I got a bit bored and largely inspired lately while chatting with mates and thinking about my new MA arcs to come. But, I have had some ideas to fill in the thematic gaps, plus a long requested one I gave a lot of thought to (so sorry for covering old ground a shade). That said I had a look at the sets existing and have come up with the following: Dark Control (Dominator and Controller primary), Dark Assault (Dominator and possibly Blaster Secondary with a few minor tweaks to ranged attacks), Stone Assault (Dominator Secondary, likely Blaster Secondary) and Lightning Control (Dominator and Controller Primary). Each are highly based on the existing sets in place in the game as well as taking many powers from other sets and recobbling. Naturally being these are being moved to a different AT, in this case I will use them in the case of the Dominator in which they were initially planned. So given the retooling augment the powers recharges, damage scale and debuff minutely reduced in the case of dark in order to make the dom not too survivable. Where I felt it neccessary I've spelt out certain retools and created abilities (nearly all using existing animations) to show that the sets generally are balanced and would add unique elements of play.
DARK CONTROL
You can tap into the powers of the netherworld to grip you foes in dark grasps and make them tremble in fear. Your attacks do negative damage and have a small debuff to foe accuracy. While a strong set the Dark Servant is not a permanent pet and must be resummoned.
Horrify - Single Target short range fear, -2.0% tohit
Petrifying Gaze - Single Target long range hold, mod neg dmg, -1.5% tohit
Tenebrous Tentacles - Cone ranged immobilise, mod neg DoT, -2.5% tohit
Torrent - Cone ranged knockback, minor neg dmg
Fearsome Stare - Cone ranged fear, -6.0% tohit
Dark Pit - Targeted aoe stun, minor neg dmg, -8.0% tohit (real long rech)
Cloak of Night - Toggle pbaoe fear, 0.48/s end cost, radius 8, minor fear, -3.5% tohit (only 50% acc too to inhibit being grossly OP even with IO megabuilds same animation as Cloak of Darkness)
Blackhole - Targeted aoe phase
Dark Servant - Summon Dark Servant
DARK ASSAULT
You channel the dark powers of the netherworld to assault your foes with nightmarish attacks. Dark assault is mix of strong range and melee but lacks any form of self empowerment like other sets, but it has the only attack-based heal of any dominator.
(NOTE: Removed any form of +acc or +dmg due to the -tohit and the heal ability as to not make it overperform. Even with soul drain from GW it will not be too overkill.)
Dark Blast - Single Target ranged, minor neg dmg, -3% tohit
Smite - Melee, mod neg dmg, -4% tohit
Nightfall - Cone ranged, mod neg dmg, -3% tohit
Shadow Maul - Melee, high DoT, -4% tohit
Moonbeam - Sniper, superior neg dmg, -6% tohit
Gloom - Single target ranged, mod neg DoT, -6% tohit
Death Shroud - Toggle pbaoe minor neg dmg, -1% tohit, 0.3/s end cost
Soul Regeneration - Pbaoe mod dmg neg & minor dmg smash, radius 10, 13% heal per target, 45 sec rech, 19ish end cost (same animation as dark regeneration)
Midnight Grasp Melee, superior neg DoT, immobilise mag 2, -7% tohit
STONE ASSAULT
Your mastery of the very earth itself allows you to craft it and strike your enemies down. You have a strong mix of powers to knock your foes down along with consistent damage, however your strongest powers are slightly slower than other sets.
Stone Fist - Melee, minor smash dmg, minor stun
Boulder Smash - Single target ranged, mod smash dmg, -fly (same animation as propel but a lot faster playing with a boulder like legacy chain)
Lavapit - Toggle pbaoe minor fire DoT, -spd, -jump (animation as mudpots but more lava - think the igneous - colouring)
Stone Thrust - Melee, minor smash dmg, very high knockback (same animation as power thrust but with a stoned fist)
Aim - same as all others
Hurl Boulder - Single target ranged, high smash dmg, -fly
Volcanic Breath - Short targeted aoe, 35% arc, minor fire DoT, -10% def (highish end cost and recharge with animation like bile spray but with the igneous lava look over the bile instead)
Heavy Mallet - Melee, superior smash dmg, high knockup
Stone Fissure - Close targeted aoe, mod smash dmg, knockup, 25% chance for mag 2 stun
LIGHTNING CONTROL
Control of the very forces of lightning allow you to shock and stun you foes while slowly sapping them of their strength. Some of this drained endurance may be returned to you. You can also summon a being of pure electricity to attack your foes.
Electric Fence - Single target ranged, minor DoT energy, -end
Tesla Cage - Single target ranged, minor energy dmg, hold, -end
Electrifying Fences - Targeted aoe immobilise, minor energy DoT, -end
Shocker Bolts - Cone aoe sleep, -end (can be same animation as static discharge)
Electrofield - Toggle pbaoe minor stun, -end, -recovery (animation similar to static shield for not too over effect), 0.31 end/sec cost
EM Pulse - Pbaoe high stun, very minor dmg energy, special dmg vs robots, 95 sec rech)
Tesla Field - Cone ranged hold, -end (240sec rech) (like tesla cage animation but instead of bolts have a large electric flash then all the foes in cages)
Kinetic Shackle - Ranged single target phase (more excessive animation of electric shackles, recharge on this would be immense to inhibit OP in pvp or pve)
Electro Entity - Summon Electro Entity (graphically think a slighlty larger and more red cap au diable electric demon), powers approximately Charged Bolts; Lightning Bolt; Shocking Grasp; Short Circuit; Electric Fence; Resistant to energy, smash, lethal, neg, confuse, fear
And that's all from the dominator fanatic that is The Starscreamer. Naturally I'm sure there will be some who like and dislike these suggestions but thanks for having a read and feel free to support this and throw in your ideas. Naturally each set has a little quirk lacking traditionally in dom sets, whilst keeping their core elements to the same. Stone assault here has some solid aoes but has a slighlty worse recharge than other dom sets overall to offset its high offense. Dark control/assault has had its debuff reduced in order to prevent the dom being too survivable, the heal is also there solely as its only aoe and to make up for the total absence of any form of +dmg/+tohit.
Thanks again for having a nose at my ideas for new unique dom sets and of course 2 new controller primaries (as both dark and lightning can be used), and possibly with a little retool a couple of new blaster secondaries! All that the assault sets need are the ranged powers from Dark Blast removed and replaced possibly with more from dark melee and dark armour and hey presto full on blaster secondary for dark/dark blasters.
NEW DOMINATOR/CONTROLLER/BLASTER SETS
I got a bit bored and largely inspired lately while chatting with mates and thinking about my new MA arcs to come. But, I have had some ideas to fill in the thematic gaps, plus a long requested one I gave a lot of thought to (so sorry for covering old ground a shade). That said I had a look at the sets existing and have come up with the following: Dark Control (Dominator and Controller primary), Dark Assault (Dominator and possibly Blaster Secondary with a few minor tweaks to ranged attacks), Stone Assault (Dominator Secondary, likely Blaster Secondary) and Lightning Control (Dominator and Controller Primary). Each are highly based on the existing sets in place in the game as well as taking many powers from other sets and recobbling. Naturally being these are being moved to a different AT, in this case I will use them in the case of the Dominator in which they were initially planned. So given the retooling augment the powers recharges, damage scale and debuff minutely reduced in the case of dark in order to make the dom not too survivable. Where I felt it neccessary I've spelt out certain retools and created abilities (nearly all using existing animations) to show that the sets generally are balanced and would add unique elements of play.
DARK CONTROL
You can tap into the powers of the netherworld to grip you foes in dark grasps and make them tremble in fear. Your attacks do negative damage and have a small debuff to foe accuracy. While a strong set the Dark Servant is not a permanent pet and must be resummoned.
Horrify - Single Target short range fear, -2.0% tohit
Petrifying Gaze - Single Target long range hold, mod neg dmg, -1.5% tohit
Tenebrous Tentacles - Cone ranged immobilise, mod neg DoT, -2.5% tohit
Torrent - Cone ranged knockback, minor neg dmg
Fearsome Stare - Cone ranged fear, -6.0% tohit
Dark Pit - Targeted aoe stun, minor neg dmg, -8.0% tohit (real long rech)
Cloak of Night - Toggle pbaoe fear, 0.48/s end cost, radius 8, minor fear, -3.5% tohit (only 50% acc too to inhibit being grossly OP even with IO megabuilds same animation as Cloak of Darkness)
Blackhole - Targeted aoe phase
Dark Servant - Summon Dark Servant
DARK ASSAULT
You channel the dark powers of the netherworld to assault your foes with nightmarish attacks. Dark assault is mix of strong range and melee but lacks any form of self empowerment like other sets, but it has the only attack-based heal of any dominator.
(NOTE: Removed any form of +acc or +dmg due to the -tohit and the heal ability as to not make it overperform. Even with soul drain from GW it will not be too overkill.)
Dark Blast - Single Target ranged, minor neg dmg, -3% tohit
Smite - Melee, mod neg dmg, -4% tohit
Nightfall - Cone ranged, mod neg dmg, -3% tohit
Shadow Maul - Melee, high DoT, -4% tohit
Moonbeam - Sniper, superior neg dmg, -6% tohit
Gloom - Single target ranged, mod neg DoT, -6% tohit
Death Shroud - Toggle pbaoe minor neg dmg, -1% tohit, 0.3/s end cost
Soul Regeneration - Pbaoe mod dmg neg & minor dmg smash, radius 10, 13% heal per target, 45 sec rech, 19ish end cost (same animation as dark regeneration)
Midnight Grasp Melee, superior neg DoT, immobilise mag 2, -7% tohit
STONE ASSAULT
Your mastery of the very earth itself allows you to craft it and strike your enemies down. You have a strong mix of powers to knock your foes down along with consistent damage, however your strongest powers are slightly slower than other sets.
Stone Fist - Melee, minor smash dmg, minor stun
Boulder Smash - Single target ranged, mod smash dmg, -fly (same animation as propel but a lot faster playing with a boulder like legacy chain)
Lavapit - Toggle pbaoe minor fire DoT, -spd, -jump (animation as mudpots but more lava - think the igneous - colouring)
Stone Thrust - Melee, minor smash dmg, very high knockback (same animation as power thrust but with a stoned fist)
Aim - same as all others
Hurl Boulder - Single target ranged, high smash dmg, -fly
Volcanic Breath - Short targeted aoe, 35% arc, minor fire DoT, -10% def (highish end cost and recharge with animation like bile spray but with the igneous lava look over the bile instead)
Heavy Mallet - Melee, superior smash dmg, high knockup
Stone Fissure - Close targeted aoe, mod smash dmg, knockup, 25% chance for mag 2 stun
LIGHTNING CONTROL
Control of the very forces of lightning allow you to shock and stun you foes while slowly sapping them of their strength. Some of this drained endurance may be returned to you. You can also summon a being of pure electricity to attack your foes.
Electric Fence - Single target ranged, minor DoT energy, -end
Tesla Cage - Single target ranged, minor energy dmg, hold, -end
Electrifying Fences - Targeted aoe immobilise, minor energy DoT, -end
Shocker Bolts - Cone aoe sleep, -end (can be same animation as static discharge)
Electrofield - Toggle pbaoe minor stun, -end, -recovery (animation similar to static shield for not too over effect), 0.31 end/sec cost
EM Pulse - Pbaoe high stun, very minor dmg energy, special dmg vs robots, 95 sec rech)
Tesla Field - Cone ranged hold, -end (240sec rech) (like tesla cage animation but instead of bolts have a large electric flash then all the foes in cages)
Kinetic Shackle - Ranged single target phase (more excessive animation of electric shackles, recharge on this would be immense to inhibit OP in pvp or pve)
Electro Entity - Summon Electro Entity (graphically think a slighlty larger and more red cap au diable electric demon), powers approximately Charged Bolts; Lightning Bolt; Shocking Grasp; Short Circuit; Electric Fence; Resistant to energy, smash, lethal, neg, confuse, fear
And that's all from the dominator fanatic that is The Starscreamer. Naturally I'm sure there will be some who like and dislike these suggestions but thanks for having a read and feel free to support this and throw in your ideas. Naturally each set has a little quirk lacking traditionally in dom sets, whilst keeping their core elements to the same. Stone assault here has some solid aoes but has a slighlty worse recharge than other dom sets overall to offset its high offense. Dark control/assault has had its debuff reduced in order to prevent the dom being too survivable, the heal is also there solely as its only aoe and to make up for the total absence of any form of +dmg/+tohit.
Thanks again for having a nose at my ideas for new unique dom sets and of course 2 new controller primaries (as both dark and lightning can be used), and possibly with a little retool a couple of new blaster secondaries! All that the assault sets need are the ranged powers from Dark Blast removed and replaced possibly with more from dark melee and dark armour and hey presto full on blaster secondary for dark/dark blasters.