Elevens Big Tweaking Project - The Blasters
Leon Tasker Assault Rifle/Devices Blaster.
Even though he is a major player in the mythology of all my toons, Leon still seems to be stuck at level 40 right now, despite being built to act mostly as a team orientated support Blaster and happy to help out anyone needing some extra help.
Shame because even though AR/Devices is seen sometimes as the weakest Blaster combination, I still have fun playing as him and have on a number of occasions saved team members bacon in battle.
Looking at the build I cant but think though that I may have under-slotted some powers as a result of trying to cram in as many powers as I feel I need. End use is also an issue but not surprising given the amount of clicky powers going. Still, having Cloaking device and Hover active after firing Smoke Grenade an even con-ing mob is making me much harder to hit now than in the early levels.
Guess I am looking for help on maybe tidying up the build if he can be a little bit more efficient. Improving End Recovery would be great, so that he can keeping firing for a long time even with clicky powers on but I am not fussed on Leon being fully IOd out. He is meant to be only a soldier that uses kit to get the job done and it wont look right if he is super powered in a big way.
Here is the current build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Leon Tasker: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Hero Profile:
Level 1: Burst
- [*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (34) Damage Increase IO[/list]Level 1: Web Grenade
- [*] (A) Endurance Reduction IO[*] (5) Accuracy IO[*] (17) Immobilisation Duration IO[*] (36) Immobilisation Duration IO[/list]Level 2: Slug
- [*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (34) Damage Increase IO[/list]Level 4: Caltrops
- [*] (A) Endurance Reduction IO[*] (5) Slow IO[*] (13) Slow IO[*] (37) Damage Increase IO[/list]Level 6: Swift
- [*] (A) Run Speed IO[/list]Level 8: Buckshot
- [*] (A) Endurance Reduction IO[*] (9) Damage Increase IO[*] (9) Accuracy IO[*] (34) Damage Increase IO[*] (37) Accuracy IO[/list]Level 10: Targeting Drone
- [*] (A) Endurance Reduction IO[*] (11) To Hit Buff IO[*] (11) To Hit Buff IO[*] (31) To Hit Buff IO[/list]Level 12: Hover
- [*] (A) Defense Buff IO[*] (13) Defense Buff IO[/list]Level 14: M30 Grenade
- [*] (A) Endurance Reduction IO[*] (15) Damage Increase IO[*] (15) Accuracy IO[*] (17) Damage Increase IO[*] (37) Accuracy IO[/list]Level 16: Fly
- [*] (A) Flight Speed IO[/list]Level 18: Health
- [*] (A) Healing IO[*] (19) Healing IO[*] (19) Healing IO[/list]Level 20: Stamina
- [*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Sniper Rifle
- [*] (A) Endurance Reduction IO[*] (23) Damage Increase IO[*] (23) Accuracy IO[*] (33) Damage Increase IO[/list]Level 24: Smoke Grenade
- [*] (A) Accuracy IO[*] (25) To Hit Debuff IO[*] (25) To Hit Debuff IO[*] (43) To Hit Debuff IO[/list]Level 26: Maneuvers
- [*] (A) Endurance Reduction IO[*] (27) Defense Buff IO[*] (27) Defense Buff IO[*] (40) Defense Buff IO[/list]Level 28: Assault
- [*] (A) Endurance Reduction IO[*] (29) Endurance Reduction IO[*] (29) Endurance Reduction IO[/list]Level 30: Tactics
- [*] (A) Endurance Reduction IO[*] (31) Endurance Reduction IO[*] (31) To Hit Buff IO[*] (40) To Hit Buff IO[*] (43) To Hit Buff IO[/list]Level 32: Cloaking Device
- [*] (A) Endurance Reduction IO[*] (33) Defense Buff IO[*] (33) Defense Buff IO[*] (46) Defense Buff IO[/list]Level 35: Vengeance
- [*] (A) Defense Buff IO[*] (36) To Hit Buff IO[*] (36) Healing IO[*] (43) Range IO[/list]Level 38: Trip Mine
- [*] (A) Endurance Reduction IO[*] (39) Damage Increase IO[*] (39) Accuracy IO[*] (39) Damage Increase IO[*] (40) Damage Increase IO[/list]Level 41: Full Auto
- [*] (A) Endurance Reduction IO[*] (42) Damage Increase IO[*] (42) Accuracy IO[*] (42) Damage Increase IO[*] (46) Accuracy IO[/list]Level 44: Gun Drone
- [*] (A) Recharge Reduction IO[*] (45) Damage Increase IO[*] (45) Accuracy IO[*] (45) Damage Increase IO[*] (46) Accuracy IO[/list]Level 47: Flamethrower
- [*] (A) Endurance Reduction IO[*] (48) Damage Increase IO[*] (48) Accuracy IO[*] (48) Damage Increase IO[/list]Level 49: Ignite
- [*] (A) Endurance Reduction IO[*] (50) Damage Increase IO[*] (50) Accuracy IO[*] (50) Damage Increase IO[/list]------------
Level 1: Brawl
- [*] (A) Damage Increase IO[/list]Level 1: Sprint
- [*] (A) Run Speed IO[/list]Level 2: Rest
- [*] (A) Recharge Reduction IO[/list]Level 1: Defiance
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Iron Works Energy/Energy Blaster
Yep, guess what this toon is a homage (Rip-off) of then!?!
Out of all my Blasters though, Iron Works is the one I have had the most fun with. I could solo with him on Rugged on a number of occasions and teams willing to work with all that knock back loved him.
Like Leon Tasker though, I look at the build and wonder if I have under-slotted powers because of trying to cram in so much. Although unlike Leon it does not feel like that when in a fight. Generally things seem to go down quickly. Again, I might be missing the boat completely and by all means correct me.
Like the Blasting Eleven, it would be cool for his Damage Resistance and Defence to be as decent as can possibly get it. I did get Body Armour but its clear that on its own its not enough. I would not have a problem if it was suggested that Sleep Grenade and LRM Rocket were to be sacrificed. In once sense I can see a use for them, but then it does not look right for the toon to be pulling out an Assault Rifle since everything else hes been firing has been coming from his Fusion Cannon for Arms
Surveillance has to be kept though! My word do I love that power on this toon!
Here is the current build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Iron Works: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Power Bolt
- [*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (9) Accuracy IO[*] (40) Damage Increase IO[/list]Level 1: Power Thrust
- [*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (15) Accuracy IO[*] (40) Damage Increase IO[/list]Level 2: Power Blast
- [*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (9) Accuracy IO[*] (40) Damage Increase IO[/list]Level 4: Energy Punch
- [*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (15) Accuracy IO[*] (37) Damage Increase IO[/list]Level 6: Hasten
- [*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Swift
- [*] (A) Run Speed IO[/list]Level 10: Hover
- [*] (A) Endurance Reduction IO[*] (11) Defense Buff IO[*] (11) Defense Buff IO[/list]Level 12: Build Up
- [*] (A) Recharge Reduction IO[*] (13) To Hit Buff IO[*] (13) To Hit Buff IO[*] (31) To Hit Buff IO[/list]Level 14: Fly
- [*] (A) Flight Speed IO[/list]Level 16: Energy Torrent
- [*] (A) Endurance Reduction IO[*] (17) Damage Increase IO[*] (17) Accuracy IO[*] (42) Damage Increase IO[/list]Level 18: Health
- [*] (A) Healing IO[*] (19) Healing IO[*] (19) Healing IO[/list]Level 20: Stamina
- [*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Bone Smasher
- [*] (A) Endurance Reduction IO[*] (23) Damage Increase IO[*] (23) Accuracy IO[*] (34) Damage Increase IO[*] (46) Damage Increase IO[/list]Level 24: Power Burst
- [*] (A) Endurance Reduction IO[*] (25) Damage Increase IO[*] (25) Accuracy IO[*] (34) Damage Increase IO[*] (46) Damage Increase IO[/list]Level 26: Sniper Blast
- [*] (A) Endurance Reduction IO[*] (27) Damage Increase IO[*] (27) Accuracy IO[*] (34) Damage Increase IO[*] (43) Accuracy IO[/list]Level 28: Aim
- [*] (A) Recharge Reduction IO[*] (29) To Hit Buff IO[*] (29) To Hit Buff IO[*] (33) To Hit Buff IO[/list]Level 30: Conserve Power
- [*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Explosive Blast
- [*] (A) Endurance Reduction IO[*] (33) Damage Increase IO[*] (33) Accuracy IO[*] (43) Damage Increase IO[/list]Level 35: Nova
- [*] (A) Recharge Reduction IO[*] (36) Damage Increase IO[*] (36) Damage Increase IO[*] (36) Damage Increase IO[*] (37) Accuracy IO[*] (37) Accuracy IO[/list]Level 38: Total Focus
- [*] (A) Endurance Reduction IO[*] (39) Recharge Reduction IO[*] (39) Damage Increase IO[*] (39) Accuracy IO[*] (43) Damage Increase IO[*] (46) Damage Increase IO[/list]Level 41: Body Armor
- [*] (A) Resist Damage IO[*] (42) Resist Damage IO[*] (42) Resist Damage IO[/list]Level 44: Surveillance
- [*] (A) Endurance Reduction IO[*] (45) Accuracy IO[*] (45) Defense Debuff IO[*] (45) Defense Debuff IO[/list]Level 47: LRM Rocket
- [*] (A) Endurance Reduction IO[*] (48) Damage Increase IO[*] (48) Accuracy IO[*] (48) Damage Increase IO[/list]Level 49: Sleep Grenade
- [*] (A) Endurance Reduction IO[*] (50) Accuracy IO[*] (50) Sleep Duration IO[*] (50) Sleep Duration IO[/list]------------
Level 1: Brawl
- [*] (A) Damage Increase IO[/list]Level 1: Sprint
- [*] (A) Run Speed IO[/list]Level 2: Rest
- [*] (A) Recharge Reduction IO[/list]Level 1: Defiance
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
So recently I got a fair few toons of mine to Level 50. Over the week of doing that though there were plenty of times playing were I thought that the toon I was on with at the time could be performing a lot better or in some cases was crashing and burning a lot, meaning that I had obviously screwed up the build.
So since most of my toons are at 50 now, or at least close to 50 I felt like spending some time now reviewing them all and getting advice off much better character builders out there than clearly I am capable of. Hey, I hold my hands up and admit that I am just not a numbers person and get agitated when trying to squeeze numbers out of Mids Designer and end up hashing the job up. Guess thats just my mind set. I save my logic and intelligence for work. At home on the game, like a typical Scrapper, I just want to dive in and hit stuff, really hard!
Another problem I seem to have is making toons based on time consuming, deep thought out RP concepts that while look good for said concept, are horribly inefficient for PvE action.
Thus I am making a number of posts in the relevant sections of the board to get as much advice on all my toons as people are willing to give so I can learn from any obvious mistakes I have made in my builds as well as getting help from moving on from generic IOs to IO sets which I still cant seem to get my head around as far as to which ones to get for perks I might be after.
With all my builds, keep in mind that as I have allured to I only tend to PvE although I cant rule out the odd bit of PvP should an RP situation call for it but otherwise not really that important to think about. I tend to want to team as equally as I sometimes want to solo so I tend to try to build toons that are suited for both. Finally imagine that Inf and Merits are no object to me. At the time of writing that is not the case for most of my toons, but I reckon I can get involved in enough stuff over a time period to earn whats needed for a potentially expensive build.
Anyway, onto the current builds!
Kusanagi Eleven Fire/Fire Blaster.
Ahhh, the original Eleven toon. My first character I made in this game nearly 3 years ago when I was originally on Defiant and my first level 50 that needed a Double XP weekend to get there after feeling stuck in the low 40s. He may have been replaced by the now more frequently used remade Scrapper version on Union but took the chance to transfer him over the servers as sentiment stopped me from allowing him to rot or even be deleted. Besides, I still feel that there are times when Eleven is needed to use his fire ball throwing skills more than his fighting.
With him being my first toon he has already been respecd so many times due to my continuing to learn how to play this game and what was expected of me in teams. To the point where even now I am still not sure what he should and should not have.
So much so that I have in the end up going against what I promised myself and not let him rot unused.
Hell loading up the build on Mids I still have SOs slotted, not generic IOs!
So I want to let the fire wielding version of Eleven feel the sunshine again. Looking back at my power choices I dont feel that I have any issues with what I have chosen unless someone tells me otherwise. Slots the same, open to suggestions if I should change them about. Pool powers I am so-so with. Not sure if I picked well. Char is defiantly useful but not sure about the rest. I probably could do what I have done with Scrapper Eleven and drop Super Jump and just have Combat Jumping and Hurdle work with Super Speed.
Would like to make him as Damage Resistant and Defensive as possible. I know there is only so much you can do with a Blaster but would be nice to somewhat more survivable since its meant to be the same person as the Scrapper version.
With that said I guess it also make sense concept wise to make him a little bit Blapper-ish but not sure if it can be done effectively with Fire/Fire.
Heres the current build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Kusanagi Eleven: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
[*] (A) Endurance Reduction[*] (3) Damage Increase[*] (9) Accuracy[*] (39) Damage Increase[/list]Level 1: Ring of Fire
[*] (A) Endurance Reduction[*] (5) Accuracy[*] (15) Immobilisation Duration[*] (40) Damage Increase[/list]Level 2: Fire Ball
[*] (A) Endurance Reduction[*] (3) Damage Increase[*] (9) Accuracy[*] (37) Damage Increase[*] (46) Accuracy[/list]Level 4: Fire Sword
[*] (A) Endurance Reduction[*] (5) Damage Increase[*] (15) Accuracy[*] (19) Damage Increase[*] (43) Accuracy[/list]Level 6: Hasten
[*] (A) Recharge Reduction[*] (7) Recharge Reduction[*] (7) Recharge Reduction[/list]Level 8: Swift
[*] (A) Run Speed[/list]Level 10: Combat Jumping
[*] (A) Jumping[*] (11) Defense Buff[*] (11) Defense Buff[/list]Level 12: Fire Sword Circle
[*] (A) Endurance Reduction[*] (13) Damage Increase[*] (13) Accuracy[*] (19) Damage Increase[*] (46) Accuracy[/list]Level 14: Super Speed
[*] (A) Run Speed[/list]Level 16: Health
[*] (A) Healing[*] (17) Healing[*] (17) Healing[/list]Level 18: Super Jump
[*] (A) Jumping[/list]Level 20: Stamina
[*] (A) Endurance Modification[*] (21) Endurance Modification[*] (21) Endurance Modification[/list]Level 22: Aim
[*] (A) Recharge Reduction[*] (23) To Hit Buff[*] (23) To Hit Buff[*] (37) To Hit Buff[/list]Level 24: Build Up
[*] (A) Recharge Reduction[*] (25) To Hit Buff[*] (25) To Hit Buff[*] (36) To Hit Buff[/list]Level 26: Blazing Bolt
[*] (A) Endurance Reduction[*] (27) Damage Increase[*] (27) Accuracy[*] (31) Damage Increase[*] (34) Accuracy[*] (43) Damage Increase[/list]Level 28: Blaze
[*] (A) Endurance Reduction[*] (29) Damage Increase[*] (29) Accuracy[*] (37) Damage Increase[*] (40) Accuracy[*] (43) Damage Increase[/list]Level 30: Combustion
[*] (A) Endurance Reduction[*] (31) Damage Increase[*] (31) Accuracy[*] (40) Damage Increase[*] (46) Accuracy[/list]Level 32: Inferno
[*] (A) Recharge Reduction[*] (33) Recharge Reduction[*] (33) Recharge Reduction[*] (33) Damage Increase[*] (34) Damage Increase[*] (34) Damage Increase[/list]Level 35: Boxing
[*] (A) Endurance Reduction[*] (36) Damage Increase[*] (36) Accuracy[/list]Level 38: Kick
[*] (A) Endurance Reduction[*] (39) Damage Increase[*] (39) Accuracy[/list]Level 41: Tough
[*] (A) Endurance Reduction[*] (42) Resist Damage[*] (42) Resist Damage[*] (42) Resist Damage[/list]Level 44: Char
[*] (A) Endurance Reduction[*] (45) Hold Duration[*] (45) Hold Duration[*] (45) Damage Increase[/list]Level 47: Fire Shield
[*] (A) Recharge Reduction[*] (48) Resist Damage[*] (48) Resist Damage[*] (48) Resist Damage[/list]Level 49: Rise of the Phoenix
[*] (A) Recharge Reduction[*] (50) Damage Increase[*] (50) Endurance Modification[*] (50) Healing[/list]------------
Level 1: Brawl
[*] (A) Damage Increase[/list]Level 1: Sprint
[*] (A) Run Speed[/list]Level 2: Rest
[*] (A) Recharge Reduction[/list]Level 1: Defiance
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"