Perma Eclipse and Capped Ranged Defence


EU_Damz

 

Posted

I was reading the US forums and came across someone talking about his perma-eclipse build that also had capped ranged defenses and thought it might be worth taking a look at, but the post he was linking to doesn't exist anymore.

I am wondering if anyone has such a build so I can see what sacrifices are being made for all that defense since I am really good at finding recharge, but not so good at building for defence.


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Posted

102 views and no replied lol.

Anyway I made a quick build and capped the ranged defense fairly easily (15% from just 5 slots with the BoTZ set is a good start) but had to sacrifice too much to get there I think.

The ranged defense would be nice, but once you have perma-eclpse I think it is more advisable to make sure your powers are slotted as well as possible rather than 70% of what they could be in exchange for that defence.

Now if it was possible to cap every positional ...


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Posted

Im not sure about the capped ranged def but surely as a warshade you'ld be going melee for the first half of the fight anyway?

Like you said, with a perma eclipse you wont need any other form of damage mitigation in the majority of situations. A warshades best move is that they can tp into a mob > eclipse > double mire > nuke > next mob quite easily.

Since its your first warshade just remember that its a late bloomer, but boy once it blooms it becomes a killing machine with full health/end after every fight


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Posted

[ QUOTE ]
A warshades best move is that they can tp into a mob > eclipse > double mire > nuke > next mob quite easily.


[/ QUOTE ]

I agree that this is probably one of the best tactics to use on a Warshade. However, the maximum recharge possible on the nuke (Quasar) is 72 seconds.


 

Posted

This wasn't a noobs question by the way just something I was curious about because I currently have the whole perma-eclipse thing and when i heard someone getting capped DEF on top of that I wondered how much of a sacrifice it had to be.

And actually I don't agree on the double mire thing (Especially dwarf mire now only lasts 10s), I find the 4-5 seconds it takes to double mire and get back to nova can be used to cause about 600 damage to every mob in the spawn (3 AoE's from Nova) and that to be better than the +dam you get from the mires, because most of that bonus will be wasted from moving between mobs (If there was no moving needed then I can see it being better though as you get the full 30s bonus, but only getting part of that time won't let you make up the lost damage - imho). I will only do the mire combo when I need eclipse, so once every 90s. I guess on lower recharge builds it still works out best, but once the AoE's are chain castable you are just better off blasting.

However I spend most of my time in dwarf form now with mire down to 5 seconds and almost perma 200ish% dam bonus


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Posted

That's good to hear that you're doing well.

Seeing as you're in Dwarf form mostly, what percentages are you aiming for on your positional defences?


 

Posted

I am not really going to bother getting any to be honest, I am one of those people that needs things capped or perma to even be worth bothering with. The only way I could cap the DEF was to really hurt the percentages on the attack powers, and I don't think its worth it so have stopped looking


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
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Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"