First Domi
A few quick comments afer taking a quick look, there are a few things I think you may need to rethink here.
Durations for holds etc are a bit shorter with dominators than controllers, so you would want to 3-slot hold into a single target hold power. AoE hold would be fine with 2 hold, but then also 2 acc and 2 rech.
You seem to have a bit too many endurance reduction and not so much accuracy. Not enough accuracy is going to be painful. ST hold would be ok with 1 acc, many other you may consider 2 acc.
I would not bother with much of the toggle powers that consume endurance before you get stamina.
You would likely want to consider taking Hasten.
Depending on playstyle Medicine pool might be considered (heal yourself and ally). My personal favourite for travel power with dominator is Super Jump, which pool has some useful powers also.
There used to be some pretty good guides giving some general principles plus some specific comments about specific powersets. Not sure if they are still around, but can be worth looking for.
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You seem to have a bit too many endurance reduction and not so much accuracy.
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I'd second this.
With consume you will be able to recover endurance anyway.
My MA IDs:
Fiend Space: 211464
Ok so after playing a controller and loving it i decided to roll a dominator.
I wanted to go for fire as i haven't yet done a fire toon.
so here is my first build let me know what you think.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Powder Burn: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ring of Fire -- Immob-I(A), Immob-I(3), EndRdx-I(11)
Level 1: Flares -- Acc-I(A)
Level 2: Char -- Hold-I(A), Hold-I(3), EndRdx-I(11), EndRdx-I(17), RechRdx-I(37)
Level 4: Incinerate -- Dmg-I(A), Dmg-I(5), EndRdx-I(5), EndRdx-I(15), RechRdx-I(37)
Level 6: Fire Cages -- Immob-I(A), Immob-I(7), EndRdx-I(7), EndRdx-I(15), Dmg-I(39)
Level 8: Hot Feet -- Slow-I(A), Slow-I(9), EndRdx-I(9), EndRdx-I(17)
Level 10: Air Superiority -- Acc-I(A)
Level 12: Fire Blast -- Dmg-I(A), Dmg-I(13), Acc-I(13), RechRdx-I(42), EndRdx-I(43), EndRdx-I(46)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Flashfire -- EndRdx-I(A), EndRdx-I(23), RechRdx-I(23), Dsrnt-I(36)
Level 24: Cinders -- Hold-I(A), Hold-I(25), RechRdx-I(25), RechRdx-I(34), EndRdx-I(45)
Level 26: Bonfire -- RechRdx-I(A), EndRdx-I(27), KBDist-I(27), KBDist-I(34)
Level 28: Combustion -- Dmg-I(A), Dmg-I(29), EndRdx-I(29), EndRdx-I(34), Acc-I(43)
Level 30: Consume -- EndMod-I(A), EndMod-I(31), EndRdx-I(31), RechRdx-I(31)
Level 32: Fire Imps -- Dmg-I(A), Dmg-I(33), Acc-I(33), Acc-I(33), RechRdx-I(36), EndRdx-I(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Blaze -- Dmg-I(A), Dmg-I(39), Acc-I(39), Acc-I(40), RechRdx-I(40), EndRdx-I(40)
Level 41: Fire Breath -- Dmg-I(A), Dmg-I(42), Range-I(42), EndRdx-I(43), RechRdx-I(46), Acc-I(46)
Level 44: Poisonous Ray -- DefDeb-I(A), RechRdx-I(45), Acc-I(45)
Level 47: Scorpion Shield -- DefBuff-I(A), DefBuff-I(48), EndRdx-I(48), EndRdx-I(48)
Level 49: Summon Tarantula -- RechRdx-I(A), DefDeb-I(50), Slow-I(50), Dmg-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination