage type (smash/lethal/cold/fire/energy/neg energy). They don't stack and the small amount of range defense they provide is largely meaningless. That doesn't mean it's worthless, just not worth the slots or the bonuses.
Crushing Impact is a nice set, but if you're going that route, why not go for Kinetic Combat...4 of those actually has a set bonus that is meaningful for your shields. I know you're aiming for the +5% global bonus, but what's a bit of a head scratcher for me is that while you aim for lots of global bonuses, you don't really slot the powers with recharge themselves.
- Hibernate: 0 recharge
- Hoarfrost: 70ish% recharge
- Rage: 70% recharge
All in all, I think you can put more recharge into key powers, slot less expensive LoTG recharges, Zephyrs and save your friend a lot of influence. The build is needlessly expensive and probably less effective than many cheaper builds.
Respec build I assume. No one would take Wet Ice at 35. Even as a respec build, the build would be awful if, for example, you decide to take in one of the lower level TFs. You wouldn't even have mez protection for the Katie Hanon TF.
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With that said, there's all sort of things I could nitpick about your slotting. For example, the Blessing of the Zephyrs. As you realize, with 2 slotted they provide range defense and with 3, they provide AoE. Unfortunately, your shields defend against damage type (smash/lethal/cold/fire/energy/neg energy). They don't stack and the small amount of range defense they provide is largely meaningless. That doesn't mean it's worthless, just not worth the slots or the bonuses. |
Crushing Impact is a nice set, but if you're going that route, why not go for Kinetic Combat...4 of those actually has a set bonus that is meaningful for your shields. I know you're aiming for the +5% global bonus, but what's a bit of a head scratcher for me is that while you aim for lots of global bonuses, you don't really slot the powers with recharge themselves. - Hibernate: 0 recharge - Hoarfrost: 70ish% recharge - Rage: 70% recharge |
As to your points, Hoarfrost, if I had not forgotten to put the slot back, is at 95% recharge and heal, Hibernate has the [nophase] (Tolerance for Hibernation or being out of phase can only last so long. A brief period after activating such an ability, your body will reach a point where such powers cannot be re-activated again for 120 seconds.) nerf attached to it, so it is useless to put recharge on it as the recharge and the debuff last the same time.
As for Rage it's : a) matter of taste. Some like double stacking rage, or triple stacking, the constant 10 seconds of no damage and the subsequent crashes are a pain. B) The only place to put a full Gaussian for the myriad of defense bonuses.
All in all, I think you can put more recharge into key powers, slot less expensive LoTG recharges, Zephyrs and save your friend a lot of influence. The build is needlessly expensive and probably less effective than many cheaper builds. |
Looking back at the build I think we have differing standards. Other than the Obliteration set and the non-needed LotGs the build is cheap-ish for me. Decimations aren't expensive, there is only one Numina slotted and the Positrons can easily be acquired for not much either, especially if he decides to buy level 40 instead of level 50, the dip in % is small and big in price. There isn't even Zephyr KB which are the expensive of the trio.
Now to go shuffle the slots again and put the lost one back in Hoarfroast...
This is a build for a friend, if someone catches something in which it could be improved please say so.
Also, not having played an ice tank since I7, a resonant BOOOO! at Hibernate only working once every 120 seconds, it was at a sexy 36 seconds recharge when I had [nophase] mentioned to me.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Hoarfrost Numna-Heal/Rchg(A), H'zdH-Heal/Rchg(3), S'fstPrt-ResDam/Def+(3), Dct'dW-Heal/Rchg(11)
Level 1: Jab Empty(A)
Level 2: Chilling Embrace EndRdx-I(A), ImpSwft-Dam%(17)
Level 4: Haymaker C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 6: Maneuvers LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(9), LkGmblr-Def(11)
Level 8: Hasten RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 10: Swift Flight-I(A)
Level 12: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel(13), DefBuff-I(13), Zephyr-Travel/EndRdx(17)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health Mrcl-Rcvry+(A)
Level 18: Frozen Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), LkGmblr-Rchg+(19), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Knockout Blow C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), FrcFbk-Rchg/EndRdx(42), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 24: Glacial Armor RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), LkGmblr-Rchg+(42)
Level 26: Energy Absorption Efficacy-EndMod/Acc/Rchg(A), RedFtn-Def/Rchg(27), DefBuff-I(27), P'Shift-EndMod/Rchg(31), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/EndRdx(36)
Level 28: Rage GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(42)
Level 30: Icicles M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 32: Hibernate Heal-I(A), Heal-I(33), EndMod-I(33), EndMod-I(43)
Level 35: Wet Ice EndRdx-I(A)
Level 38: Foot Stomp Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Char Acc-I(A)
Level 44: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46), RechRdx-I(50)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Taunt RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
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