New perspectives on Katana and Invulnerability
Dull Pain
Type: Click
Availability: Level 4
Effect: Heal 40%, +max HP 40% for 120 seconds.
Recharge and Endurance cost: 360 seconds, 10.4 Endurance
Description: This power owns. It increases you max HP to tanker HP levels and can be used
as an emergency heal. Nothing bad about it, except that it's hard to choose between perma DP and a self heal available on demand. Get it.
My slotting: 3x RECHG, 3x HEAL
Rating: *****
Resist Elements
Type: Auto
Availability: Level 10
Effect: 7.5% Resistance (Fire, Cold, Toxic), 20% Resistance (Slow, Recharge)
Recharge and Endurance cost: None
Description: After the buffs this power is actually useful. Higher Resistance numbers as well as Slow/Recharge Resistance which stacks with that of Winters Gift. Take it if you have space, -Rech and Speed are killers.
My slotting: 1x RESIST
Rating: **
Unyielding
Type: Toggle
Availability: Level 16
Effect: 3.75% Resistance (Smashing, Lethal), 7.5% Resistance (Fire, Cold, Toxic, Energy, Neg. Energy),
Status protection (mag 10, KB, Repel, Held, Immob, KUp, Stun, Sleep), KB -10000%
Recharge and Endurance cost: 10 seconds, 0.26 Endurance/second
Description: If you only were to take one power from Invulnerability, this should be it.
Protects you from being mezzed and gives some resistance to nearly all damage. This is the most important power from Invulnerability.
My slotting: 3x RESIST, 1-2 END
Rating: *****
Resist Energies
Type: Auto
Availability: Level 20
Effect: 7.5% Resistance (Energy, Neg. Energy), 25% Resistance (Endurance)
Recharge and Endurance cost: None
Description: After the buffs, this power just like REL, became useful. Its the only Recovery and End protection power you can get your hands on so be sure to get this. This is definitely more useful than REL.
My slotting: 1x RESIST
Rating: ***
Invincibility
Type: Toggle
Availability: Level 28
Effect: 3.75% Defense + 1.125% per enemy up to 10 of them (all but psi), 2% ToHit + 1%
per enemy up to 10 of them
Recharge and Endurance cost: 10 seconds, 0.21 Endurance/second
Description: I love this power, it's a really nice Tohit and Defense boost for you and
often doesnt even break tanking if the tank has a taunt aura and actually attacks or uses taunt. About half of the /Invulnerability scrappers I see don't have this. You should.
My slotting: 3x DEF, 1-2 END (and maybe Tohit/taunt if you feel like it. I didn't)
Rating: *****
Tough Hide
Type: Auto
Availability: Level 35
Effect: 3.75% Defense (all but psi), 25% Resistance (DeBuff Def)
Recharge and endurance cost: None
Description: This power is nowadays one of the cornerstones of Invulnerability. This combined with RPD gives you 50% DefDebuff Resistance. Hardly something to skip. Also the Defense it offers is as much as Weave and this power doesnt even cost Endurance.
My slotting: 1-3x DEF
Rating: ****
Unstoppable
Type: Click
Availability: Level 38
Effect: 52.5% Resistance (all but psi), status protection (mag 17, repel, held, immob, stun,
sleep), (mag 100, KB, KUp), +100% end recovery. All that for 180 seconds. Drains all your
end and 90% of your HP when it drops, though.
Description: There are two ways to look at this power.(1) Its the only way a scrapper can self-cap all Resistances bar Psionic without insps or temps. Its great for leveling up, (2) but its hardly needed with a lot of +Defense set bonuses. It wont be needed often and the crash is very harsh. Still, its a nice tool if you have space for it.
My slotting: 3x RECHG, 1x RES (or if IOs, 2x RECHG, 1x RECHG/RES, 1x RES)
Rating: ***** OR **
3. Suggestions about Power Pools and Ancillary Powers
I wont go very in depth here because I know everyone has their own tastes on this stuff and there really isnt a cookie cutter build for Katana/Invulnerability. Ill tell you what I have found useful and basically mock what I havent.
Ancillaries:
This one is actually quite simple. There are three powers I think are worth it on a Katana/Invulnerability. Of course, anything goes if youre in for concept, but these are powers Id say are useful.
The useful stuff is: Conserve Power and Focused Accuracy/Targeting Drone. Conserve Power because more Endurance is never bad and this combo can burn fast through the blue bar if you take Fighting Pool which I recommend you do. Focused Accuracy/Targeting Drone on the other hand arent all that useful if you have IO sets and I wouldnt take the extra strain on Endurance bar if you took Fighting. The extra Accuracy and ToHit is moot because you have Invincibility for extra ToHit, Katana has higher than normal Accuracy (only slightly though) and it Debuffs Defense. The main selling point of FA and TD isnt their Acc/Tohit, its the high Resistance to Tohit Debuffs.
While there are some nice tools out there in the ancillaries, they arent really worth it because they all force redraw. Again, my opinion only, but I have actually tried all of the powers available from them on my Katana/Invuln.
Power Pools:
Concealment: Well, this isnt really the best choice for an Invuln. Invincibility aggros anything in melee range making stealth quite useless unless you like turning Invincibility on and off. Also Phase Shift is hardly worth it in PvE with Ethereal Shift available.
Fighting: Fighting is a top choice for Invulnerability. It makes your tough points even tougher, more accurately speaking it increases your already high S/L Resistance and adds a good amount to your already good Defense. Bad thing is, this costs Endurance.
Fitness: As most powersets without Endurance managing tools this is very useful for Katana/Invuln. Id even go on to say its needed. Needed at least if you want to get the most out of your character. Stamina and Health both do lots of good for your character.
Flight: Youre most probably going to take a travel power so if you like flying this isnt any worse than the other travel powers. Myself, I prefer Leaping.
Leadership: This is hardly worth it on any scrapper. High Endurance costs and low modifiers. I wouldnt even think of getting any of these.
Leaping: My favourite travel power: Super Jump. Easy to maneuver, its fast and it also offers great vertical movement. Cant see why anyone wouldnt like this. Also you get Combat Jumping as the prerequisite which adds little to your Defense, but its good for combat maneuvering when combined with Hurdle and you can slot a bunch of utility IOs in it.
Medicine: I can see why people take this. Id probably take it, too, if I only had room for it. I used to have it, but Fighting is overall a better choice. This might have the edge for a leveling up build, though.
Presence: Low modifiers and high Endurance costs. Not a that good choice for a scrapper.
Speed: Well, Hasten is great and Super Speed is a nice travel power. I hardly have any use for Hasten now so I dropped it out of my build. If you like Super Speeding, though, dont hesitate taking Hasten as well.
Teleportation: If its your thing for transportation, take it. I found it too tricky to use and it suffers a lot from lag. Your choice, though.
4. The build and general IO goals
This time around, I focused on getting as much Defense, Resistance, Regeneration and Recharge as possible from set bonuses. As a by-product I also got a healthy amount (pardon the pun) of +HP.
The overall idea was to make the build as sturdy as possible while still maintaining a high Damage output, which +Recharge translates into. Currently Im sitting at mid 60s S/L Resistance, with mid 20s Resistance to Exotics (all but Psi) and 33-36% Defense (33% F/C, 36% S/L/E/N) with one foe in melee range, and Im soft capped to S/L/E/N with F/C only 2% behind when 10 people are in melee range which is not really unusual. Also against one opponent Im practically always soft capped to Lethal, thanks to Divine Avalanche being a part of my attack chain.
Here is the final build I ended up creating. The empty slot in RPD is the PvP 3% Def IO. The build is extremely expensive, but I was lucky to buy most of the really expensive items when they werent all that steep in price. The performance mirrors the cost, though, and Id say it was definitely worth it.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Empty(3)
Level 2: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43), Dct'dW-Rchg(45)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(45), KntkC'bat-Dmg/EndRdx/Rchg(46), KntkC'bat-Dmg/Rchg(46), LkGmblr-Rchg+(46), HO:Nucle(48)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(40), Mrcl-Heal(40), RgnTis-Regen+(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 24: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), RechRdx-I(25)
Level 26: Soaring Dragon -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Kick -- Empty(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), M'Strk-Acc/Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1398;706;1412;HEX;| |78DAA5935B53525114C7F73980A8804008784741058448666A26EFA5D68C25456A3| |E5576C4939E86393240177BEA03741B6DEA253F48D3535FA7CB476868ADF53FF0D2| |6367E0FFDB7BEDB5D65E7BAF734A2FD7FD4ABD5E515ADF5AD56834F6B62B75A3563| |3EB9E92716855945729156DDBF64A66D5340BB78DA6611BE31DEBBAF9C4B41B6661| |C37EFEAC6A9B7563DFAA5ACD93F0867D64D64DBB59680FFCE5E3E36AE1A6D5B4CD4| |603934DD3A859F661C059393C6AD22C2C334A67352C27D78D9A5529AC1E1F9CEC95| |8C46D3AC9F0C506159FABFE50AE56979D463425EE986C05D010E045D26F05D572AA| |216384A93284DC56930AAF4163DEA9DD7B1533AED87CE0BDD3F815F82DEDFC00B49| |E77F2558A42817D2B95C491AA4957F4CD0970026044BE4E74176B76753E3D099127| |007B82BC897051FC8DD2BE5B43CDE3221A9F23B828BDBC0161015F74B8B3473BB54| |1785F5A01AD59391026364F239E7F5FD517C822282E2B41240492A30EC62D30A998| |2CE6982384D08A709E134599CC64B7E61F879C2BB92EDC27DE09E5C69FA96F8A537| |806531765354C4C91E39D5D9BDFF0CF82498FC2C3825BFA8D389283A11432762E84| |40A9D98442726D189F7141547941EFF22BD1E380772E270460E834EDAC134AD14D5| |5006C80AC666809C60E2A9445DA7A8614D3AE11AC6C58D84807EC15844A07BB924D| |CE6A8BC501FC99270F64BCC49CEF179600158C4464B4053F65BA5A8242E494F62BF| |14364A85052E7298726E710A3D9A468FA6D1A3E994C04D7E1927510689B2283C7B0| |56FCB36F53C8702B51CEE280F5CA3D882135BB88C576C16280A96C961D671988543| |110E45388CB83B1F27FDF83A36FFB194DD9D2F4E696249B83B1FE77F3D5FFDED3C3| |D5BBDA43B2C65126D97470F581EF2F4118F0C1EEDB35478DAFAE66F571ABCCA05CD| |B1CCB32CB0BC6127AF8FC4C7E26709B0F4B10459422C119618CB10CB394BEB2F8F2| |5F743| |-------------------------------------------------------------------|
Here's another build if you have access to Ninja Run or don't mind getting around with the temporary jet packs. It's what I use currently, and I quite like the change. It has some pros and cons to it if you compare it to the previous build, but overall it fits my playstyle better, and I think is overall slightly better. It is a bit more expensive, though, but you could substitute the PvP -Res proc with a damage proc if you don't want to use as much influence.
Pros-
* Higher ST damage through Hasten and the PvP -Res proc.
* Perma DP, allows for higher HP and Regen increasing survival.
* Slightly higher S/L Defense, which in conjunction with perma DP should make survival noticeably higher.
* Build Up is available more often.
* This build seems better on endurance. I managed to solo three AVs with Sprint left running (accidentally!), and only once came close to running out of Endurance. Without Sprint? Seems like I'd have to get really unlucky with the PS procs to run dry.
Cons-
* AoE damage might be slightly lower. However, with Hasten Lotus is up more often so it might not go down too much.
* No travel power. Ninja Run + Hurdle + Sprint does it for me.
* Lower F/C Defense, but honestly I haven't noticed it.
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dam%(31), Hectmb-Dmg/EndRdx(39), Achilles-ResDeb%(42), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45)
Level 2: Temp Invulnerability -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(45)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(7), RechRdx-I(7), RechRdx-I(43)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Knock%(11), HO:Nucle(13), LkGmblr-Rchg+(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), Ksmt-ToHit+(19), Winter-ResSlow(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Mrcl-Rcvry+(40), Mrcl-Heal(42), RgnTis-Regen+(42)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(40)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg/Rchg(23), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(37)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(36), LdyGrey-%Dam(37)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), HO:Cyto(31)
Level 32: Golden Dragonfly -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), FotG-ResDeb%(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;726;1452;HEX;| |78DA9D93DB6E12511486D7CC4029A702A5F45C28D0162894B62626F688D66A522D8| |AA5F64AAD53BA6D49C894001EEA950FA0D1B4466FECADEF60BCF2017C12F5110CAE| |C34062BC7302FFB7F79A7FEDBD66CD9EE28B4D1FC0AB02687DD76B66B3B95FAE34C| |C7A5D359C45F3A85A011700443AB1FDA2AA2995BF6DB64CCB9CEC4637D513653555| |7ECB7AF6B466A9867950AD555BA7A12DEB583594D5CA7706BED2C9492DBFADCC7AD| |53A92C9CD6ACB52CDA6DF9E1C1DB7F0968767E5BA5287A11BF56A25BF717278BA5F| |349B2DD5381DC68A32F87F43A5F1D576C28C0EB008D12C63669691F98608432ECDB| |3B90C6385B234CED26008071390BB6400E46015EF6872C7D0623848811E15C419B9| |04630D7D86F81CC6B646A98EA2E00E63F6AEA0C4788B76A79469383F71453D17822| |C5045B38277E87371656DA7AB844840EF8EA0CCF0EC327CAB088701BE8846698398| |E6B6AB7653280E9E01DEB8FF37D0D3CD8D19E4EB419F577CE04D03195C18F24BC8E| |9DFE39CBEFB827B8CD42D7EE0CC96609DBB55C0AC80BD6140FA13946E05A54D2969| |D319FA42F2DC8ED04F9D52FB7F31067F30A65E7215A9E78C5EB487ED65C3673A850| |6CE051F18831F193AFA22B22C44DA78818191213B73480A1A968286A592A924E31C| |7D23F6791979CC9B8E9A820A237EC8482AC6D477DEEF1A668DF1B168EB63D2F271E| |9EF78505E3A1A26647B7D22C2A1A8DC895E9637F51E1D317BE3D81A9FC2C955C192| |6099115F1114F8386E6056C25E3721EB2665E364889140C3B42CAB4F67B9E699BF5| |0C675D262D0D272C8E6049FFD0059FB3064A5AF5771B5BCDDC5BC74715EBA382FAF| |755E9AB98EBE05DBB720BE45F12D4E0AC437EEE87E9DF8A3F7B4FD4FA4E4B03F458| |C681C8939BA5F67DB1DEC7E38FF7B7DF1759673EF785077494A28DA1E8D1E903CA4| |E9231A99343A20A9D0B4FDD5D729387085EA5A225926592189607DF09A9C2E2F8A9| |7C447E227E92309900449C224A3241724ED3F790EE9E9| |-------------------------------------------------------------------|
Here's one final build for the while. This is what I'd use if I were to go deeper into AV soloing with this character. It's basically a modified build from the previous with the main difference being S/L soft cap with one enemy in melee range at the cost of 10% Regen and 5% Recharge along with some F/C Resistance. I think it could be worth mentioning that your hit chance is no longer 95% against lvl 54 enemies (with one enemy to fuel Invincibility) as with the previous two builds, but it's still over 90% which should go to 95% with an application of Katana's -Def.
I'm fairly sure that the PvP +Def IO should work down to level 1 if you are going to play exemplared, but I'm not 100% sure about it. If I'm wrong about this, feel free to point it out.
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46), Achilles-ResDeb%(46)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(43)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(7), RechRdx-I(7), RechRdx-I(42)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Lyso(40), LkGmblr-Rchg+(42)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), Ksmt-ToHit+(11), Winter-ResSlow(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Mrcl-Rcvry+(39), Mrcl-Heal(40), RgnTis-Regen+(40)
Level 16: Unyielding -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(37)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(19), C'ngBlow-Acc/Dmg(25), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(36), LdyGrey-%Dam(37)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(31)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), HO:Cyto(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 49: Resist Elements -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;712;1424;HEX;| |78DA9D93DD6E124114C70FBB504A810252FA5D68A1A550EAB69898D86FADD5A45A9| |496DA2BB5D9D2B125C12D0134F6CE07D0685AA337F6D677305EF900BE89FA0606CF| |C740D278E706CE6FE6E47F66CEFC77B6F06A2300F07A0D5CBDB7AB76A3B15F2AD7E| |D5A4DD53D05FBA852062F00C4DAB9FD82AA2A65DDB79BB6638F77B21BEA99721ACA| |DA745EBEA83AAA6E1F54AA95E66964D3395675E534ADF620503C39A95A5BCAAE559| |C2399DCAD341DD568F4F0A45453EA30A8F347C74D5445EED42A656BFDE4F074BF60| |379AAA7E3A881D65F1FF965AE3A7E581B4019087D98C20CBB83A23C809BE23A2B04| |4552EAE0218C0C1182C63CA2529D315C7C1341809C1046326C958419D293AB7B985| |8359703F101418330F0545C63B947BA43FD3F39937EFBA10E4800459C17BD479B9A| |596C75B4424A17B5BB0C3089418D30B08B709D9182FDF8F653EDDB54F523D7D823F| |40C70A8C9834EB429D5F1FD89FE11DBD980A4ACA13DCE39ADE47826D46FA1E1F787| |A53B0CA36AD6155486F18127FC2E256586C9A149BCE5017D1EF25F2D3A0D22BBF04| |BF198355EE62F23963D66174635554AF1E3D3328D5772EF8C818FCC448A22E263A2| |32606F65F828182016DFB80D839B72B103BE7C4CE73D40DE9368744372CB60F8B6E| |4274A965B21D60F207EF7F0BCB46F8B6B48C11B17D546C1F0D334C148CE9838C893| |F71712B2EFEC4538C0FA84BE8FD130B7C45C717054B8265C6C48A608DDFE63A5625| |F5F193B27D4AB64F45E42AA2604A0BA6449096C6D2D7E5FE9470A18C6CECCA5CBA8| |95F8200397D557262F74D5CCED2A7B1E43479394D5E5E7A5E0EB58ABA795D3A7F8D| |5B1D7577BE4FFCE1035BFF648A6EFD3162C6C59984BBF37DB67CE1CE17F4BFCFD74| |07B39DF4E0FC65D0A450CAE3D1A3DA6F084A64F6964D3E8804299A6AD6F8176C3A1| |1BD4D70285450A4B1462D81FBC21A5D78FC14F21402148A197428842984294C2308| |50B0AADBF9F24E64C| |-------------------------------------------------------------------|
And finally, as promised, a less expensive build if you don't want to spend that much. This build isn't dirt cheap, but if you like your character enough to think about getting IOs, this is definitely a build you can get reasonably fast with some dedication.
Hero Plan by Mids' Hero Designer 1,90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool:
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Calling of the Wolf: Its very hard to predict what peoples teams are going to be like, and how in what way can scrappers can help improve survivability. By taunting from a far you could be keeping damage off of the rest of the team. Battle Maiden could be using her cross bow on you instead of slice followed by whirling sword on other members of the team. What if say Anti matter debuffs you with 3 debuffs, you sit there with parry and have the debuffs affect everyone else?
Parry is the power people could be IO setting to get rid off imo for a power like confront.
In simple missions it is pretty much about making that save. Rather than have to travel to the offending enemy beating on a mate, you just taunt and the offending enemy is sorted. You can be slowed. You can be a number of things. I personally like fitting the power in and still having a good toon.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Good point about Confront powers, but I still think that there are a lot of powers that are more useful. You still have Invincibility as an /Invuln. Also as a scrapper I find it good enough if I can take the alpha for a team and hold at least some of the enemies on me. It's not my primary job to tank, after all.
Also about Divine Avalanche; it is a power I like to keep in my attack chain because that lets me take on pretty much anything in melee. It also eases up my job in finding the resources to soft cap S/L. The Melee and Lethal flags take care of about every melee attack in the game.
In the end, though, I wouldnt say Confront is a totally useless power choice. In my opinion there just are a lot more useful powers out there that help you fill the scrapper role.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
In writing a guide for other people ones own experiences of what one finds good enough for a team in general may not always be enough. I can think of a very good reason to have both Calling of the Wolf and Parry really but ultimately if that reason arose I could still adopt an alternative measure.
When a team is without a tanker..and why shouldn't it be? Scrappers can be buffed to psuedo or do as ones. Its no different to controllers concentrating on say their buff side when no amount of mag they will do will mitigate enough damage for the team.
If I wrote a guide it won't be "I didn't need it, you won't need it". I'll look to find uses for it. It only cos of the lack of insightful info on calling of the wolf I write. I done the most bleep with it that I liked and ya know how it is, if you like somit then someone else out there is bound to too.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I have to agree about your point about personal experiences possibly being lacking. I used to have CotW, but respecced it out because it being 1) single target and 2) quite useless most of the time. I found for tanking it was usually enough to jump in, let Invincibility and a couple of AoEs do the trick.
Now, I might reconsider taking it if it was an AoE taunt. Single target? Bleh.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
You can taunt control upto 2 AVs at a time, I say upto 2 cos 3 is pushing for disaster and 1 depending on type is sometimes hard enough but not necessarily in terms of survivability, just taunt control.
It is essentially about redirection and displacement, to reduce the amount of damage the team gets. You can be in melee versus an AV in one of the not so best of team make ups. The team takes a hit and another one like it can mean team wipe. So you pull back just like you might if you were the debuff anchor (except to break it you might want to shoot back 80ft+) but you pull back and stay back until the team is recovered, being back and taunt controlling means the rest of the team doesn't have to pull back so this although maybe lowering your dps, its without lowering the DPS of everyone else by them being dead.
I must say though, that if you're keen on one intention its very difficult to fully succeed in another. I have changed ya build and came to a conclusion of keeping Parry and still get CotW its very difficult not to potentially overly weaken ya build from its main intent.
I would of reordered a bit for the slotting of CotW and replaced REl with CotW, then make the res debuff back with a winters 20% in cj. In order to slot CotW adequately I would have gone less +hp but whilst dull pain is up you would be over the cap anyway, less average dam per sec but its hardly noticeable, less res and def in the fire and cold dept but they often come with lethal anyway and if ya avoid lethal ya avoid them. Possibly utilize kick as an attack with a chance for +recharge for perma DP but easily in terms of DPA it won't be as good but perhaps that'll be all really.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I can actually tank an AV easily without taunt and the situations where more than one AV show up at once are very rare. Besides, those situations are usually well-known so if the team leader is bent on undertaking the task they usually prepare for it by taking a proper tank.
I've noticed after playing 2 tanks (lvl 50 and 49 currently) that AV tanking isn't really about spamming taunt, it's overall more effective to keep attacking it. The aggro won't break because you have a taunt aura and each of your attacks bumps up your current aggro value (this is, if I understand correctly how aggro works). A scrapper's taunt modifier is inherently 3, I have a taunt aura and a quite damaging single target attack chain; this lets me keep an AV interested in me until I'm dead or a tanker shows up.
[ QUOTE ]
I would of reordered a bit for the slotting of CotW and replaced REl with CotW, then make the res debuff back with a winters 20% in cj.
[/ QUOTE ]
I actually have a Winter's Gift unique in Super Jump. Just noticed it isn't in the build for some reason. 40% Slow/Recharge Resistance is actually really useful. Particularly the Recharge Resistance. Slow effects usually come in abundance and it's not rare to get hit with one massive slow effect such as Quicksand. Although, the Slow Resistance is enough to keep me from getting Slow capped by one layer of Caltrops.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
When I see caltrops once I tend to see more soon piled in the same spot but mine fly but anyway..
All AVs differ, all team make ups differ, team maps differ. Easily tanking an AV means nothing really. I know this build is high on accuracy so that your attacks are very likely to land and so the damage is going to ordinarily stack with the taunt aura and perhaps you would be very successful in keeping aggro off others but unless they are all ranged and the opposite side, fail at keeping aoes off of them.
I put team output above my own personal output and I don't see the need to find someone who can heal/buff people around me because of my preselected limitations.
I realize that this guide is heavily leant towards ones own DPS than anything else which is fine as it is the main thing that Scrappers can bring and are expected to bring with them. You could solo an AV, but others standing around waiting for their own safety wouldn't do.
But scrappers can do more than that, when dealing with AVs you could be a lone scrapper in a team of blappers PL'd in AE and still no one has to drop dead.
I put Calling of the Wolf as a power which means that used well, slotted right, what's needed in a team versus even the really hard AVs (I mean compare Tyrant to Lord Recluse they differ)but anyway really isn't so set like some 1000 year old law.
You said little or nothing about CotW. I just thought I'd come here and say somethings for it instead. That is all. A guide that's for anyone who wants to be like you is fair enough but I thought this guide was going to be about Katana/Invulns. It would be nice to see it with as much guidance toward any potential rather than ones own is all and with as much info on any power as you could give anyother.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Updated the guide a bit. Mostly just changed some of the wording, but a couple of powers got new ratings, too, and I changed the Mid's code to work with the new forum.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Thanks for the guide, I do not take taunt for a scrapper either, I just typically position myself to prevent the squishes from getting hit. If a high lvl char does attack a teammate, I typically can get there in time, or fire a ranged temp weapon to bring in the aggro. I also find INV does a good job of getting aggro. I would never drop parry for a taunt. I would use parry every single fight, vs once in a blue moon using a taunt. The best way for me to keep them alive is to have a high DPS and to pay attention to where they are in the fight.
Have you used this toon against any av's? Were there any slow spots on leveling up?
I don't have the cash for purple sets any thoughts on a cheaper build?
I would easily drop resist elements for CotW, come to think of it. The slotting in DS build is very good.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Posted two new builds to the guide.
Thanks for the guide, I do not take taunt for a scrapper either, I just typically position myself to prevent the squishes from getting hit. If a high lvl char does attack a teammate, I typically can get there in time, or fire a ranged temp weapon to bring in the aggro. I also find INV does a good job of getting aggro. I would never drop parry for a taunt. I would use parry every single fight, vs once in a blue moon using a taunt. The best way for me to keep them alive is to have a high DPS and to pay attention to where they are in the fight.
Have you used this toon against any av's? Were there any slow spots on leveling up? I don't have the cash for purple sets any thoughts on a cheaper build? |
It's hard to say anything about the slow spots on leveling up because the game is very different from what it was in I3-I5 when I was leveling up. Besides, I made some huge mistakes with my build at first: I didn't pick fitness until mid 20s or low 30s. I didn't pick Divine Avalanche because it did low damage. I only respecced into Unyielding in the mid 30s. In hindsight, all terrible mistakes and it would've been a much more enjoyable experience up to 50 had I known about them making life so much easier.
Nowadays, though? I'd say any level ranges that have you fighting elemental or psychic based enemies might be painful or slow because Kat/Inv is excellent against smash/lethal enemies with or without IOs, but less so against elementals without IOs. That isn't to say that with smart inspiration (purples of any size) you couldn't easily deal with them. With IOs it feels like a totally other character.
I guess I should work out a cheap version of the build. I'll post one soon!
I would easily drop resist elements for CotW, come to think of it. |
The slotting in DS build is very good. |
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Love this guide. Are you going to work out one for i19? And now that we can go with PPPs would this change your build at all?
I'll most likely edit it for I19. As for PPPs, I could only think of getting Soul Mastery for Shadow Meld or maybe even Leviathan for Hibernate, but for most purposes I still think Body Mastery is the best pick.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
If you can't afford the purple IOs what would you slot in the second build?
Probably a combination of Eradication/Scirocco, Eradication/Cleaving Blow or Obliteration (possibly a common EndRedux instead of Damage proc if going for Obliteration) in Dragonfly. In Gambler's Cut either Kinetic Combat with an Acc/Dam HO and Achilles proc or 5 pieces of Crushing Impact (all but Dam/Rech) and Achilles.
I'll be updating the guide for I19 and also provide a less expensive build next week latest because that's when my holidays start.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Katana and Invulnerability – The Swift Steel
I wrote a guide for this powerset combination about two years ago and after that a lot has happened so I felt like I should update my guide to the present. In particular, the changes that have affected the combination the most are shortened animation times in Katana attacks, new IO sets, buffs to Invulnerability passives and changes to defense set bonuses.
The old guide focused mostly on getting as much Psionic Resistance and Defense as possible while maintaining high amounts of Recharge, Regeneration and Accuracy from set bonuses. Due to the changes in set bonuses, it is very easy to accumulate high amounts of Ranged and AoE Defense instead of Psionic Defense, thus skipping separate Psionic defenses altogether.
The old guide is still a useful source of information for anyone who plays a character with Invulnerability and seeks to build them to be able to chew through enemies who use Psionic Damage. While the new build I made is capable of this, the old one is much stronger at it. Especially Invulnerability Tankers who naturally get higher Defense/Resistance numbers might want to look at the older guide to add Psionic protection to their build. The old guide can be found here.
The guide will be separated in 4 parts, which makes it one chapter shorter than the old guide.
1. Introduction to sets
2. Introduction to individual powers
3. Suggestions about Power Pools and Ancillary Power
4. The build and general IO goals
1. Introduction to sets
Katana: The faster and lighter of the two single blades available to scrappers. While Katana and Broad Sword share basically identical powers there are differences between them. One: Katana attacks use less Endurance and they Recharge faster. Two: Katana attacks deal less Damage per hit, but is able to achieve a higher overall DPS.
All Katana attacks except for Divine Avalanche pack a Defense DeBuff. This makes slotting procs easy and practical. It also helps in the lower levels when you can’t afford to slot many accuracies in powers and when you don’t have set bonuses to help you out.
Invulnerability: The king of the hill when it comes to taking Smashing and Lethal damage. While Invulnerability has had its fair share of ups and downs it is now a good set, easily about the same on average as other scrapper secondaries.
Invulnerability is a set which relies on layered protection. Defense, Resistance and a +maxHP power which can also be used as a self heal. Invulnerability can achieve very high Smash and Lethal Resistance and around 25% Resistance to all of the Exotic Damage types except Psionics. It is also capable of achieving fairly high numbers of Defense. All of this put together makes it a sturdy, multitrick pony.
2. Introduction to individual powers
This section is pretty much borrowed straight out of my older guide. This doesn’t mean it isn’t worth a reread, even if you read my previous guide. Some things have changed since then, especially parts concerning Invuln.
In this part I will only give you advice on how to slot the powers with SOs or Generic IOs. There are so many sets or partial set combinations you could use that I have no chance of listing them all.
Katana
Sting of the Wasp
Type: Click
Availability: Level 1
Effect: Melee, moderate damage (lethal), DeBuff Def (-7,5%)
Recharge and Endurance cost: 5 seconds, 6.03 Endurance
Description: Your basic bread and butter attack. I prefer this to Gambler's Cut in the mid levels, but at lower levels I'd pick GC to fill your attack chain.
My slotting: 3x DMG, 1x ACC, 1x RECHG, 1x END
Rating: ***
Gambler's Cut
Type: Click
Availability: Level 1
Effect: Melee, minor damage (lethal), DeBuff Def (-7.5%)
Recharge and Endurance cost: 3 seconds, 4.37 Endurance
Description: This power is better than it may seem on the first glance. While it does fewer damage than Sting of the Wasp, it recharges faster, and it has quite a nice DPA.
It's good for low level attack chain filling, but it is worth noting that this attack has surprisingly high EPS. Sting of the Wasp might be preferable in the mid levels, but GC pulls
past once you have high amounts of recharge needed for the top attack chains.
My slotting: 3x DMG, 1x ACC
Rating: ** OR *****
Flashing Steel
Type: Click
Availability: Level 2
Effect: Melee cone, moderate damage (lethal), DeBuff Def (-7.5%)
Recharge and Endurance cost: 6 seconds, 6.03 Endurance
Description: This power is great. Just great. It's the other one of your two real multitarget
attacks. Increases your DPS and DPE quite a lot when there are multiple opponents near you.
Not too shabby against single foes either.
My slotting: 3x DMG, 1x ACC, 1x RECHG, 1x END
Rating: ****
Build Up
Type: Click
Availability: Level 6
Effect: +20% ToHit, +100% DMG for 10 seconds.
Recharge and Endurance cost: 90 seconds, 5.2 Endurance.
Description: This is a power everyone should get. While not necessary for PvE, it's always
useful and sometimes even needed (against MoGed / eluded PPs, for instance). +100% damage
for 10 seconds is always nice.
My slotting: 3x RECHG (for PvP you should add ToHit as well)
Rating: ****
Divine Avalanche
Type: Click
Availability: Level 8
Recharge and Endurance cost: 3 seconds, 4.37 Endurance
Effect: Melee, minor damage (lethal), Defense Buff (self, melee and lethal, 15%)
Description: Now, with Invulnerability as your secondary you don’t only get high resistance
to lethal damage but high Defense too! And being a scrapper, the melee def part of this power
is going to help you. A lot. Get it as soon as it's available and love it.
My slotting: 3x DEF, 2x ACC, 1x RECHG
Rating: *****
Calling the Wolf
Type: Click
Availability: Level 12
Effect: Ranged, taunt
Recharge and Endurance cost: 3 seconds, 0 Endurance
Description: Standard taunt, even if you are going to tank it isn’t that needed. You
are going to get invincibility anyway. Don’t get it, unless it's for concept reasons.
My slotting: 1x RANGE (for pulls)
Rating: *
The Lotus Drops
Type: Click
When can you get it: Level 18
Effect: PBAoE, moderate damage (lethal), DeBuff Def (-7.5%)
Recharge and Endurance cost: 14 seconds, 13 Endurance
Description: While the Endurance and recharge may seem high, this power is excellent.
It hits everyone in melee range around you. Your best AoE, get it, slot it, love it.
My slotting: 3x DMG, 1x ACC, 1x END, 1x RECHG
Rating: ****
Soaring Dragon
Type: Click
Availability: Level 26
Effect: Melee, high damage (lethal), KnockUp, Debuff Def (-7.5%)
Recharge and Endurance cost: 9 seconds, 9.36 Endurance
Description: This attack deals good damage, offers soft control and is a very important part
of your attack chain. Be sure not to miss it.
My slotting: 3x DMG, 1x ACC, 1x END, 1x RECHG
Rating: *****
Golden Dragonfly
Type: Click
Availability: Level 32
Effect: Melee cone (very narrow), extreme damage (lethal), KnockBack (the KB Mag is so low that it's actually KnockDown),
debuff Def (-7.5%)
Recharge and Endurance cost: 12 seconds, 11.9 endurance
Description: Woot! Your most powerful attack and it has a soft control component! It can also
hit multiple targets! Nothing bad about this power except that it isn’t up every other second :P
Get it, slot it, love it.
My slotting: 3x DMG, 1x ACC, 1x END, 1x RECHG
Rating: *****
Invulnerability
Resist Physical Damage
Type: Auto
Availability: Level 1
Effect: 7.5% Resistance (Smashing, Lethal), 25% Resistance (DeBuff Def)
Recharge and endurance cost: None
Description: You have to get this power. Not much to comment here. Not worth putting extra
slots in it, unless you're planning for set bonuses. You can chuck a resistance SO or a couple of unique IOs in it. This power isn't all that bad, though.
I'd give it 2 stars just for the DefDebuff Resistance, and another 2 stars because it adds Resistance against the most common type of damage in the game.
My slotting: 1x RESIST
Rating: ****
Temporary Invulnerability
Type: Toggle
Availability: Level 2
Effect: 22.5% Resistance (Smashing, Lethal)
Recharge and Endurance cost: 2 seconds, 0.26 Endurance/second
Description: This is a fantastic power, offers great resistance to smashing and lethal
damage when 3slotted with 3x resistance. Get it. It's a must.
My slotting: 3x RESIST, 1-2 END
Rating: ****
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein