Time Tampering
sounds good
Union level 50's:
Chibstarr = Dark/Dark Defender
Chibii-Chan = Stone/Energy Tanker
Someone been playing Braid?
Quite cool, though, some timeslip powers to match up with Ouroboros.
Create Paradox perhaps need a bit of work - it's novel, defeinitely - as to me it's a little... odd. Star Trek, however, has taught me that paradoxes are nothing if not odd. Altered Destiny, too, is rather random, in that an attempt to res friends may not work and end up ressing enemies instead, much to the chagrin of all players concerned.
Blueside Union: Starblayde (Blaster), Pax Imperia (Tanker), Pax Britannia (Defender)
Redside Union: Natasha Redshade (Stalker)
Thanks guys =D
I do like this powerset ^^
Also, Pax, I have a large collection of time manipulating games and films. Not seen Braid, though... Looks cool.
Paradox - idunno, I thought it seemed fair. The Pet has the potential to be over-powered, but given the same restrictions as MA it can't go too wrong.
As for being confusing, it might be, but it's based off a pretty old time travel concept -
Basically, this is what is implied;
You (time traveler) go a short distance into the future, save a teammate from dying (the target teammate or your future self) and bring them back to your timeline. They continue to help you. Eventually you come to the point in time where the target was about to die, and you witness your past self coming and saving the target before dissapearing back into the past, thus completing the loop.
This is what you see;
Your toon puts the target (if applicable) into a hold of some sort then teleports away. A few seconds pass. The target (if applicable) teleports back to his original location, whilst the player and the future version of the target reappear next to each other.
What acctually happens;
When the player comes back, the player target is teleported to the user's side and damaged, to simulate coming back from the future. In his original place, an NPC is spawned with full stats.
The NPC continues to stand for the 'current' timeline of the target, whilst the player target is the 'future' version. When the 'current' one (pet) is about to die, he is 'saved' by a remake of the user, thus becoming the 'future' version that was rescued.
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So basically - you gain a teammate from the future, who just happens to be someone allready on your team (unless you don't/can't target someone, in which case you bring yourself back).
It's slightly complicated, I aggree, but it does work, and the in-game illusion should be fine.
Plus it's just awesome. I'd seriously play the game just to get to that power, so that in later levels I can fight alongside myself for solo mishes and utterly freak out when it gets to the cinimatic of me watching myself come from the past in order to save my other self from death and take me back to the past so I can help me get to the point where I currently am.
Oh how I love paradoxes.
Anyways; as for altered destiny, it may be a bit hard to decifer, but;
<ul type="square"> [*]The target ally is [u]allways ressurected[u], so long as they accept, just like any other rez power.[*]There is a chance that any dead teammates, within a large AoE radius of the target, can also be ressurected. This should probably be something relatively high like 45% - possibly increasable with Yellow Insps.[*]There is a slightly smaller chance (say, 15% for every individual rezzed) that an enemy within the AoE is also ressurected / respawned with low health.[/list]
The point of it from an imagery stance is to show the 'butterfly effect' - I.e. changing one thing in the past (saving a teammate) can effect other things (they might have helped another teammate, or your interferance may have prevented an enemy's death somehow) - because it all happened in the past, and the game is stuck in a single timeline, you can't tell for sure what happened or why; you just get the results.
The point of it from a gameplay stance is to add some more random chance to the set (which you'll probably see, it's heavily based on) and to balance it a bit (Being able to rez more than one person at a time is pretty powerful - Dark Miasma gets around it by having to have an enemy near-by. This one gets around it by not nessercarily getting everyone, and possibly spawning a small ambush)
((edited to make it easier to read))
Sounds pretty awesome
/signed
Basic idea for a power set for defenders, corruptors and controllers - Time Tampering
Probably needs a bit of tweaking, but the idea is there.
(Bold = power name, Italics = description, Plain = stats/effects, Parenthisis = aditional info/effects)
Please note that the set does NOT change the speed of the game to show the effects, it only uses Buffs and Debuffs.
"By manipulating localised pockets of time you can effect the course of a battle. Time is a flexable medium, and some powers may have different effects between uses"
1) Restore
With enough focus, you can take an ally's body back to a point in time before they were damaged, effectivly healing them, even extending their life
Ally Heal, chance for +regeneration, chance for +max health
2) Pause
You can pause an enemy in time and space. Any damage they receive whilst paused is only dealt to them when they return to the normal timeline. The experiance can seriously unnerve some enemies
Enemy Hold, +Special, chance for disorient
(enemy's animation pauses and enemy does not fall to ground)
3) Fast Forward
Allows an ally to live at high-speed for a short time
Ally Heavy +Endurance +Recharge +Regeneration +Dmg +Acc +Speed for 3 seconds
4) Future Sight
Giving your allies a glimpse into the future allows them to plan ahead, making them more effective in combat
Ally +Acc, +Def(all), Chance for +Res(all), Chance for +dmg
5) Altered destiny
By going back in time you can change history, potentially preventing your allies from dieing. Whilst you may only aim to save one teammate, it's possible that their actions save others, or that your actions prevent the death of an enemy
Self damage. Targeted AoE, Target Ally Ressurect, chance for AoE team heal, chance for AoE team ressurect, chance for enemy ressurect (uses map's enemy group if none are around).
((Effects; the player vanishes and returns as if teleporting before and after casting, with damage sustained on return. Ressurected allies have roughly 50% health, resurrected enemies have 10%))
6) Instant Responce
Being in control of time, you can see a threat coming and deal with it instantly - even pausing time to go up and deal damage personally
Self +def
Toggle: AoE Knockback, Minor damage (smash), Chance for stun
(effects: when the attack hits, the player's model flickers, appears next to the enemy as if punching them then returns to original position)
7) Mists of time
By blurring the flow of time around you, the echos of beings past and future can help you distract and confuse your enemies. The more echos around you, the less likely you are to be attacked
Self minor stealth, PBAoE team minor stealth, +def(all), Summon echos
Echo powers; Taunt, Touch of fear, PBAoE Team Stealth (dosn't affect self)
(effects: Smoke eminates from the player, Echo decoys made of the smoke randomly spawn in the area and dissapear after several seconds / if outside of AoE)
8) Relativity
By playing with time time infront of you, you can speed up allies and slow down enemies
Ranged cone, Ally +speed, +recharge, +recovery, Enemy -speed, -recharge, -recovery
9) Create Paradox
Through mastery of time, you can allow a paradox to occour - bringing a dieing teammate from the future to help you out. You can even bring yourself back, but only one of you will be able to manipulate time.
As this is a rescue mission and the ally will return heavily damaged, it should not be attempted during combat.
If used on an ally target and request accepted -
Summon Copy of Ally, Temporary ally intangability, hold, damage, +recovery
Else
Summon Copy of Self (no access to time control set), self intangible, hold, damage, +recovery
Summoned pet is based off the MA carachter creation, and it's level depends on the difficulty of the map and team size
(effects; Target[or self] teleports away [held and intangeble for 3 seconds] and both player and Pet 'teleport' back into original location. Target has 5% health, but can be healed.
On Pet 5% health, a copy of the player appears next to pet, they talk quickly, then both teleport out of existance. Both pets are invincible for this scene)