Dual Blades/Willpower build help
BF->Attack Vitals and Empower->SS are pretty recharge friendly
I don't see why you took stamina before quick recovery and I don't understand how the Sweep combo is the must have. Enemies can be protected from knockdown via controller immobs plus the cast times are lengthy making a long combo with not your greatest dpe/s.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The levels of the powers isn't something that worries me, though I have no idea how stamina got in their before QR. I will probably sort the order out when I actually make the build though.
Sweep isn't vital for AV's etc but for standard mobs I find it is actually great DPS, especially if I end up in a mob alone and can hit 10 targets (Which I often do). The knockdown is just a bonus, but does help a lot when I run off from the team and fight a mob alone. Having said that I haven't bothered crunching any numbers for it (I find calculating DPS with cones and aoe's quite complicated) so am happy to be wrong on that count.
British by act of union, English by grace of God, Northern by pure good fortune!
I believe that if you perma'd the attack vitals chain you and were to consistently attack 10 mobs then you would achieve your highest dpe/s. You'd potentially be able to defeat the most over time anyway. Its good enough on STs as well due to the additional DoT and the additional flexibility you can give your build from not needing most of the other attacks imo. Blinding feint as a filler should boost it.
Blinding Feint, Confront and the ability to do attack vitals would set me up for a fully optimized team toon in general. I say set me up because clearly there are other powers to get.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
To run the BF > Attack Vitals chain, you need the following:
Blinding Feint to recharge in 5.28 seconds
Ablating Strike to recharge in 5.544 seconds
Vengeful Slice to recharge in 4.092 seconds
Sweeping Strike to recharge in 5.28 seconds
You'll need to alter your powers slightly to run this attack chain, which shoudn't be too difficult. However, you could possibly consider a different attack chain; because you have a tightly-slotted build and that some of your powers have more than enough recharge while others don't.
For your actual slotting...
Slot an Achilles' Heel: Chance for resistance debuff in Ablating Strike. It will increase your DPS greatly (when it hits)
Six slotting the attacks that will be used in your attack chains is always recommended.
Replace the HO's in your attacks with a CI: Dmg/End/Rchg or a Mako: Acc/Dmg/End/Rchg IO. Also add another slot in your powers for a damage proc.
Add another slot on QR and Stamina to add a PF: Chance for +End.
Take Conserve Power from the Body Mastery set and two slot it with common recharge reduction IO's. I have a DB/WP buddy who has slightly higher end recovery than this build (approximately 0.20-25% more) and she has to use CP every once in a while for EB's and AV's.
You could possibly consider slotting two slot common defence IO's in IW. It will help a lot against AV's that deal PSI attacks (eg: Malaise and Mother Mayhem); most of their attacks are classed as non-positional and will factor against your PSI defence.
Taking the Sweep combo has limited the potential you can reach with soloing AV's. So, if you do have enough inf, using the dual builds feature could be a useful idea. One build for ordinary pve and the other for AV soloing.
Or just screw the pve build and stick with the AV soloing build
Sorry, my last posted was directed to a reply to DarkStar and not you, Shannon ^^
However, this is directed to you
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I don't understand how the Sweep combo is the must have.
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I think that the Sweep combo is good for situational battles as I use it for migitation. I can recall some occasions where it has saved my butt! lol
The only negative aspect I see of it is that it has a high endurance cost.
Not taking resistance to resistance debuffs into account that chance for res debuff is roughly worth a 15-20% chance for, but not in all cases, in some cases its possibly worth firing off an alternative damage type. Chance for's are in terms of DPE/S are probably often greater than recharge from requiring less end over time. Achilles are easily had though but I'd probably love them more if more attacks that also accepted them ie in Broadsword but would have to say chance for neg energy at 15% would suffice me in its place on anything, lethal would have to be higher in chance, which it is.
I'd probably rely on the sweep combo nearer the lower end of the bar versus numbers due to its lengthier cast times and kd. The lengthier cast time of the attacks allow for more end rec. You remain busy, you damage mitigate and the end bar holds out for longer before any chance of detoggling. In doing a db/wp build with a law breaking full leaderships I think of stuff like that XD
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I had thought about going the conserve power route but being previously unwilling to ditch the Sweep combo I didn't have room to fit it in.
I will look at taking your suggestions into account over the weekend and see what I come up with.
Thanks both
British by act of union, English by grace of God, Northern by pure good fortune!
Since posting my thread up I have found this post on the US forums by Nihilii (The guy who inspired this project with his DB/INV scrapper): Here
He has gone for much less defence than I have been aiming for, and seems to be pulling off similar feats to what I was hoping for. And he also hasn't taken the Sweep combo.
I don't think I would feel happy with my defence quite as low as Nihilii, but I should now be able to get something in the high 30's for DEF (And RttC does -3.75% tohit to make it even better) and still get a full attack chain.
Once again thanks
And thanks to Nihilii not that he will ever read this.
British by act of union, English by grace of God, Northern by pure good fortune!
I got bored at work so actually downloaded mids and have been having a play. As suggested I dropped the Sweep combo in favour of a BF > AV chain and assuming JeffVader is right about the recharge times of the powers I can now pull that chain off.
However I wasn't able to keep the defensive numbers I was hoping for, but they are still reasonable, and if I ever drop the new pvp +3% def IO (Ha!) then I will find place for that too.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sliceo: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(5), Mrcl-Rcvry+(15), Mrcl-Heal(15), ResDam-I(19)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), Mako-Acc/EndRdx/Rchg(50)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Numna-Heal/Rchg(13), Heal-I(23), RgnTis-Regen+(36), Heal-I(46)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13)
Level 8: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(33)
Level 10: Blinding Feint -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(45), Hectmb-Dam%(45), C'ngImp-Acc/Dmg/EndRdx(48)
Level 12: Indomitable Will -- Ksmt-ToHit+(A)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19), Zephyr-Travel(21), Zephyr-Travel/EndRdx(21)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), Mako-Acc/EndRdx/Rchg(37)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Heal(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx(42)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(39), P'Shift-End%(50)
Level 26: Sweeping Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(31), M'Strk-Acc/EndRdx(31), Armgdn-Dam%(40)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 32: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 38: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(46)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
The power levels are still all over the place, but that is fairly easy to sort out once the actual build is finalised.
British by act of union, English by grace of God, Northern by pure good fortune!
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He has gone for much less defence than I have been aiming for, and seems to be pulling off similar feats to what I was hoping for.
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Considering this person is /Inv, you could grab a large mob and toggle on Invincibility for awesome defence :-)
I'll take an ideal observation at your new build later, but there probably woudn't be anything to change.
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Considering this person is /Inv, you could grab a large mob and toggle on Invincibility for awesome defence :-)
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It was his DB/Inv that originally inspired me, but he seems to have moved over to DB/WP, his build for that is on the US forums and since he has already used it to solo a few AV's it made me think dropping the defence is ok, I had always assumed anything less than capped wasn't all that much use.
I read how he kept minions about to fuel his invincibility and was planning the same thing to fuel RttC.
British by act of union, English by grace of God, Northern by pure good fortune!
I am not one for posting my own builds in order to create suggestions as I don't like the idea of carbon copies running around or even contemplating that what is good for the goose is good for the gander.
I knocked up one of these only with confront (no kick or no boxing). I got the S/L to 45% def, slightly less hp -25hp, regen -5hps and minor resistance drop of 1% outside of SoW as a result but I worked out that my attack chain + toggles breaks even with my end recovery making conserve energy swappable for resurgence. So full Willpower. Cheaper also due to no Purples but clearly not as destructive.
Key points from doing that, you may of over slotted conserve energy. Work out your eps versus ers during a fight duration to see what you really need. Free slots can start boosting in other places and help move slots for better areas.
You will need to know the total attack chain time, then the total attack chain end cost. Divide the end cost by the time for the eps. Then add the total toggle cost per sec and compare it to your end recovery. Take into account your +end and work out how long it will take you to go from 110 end to 0 end.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks Shannon, as long as I know it is possible I will keep tinkering!
And I don't normally like posting my builds once they are complete so I understand where you are coming from on that one.
British by act of union, English by grace of God, Northern by pure good fortune!
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Not taking resistance to resistance debuffs into account that chance for res debuff is roughly worth a 15-20% chance for, but not in all cases, in some cases its possibly worth firing off an alternative damage type.
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I can see where you're coming from, but I'd still prefer the Achilles Heel proc in every situation for DB/. IMO, procs that provide debuffs that last for a certain duration (in this case - 10 seconds) are more efficient in an attack chain that only consists with powers of low cast times. Not only this, but if the proc is to hit while it's still on its last duration, it will refresh the duration which causes the ten seconds to refresh; this is more likely on a fast attack chain
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Achilles are easily had though but I'd probably love them more if more attacks that also accepted them ie in Broadsword but would have to say chance for neg energy at 15% would suffice me in its place on anything, lethal would have to be higher in chance, which it is
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I agree with this. The Touch of Death: chance for NE damage has a 15% chance to hit. While the Mako's Bite: chance for lethal damage has a 20% chance to hit. I think having them display the chance to hit in a % form would cause people to be more convenient with them. I feel that a lotta people use the Achilles Heel proc with trepidation.
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I'd probably rely on the sweep combo nearer the lower end of the bar versus numbers due to its lengthier cast times and kd. The lengthier cast time of the attacks allow for more end rec. You remain busy, you damage mitigate and the end bar holds out for longer before any chance of detoggling.
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This seems to be a logical tactic to use on a DB/WP, I must admit
However, I think it can differ slightly with a different secondary. E.g.: a DB/DA would have lower end recovery (no QR) and would likely be running more toggles; a higher cost on your end drain and less recovery.
Anyone know if the tohit debuff in RttC resistable?
British by act of union, English by grace of God, Northern by pure good fortune!
If you're planning to use the tohit debuff from RttC to assist you with AV's, don't use it. AV's have 85% resistance to tohit debuffs
To awnser your question, it's rarely resisted in ordinary pve, but don't use RttC for the tohit debuff.
It's not that great, even slotted. It will also lose its potency with enemies a higher level than you.
I wasn't planning on improving it, the health part is too precious to mess up just for that, but I was wondering if I can get away with calling 42% the cap rather than 45%.
British by act of union, English by grace of God, Northern by pure good fortune!
[ QUOTE ]
To run the BF > Attack Vitals chain, you need the following:
Blinding Feint to recharge in 5.28 seconds
Ablating Strike to recharge in 5.544 seconds
Vengeful Slice to recharge in 4.092 seconds
Sweeping Strike to recharge in 5.28 seconds
[/ QUOTE ]
I was going through the maths of this (Though this is the first time I have done DPS calculations so I might be wrong) but I can't see how you got those numbers.
To me it looks like you need BF to recharge in 4.69 seconds (Or 4.822 if you account for arcanavilles calculations), which is the cast time of the other 3 attacks in the chain.
However you seem to know what you are talking about so I am more inclined to trust you than my own maths on this one, can you explain how you worked it out though?
Edit: Currently I only have one standard recharge IO in all the attack powers and I am only just off getting this attack chain so that tells me your maths is closer than mine.
British by act of union, English by grace of God, Northern by pure good fortune!
I came to a slightly higher figure of 4.88 but I did do it "roughly". In the build I done BF is at 5,22 rechg which to me is fine. I'd rather make a build that doesn't gimp itself in other ways for a single goal, plus often there is movement and maybe even someone in the team is doing +rechg buffs or -regen/-res/-def to the enemy. Half a second is not something to care about and it's seriously unlikely to change what your best attack chain is.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
This is how I had calculated the recharge needed for the chain.
Firstly, I need to find the adjusted cast times by using the round up (.132)
Blinding Feint
Cast time - 1.2 seconds
1.2 / .132 = 9.0909090909090909090909090909091
Rounded up one - 10
10 + 1 = 11
11 x .132 = 1.452
Ablating Strike
Cast time - 1.03 seconds
1.03 / .132 = 7.8030303030303030303030303030303
Rounded up one - 8
8 + 1 = 9
9 x .132 = 1.188
Vengeful Slice
Cast time - 2.43 seconds
2.43 / .132 = 18.40909090909090909090909090909
Rounded up one - 19
19 + 1 = 20
20 x .132 = 2.64
Sweeping Strike
Cast time - 1.23
1.23 / .132 = 9.3181818181818181818181818181818
Rounded up one = 10
10 + 1 = 11
11 x .132 = 1.452
We now know the adjusted cast time for each power:
BF = 1.452
AS = 1.188
VS = 2.64
SS = 1.452
AS = 1.188 VS = 2.64 SS = 1.452
1.188 + 2.64 + 1.452 = BF needs to recharge in 5.28 secs
BF = 1.452 VS = 2.64 SS = 1.452
1.452 + 2.64 + 1.452 = AS needing to recharge in 5.544 secs
BF = 1.452 AS = 1.188 SS = 1.452
1.452 + 1.188 + 1.452 = VS needing to recharge in 4.092 secs
BF = 1.452 AS = 1.188 VS = 2.64
1.452 + 1.188 + 2.64 = SS needing to recharge in 5.28 secs
That's how I calculated the total recharge needed for each power
Ah ok, I have never seen the rounding up bit before, but then I got the rest of the calculation 2nd hand so they may have missed that part.
Thanks
British by act of union, English by grace of God, Northern by pure good fortune!
[ QUOTE ]
Thanks
[/ QUOTE ]
No problem!
If you have any other questions, add me ingame. Global: @JeffJeffityJeff
4.88 + (3*.132) = 5.276
Yeah in doing it roughly in my head I forgot to add the +1 bits XD
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hi All,
I am currently rebuilding my level 50 Dual Blades/Willpower scrapper - my first character to 50 over a year ago is getting a new lease of life, but I am struggling to come up with a build that covers all bases.
The Aim:
I want to be able to solo AV's without damaging my team potential, a noble aim, but a tough one.
To do this I am trying to cap my defence, at least to smashing/lethal/energy/negative energy. I also want to maximise my recovery and regeneration because that is the foundation of willpower.
I also need to be able to run the attack chain of Blinding Feint > Attack Vitals combo without an overall loss of endurance, otherwise endurance may well beat me before the AV.
The Build:
In order to get the defence numbers I am looking for I have had to take tough/weave, and have not been able to get much recharge, meaning I can't get the necessary attak chain. All of this means I don't have an efficient endurance usage.
So that I don't lose out in teams the attack powers are pretty much non-negotiable, the Sweep combo is vital to teaming imho.
The build I have come up with is below, and if anyone can help me improve it I would be grateful:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sliceo: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), HO:Nucle(23)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), RgnTis-Regen+(5), Heal-I(15), ResDam-I(15)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(37)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(5), Numna-Heal/Rchg(13), Mrcl-Heal(36), Mrcl-Rcvry+(46)
Level 6: Typhoon's Edge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(13), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 8: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(33)
Level 10: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), HO:Nucle(45)
Level 12: Indomitable Will -- Ksmt-ToHit+(A)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19), Zephyr-Travel(21), Zephyr-Travel/EndRdx(21)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17), HO:Golgi(19)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(36)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Heal(A), Numna-Heal/Rchg(23), Numna-Heal/EndRdx(42)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Armgdn-Dam%(48)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(50)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg(34), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Acc/Rchg(48)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 38: Quick Recovery -- EndMod-I(A), EndMod-I(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
British by act of union, English by grace of God, Northern by pure good fortune!