Red Dragoness [Tri-Fire]
I've recently IO'd my Elec^3 for defense: 43% ranged defense and 40% defence against Energy and Neg Energy. This allows me not only to dodge most ranged attacks but also to dodge great ammount of mez types around CoH world. If you think about it, you'll see most mezzes are ranged and PbAoEs and a big share are Energy based. And the good part is you don't need a single purple to get up to 40% defense:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares
- [*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Accuracy/Damage/Endurance[*] (3) Thunderstrike - Damage/Endurance/Recharge[*] (5) Thunderstrike - Damage/Endurance[*] (5) Thunderstrike - Damage/Recharge[*] (7) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 1: Ring of Fire
- [*] (A) HamiO:Endoplasm Exposure[/list]Level 2: Fire Blast
- [*] (A) Thunderstrike - Accuracy/Damage/Endurance[*] (7) Thunderstrike - Accuracy/Damage[*] (9) Thunderstrike - Damage/Endurance[*] (9) Thunderstrike - Damage/Endurance/Recharge[*] (11) Thunderstrike - Damage/Recharge[*] (11) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 4: Fire Ball
- [*] (A) Detonation - Accuracy/Damage[*] (13) Detonation - Accuracy/Damage/Endurance[*] (13) Detonation - Damage/Recharge[*] (15) Detonation - Damage/Endurance[*] (15) Detonation - Damage/Endurance/Range[/list]Level 6: Swift
- [*] (A) Flight Speed IO[/list]Level 8: Fire Breath
- [*] (A) Detonation - Accuracy/Damage[*] (17) Detonation - Damage/Endurance[*] (17) Detonation - Damage/Recharge[*] (19) Detonation - Damage/Endurance/Range[*] (19) Detonation - Accuracy/Damage/Endurance[/list]Level 10: Fire Sword Circle
- [*] (A) Eradication - Accuracy/Recharge[*] (21) Eradication - Accuracy/Damage/Recharge[*] (21) Eradication - Accuracy/Damage/Endurance/Recharge[*] (23) Obliteration - Damage/Recharge[*] (23) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (25) Obliteration - Damage[/list]Level 12: Hover
- [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 14: Fly
- [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health
- [*] (A) Healing IO[/list]Level 18: Blaze
- [*] (A) Thunderstrike - Accuracy/Damage[*] (27) Thunderstrike - Damage/Endurance[*] (29) Thunderstrike - Accuracy/Damage/Endurance[*] (29) Thunderstrike - Damage/Recharge[*] (31) Thunderstrike - Accuracy/Damage/Recharge[*] (31) Thunderstrike - Damage/Endurance/Recharge[/list]Level 20: Stamina
- [*] (A) Endurance Modification IO[*] (31) Endurance Modification IO[*] (33) Endurance Modification IO[/list]Level 22: Aim
- [*] (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff[/list]Level 24: Build Up
- [*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 26: Rain of Fire
- [*] (A) Detonation - Damage/Endurance[*] (36) Air Burst - Damage/Recharge[*] (37) Detonation - Damage/Recharge[*] (37) Air Burst - Damage/Endurance[/list]Level 28: Consume
- [*] (A) Eradication - Accuracy/Recharge[*] (37) Eradication - Accuracy/Damage/Recharge[*] (39) Eradication - Accuracy/Damage/Endurance/Recharge[*] (39) Efficacy Adaptor - EndMod/Recharge[*] (39) Efficacy Adaptor - EndMod/Accuracy[*] (40) Efficacy Adaptor - EndMod[/list]Level 30: Stimulant
- [*] (A) Endurance Reduction IO[/list]Level 32: Inferno
- [*] (A) Obliteration - Damage/Recharge[*] (40) Obliteration - Damage[*] (40) Obliteration - Accuracy/Damage/Recharge[*] (43) Eradication - Damage/Recharge[*] (45) Eradication - Accuracy/Damage/Recharge[*] (45) Eradication - Accuracy/Recharge[/list]Level 35: Aid Self
- [*] (A) Interrupt Reduction IO[*] (45) Harmonized Healing - Heal/Recharge[*] (46) Harmonized Healing - Heal/Endurance[*] (46) Healing IO[/list]Level 38: Fire Sword
- [*] (A) Mako's Bite - Accuracy/Damage[*] (46) Mako's Bite - Chance of Damage(Lethal)[*] (48) Mako's Bite - Damage/Endurance[*] (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (48) Mako's Bite - Damage/Recharge[*] (50) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 41: Maneuvers
- [*] (A) Red Fortune - Defense[*] (42) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance/Recharge[*] (43) Red Fortune - Endurance[*] (43) Red Fortune - Defense/Endurance/Recharge[/list]Level 44: Char
- [*] (A) Basilisk's Gaze - Accuracy/Hold[*] (50) Basilisk's Gaze - Accuracy/Recharge[/list]Level 47: Fire Shield
- [*] (A) Steadfast Protection - Resistance/+Def 3%[*] (50) Resist Damage IO[/list]Level 49: Rise of the Phoenix
- [*] (A) Disorient Duration IO[/list]------------
Level 1: Brawl
- [*] (A) Empty[/list]Level 1: Sprint
- [*] (A) Empty[/list]Level 2: Rest
- [*] (A) Empty[/list]Level 1: Defiance
I believe I kept most of your powers (left bonfire out) while keeping its effectiveness. Now, I know you'll want to use FSC on most mobs and that requires you to go into melee (which you got no reliable defence against). What I do with my blastie is to fire Ball Lightning and jump immediatly into the mob. What will happen is that the baddies will use their ranged attack first and only then their melees. By then you should've been able to Fireball and FSC the heck out of them with relative safety.
You can probably hit softcap defense by tweaking it around a bit but this build should work just fine.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Picked this char up again after a coupel of months of inactivity. She's pretty fun and i think i'll try IO her out eventually.
This is the build i came up with. Trying to stay away from purples as i think they're not worth it.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Red Dragoness: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Fire Ball -- Det'tn-Acc/Dmg(A), AirB'st-Dmg/Rng(7), RechRdx-I(13), Det'tn-Acc/Dmg/EndRdx(13), AirB'st-Acc/Dmg(15), AirB'st-Dmg/Rchg(15)
Level 6: Swift -- Flight-I(A)
Level 8: Fire Breath -- Det'tn-Acc/Dmg(A), Posi-Dmg/Rchg(17), Range-I(19), Posi-Acc/Dmg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/Rng(21)
Level 10: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(11), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(25)
Level 12: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(27), Sciroc-Acc/Dmg/EndRdx(50)
Level 14: Health -- Heal-I(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17), AdjTgt-ToHit(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
Level 18: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(33), Range-I(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
Level 22: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-Rchg(48)
Level 24: Rain of Fire -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(33), AirB'st-Dmg/Rchg(34), Posi-Dmg/EndRdx(50)
Level 26: Hover -- Flight-I(A), Flight-I(37), Flight-I(37)
Level 28: Fly -- Flight-I(A), Flight-I(37)
Level 30: Aid Other -- IntRdx-I(A)
Level 32: Inferno -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg(40), M'Strk-Dmg/Rchg(40)
Level 35: Aid Self -- IntRdx-I(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(42)
Level 38: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(50)
Level 41: Bonfire -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Dmg/KB(43), KinCrsh-Rchg/KB(43)
Level 44: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), HO:Ribo(45), S'fstPrt-ResKB(45), HO:Ribo(45)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Char -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance