I'm playing a dark blast / pain domination corruptor now at level 31 who excels with groups, although solo can be problematic against larger bosses. The dark blast provides a full set of to-hit debuff attacks, some with various effects (e.g. immob) including a bonus self heal with the life drain. Most of the dark blast attacks are either single target or ranged cone attacks at 60'-80' and designed more to debuff and cripple than inflict damage on the enemy.
The ideal position for the db/pd corruptor is in the midst of the team, halfway between the front line and back line so that the whole team benefits from the area pain domination effects. As such, this build draws little aggro, usually debuffing cone-wide multiple targets at range already aggroed by the front line and back line while mixing pain domination powers with the attacks according to situation. The incessant to-hit debuffs (which increasingly will require less healing of teammates due to their being missed more often by the enemy over the course of the battle) combined with pain domination's excellent team buffs is a game changer in turning the tide of the battle quickly.
The only problems I've had playing him are 1) so many powers to choose from during play, making it a challenge to play optimally according to situation (no fixed 'attack cycles' or 'heal cycles' here), 2) endurance, even with fully slotted stamina and 3) soloability vs the largest bosses. Having said all that, he certainly ups the game for the whole team.
Yes, pain domination is indeed quality stuff.
I'm playing a dark blast / pain domination corruptor now at level 31 who excels with groups, although solo can be problematic against larger bosses. The dark blast provides a full set of to-hit debuff attacks, some with various effects (e.g. immob) including a bonus self heal with the life drain. Most of the dark blast attacks are either single target or ranged cone attacks at 60'-80' and designed more to debuff and cripple than inflict damage on the enemy.
The ideal position for the db/pd corruptor is in the midst of the team, halfway between the front line and back line so that the whole team benefits from the area pain domination effects. As such, this build draws little aggro, usually debuffing cone-wide multiple targets at range already aggroed by the front line and back line while mixing pain domination powers with the attacks according to situation. The incessant to-hit debuffs (which increasingly will require less healing of teammates due to their being missed more often by the enemy over the course of the battle) combined with pain domination's excellent team buffs is a game changer in turning the tide of the battle quickly.
The only problems I've had playing him are 1) so many powers to choose from during play, making it a challenge to play optimally according to situation (no fixed 'attack cycles' or 'heal cycles' here), 2) endurance, even with fully slotted stamina and 3) soloability vs the largest bosses. Having said all that, he certainly ups the game for the whole team.
To answer your question, definitely thumbs up.