Possible To Get More Resolution Choices?
Quite agree there, i've been playing for a while now with two rather large Vertical "letter box" bars either side of the screen... Reducing my lovely wide screen to a tiny box (and then cutting an inch of either side :smrk
I suspect these resolution limitations are being caused because CoH isn't really running natively on your Mac's, it's wrapped up inside an emulator that's akin to WINE on Linux.
Having lots of experience with various types of emulation over the years, I can tell you that it will NEVER run as well as running it natively, not matter how good the emulator is.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Well, figured it out by myself: my Mac doesn't support resolutions between 1344x840 and 1920x1200, so naturally any other resolutions won't show up in the ingame options either. Bit sad, but what can you do...
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it's wrapped up inside an emulator that's akin to WINE on Linux.
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WINE Is Not an Emulator. >.>
Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."
Stuff
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it's wrapped up inside an emulator that's akin to WINE on Linux.
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WINE Is Not an Emulator. >.>
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Technically, it IS an emulator, actually. However it goes about doing what it does, it enables software written for one operating system to run on another.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
No. It isn't. Technically or otherwise. It's a compatibility layer, providing DLLs in the place of the Windows ones Linux doesn't have. Nothing is being emulated at all.
Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."
Stuff
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No. It isn't. Technically or otherwise. It's a compatibility layer, providing DLLs in the place of the Windows ones Linux doesn't have. Nothing is being emulated at all.
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DLL's which translate calls to Windows drivers into ones which the Mac can understand. Whilst it may appear to be a compatibility layer, if it's translating one thing into another, which it IS doing, then it's implementing a form of emulation.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
If that were true then Windows is emulating itself, then. o_O
Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."
Stuff
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No. It isn't. Technically or otherwise. It's a compatibility layer, providing DLLs in the place of the Windows ones Linux doesn't have. Nothing is being emulated at all.
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DLL's which translate calls to Windows drivers into ones which the Mac can understand. Whilst it may appear to be a compatibility layer, if it's translating one thing into another, which it IS doing, then it's implementing a form of emulation.
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No. An emulator would copy the internal implementaton of Windows. Which would be illegal (except in borderline cases like VMWare, which require the user to own a legitimate copy of Windows they can use). Wine is an implementation of the Windows API, which is an entirely different kettle of fish. Microsoft provides the interface, but not the implementation. It's quite common in computing science to have several implementations for a single interface, and implementing the same interface does not in any way imply any element of emulation.
Oh, and...
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Having lots of experience with various types of emulation over the years, I can tell you that it will NEVER run as well as running it natively, not matter how good the emulator is.
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If Wine, Cedega and Cider were emulators, this might be true. But they're not, which is why it isn't. Microsoft's DirectX implementation is badly bloated and performs poorly, so a reimplementation of the same interface actually has a lot of scope to perform better. Which is why I get a better framerate in a lot of games (including CoX) on my dual-boot system when I boot into Linux than when I boot into WinXP (though admittedly the other half of games are unstable or don't work at all - which is another thing that wouldn't be the case with an emulator).
I decided to test CoX a few weeks ago, since I was looking for an MMO I could play without having to Boot Camp all the time and which isn't WoW. I have admittedly been giving up on the Mac client after numerous crashes and decided to continue playing via Boot Camp. But then I read about the /reloadgfx and /unloagfx commands, and since macroing them to my hotbars, the game works OKish enough to not reboot every time just to play.
However, one think sort of irks me. Resolution choices...! I'm running CoH on a 2008 3.06GHz iMac and I feel that I should get more options than what is offered now. I get the choice of either running full screen at native (1920x1200) or windowed with 1344x840. That's a huge gap in between resolutions. When playing via Boot Camp (Win 7 RC1), I get 1600x1000 or 1600x1200 as well. Not so on Mac OS X.
Is there any possibility (most likely a change in some config or .reg file I guess?) to get more resolution choices? 1344x840 is really smallish, I'd love to have around 1600x100.
Thanks in advance!