Mission Architect Icon Code


3dent

 

Posted

A similar thing to that which mid's uses to allow others to see your build.

However in this case it would be something that can be copied and pasted into the MA allowing you to recreate friends and/or foes sizes, costumes and colours to the last detail with just 2 or 3 clicks of the mouse.


 

Posted

you can do that, sort ofb, already. Save the code below as test.costume in <CoX Folder>\costumes\ (note to Notepad users, double check that name is tst.costume, not test.costume.txt ) and you can load it at tailor's. Or one can just zip the .costume file and post the link.

<font class="small">Code:[/color]<hr /><pre>

{
Scale 0.02121
BoneScale -0.9194
ShoulderScale -0.2277
ChestScale -0.7157
WaistScale -0.6172
HipScale -0.4597
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 255, 214, 201
NumParts 27
CostumePart ""
{
Geometry Tucked_In
Texture1 Cargo_01
Texture2 !HIPS_Flames
DisplayName P887196332
RegionName "Lower Body"
BodySetName TuckedIn
Color1 0, 0, 0
Color2 255, 124, 59
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry Right_Amp
Texture1 skin_v_tshirt_tattoos_01
Texture2 skin_tshirt_01b
DisplayName P566009771
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 0, 0
Color2 115, 115, 115
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 skin_v_head_20
Texture2 none
DisplayName P687117166
RegionName Head
BodySetName Hats
Color1 255, 255, 255
Color2 115, 115, 115
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry smooth_lft
Texture1 skin_fingerless_01a
Texture2 skin_fingerless_01b
DisplayName P3937616722
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 0, 0
Color2 115, 115, 115
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Work_Boot
Texture1 !Boot_V_Work_Boot_02
Texture2 !Boot_V_Work_Boot_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName TuckedIn
Color1 0, 0, 0
Color2 115, 115, 115
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry Tactical_02
Texture1 tactical_02a
Texture2 tactical_02b
DisplayName P177456852
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 127, 42, 0
Color2 127, 84, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry Hat_Bandana
Texture1 Hat_01a
Texture2 Hat_01b
DisplayName P4104497066
RegionName Head
BodySetName Hats
Color1 0, 0, 0
Color2 85, 28, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry Reticle
Texture1 Reticle_01a
Texture2 Reticle_01b
DisplayName P2793026233
RegionName Head
BodySetName Hats
Color1 0, 0, 31
Color2 1, 255, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry V_MALE_Emblem.GEO/GEO_Emblem_Stealth_01
Texture1 !Hair_V_Helmet_Longbow
Texture2 !Hair_V_Helmet_Longbow_Mask
DisplayName P2281134661
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 127, 84, 0
Color2 127, 42, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx weapons/custom_pulserifle/male_pulserifle_01.fx
Geometry none
Texture1 !weapons_rifle_04
Texture2 !weapons_rifle_04_mask
DisplayName P2098554993
RegionName Weapons
BodySetName Weapons
Color1 59, 59, 59
Color2 20, 0, 31
Color3 0, 0, 0
Color4 115, 115, 115
}


CostumePart ""
{
Geometry Beard_Clean
Texture1 Beard_01a
Texture2 Beard_01b
DisplayName P2371314042
RegionName Head
BodySetName Hats
Color1 51, 17, 0
Color2 170, 56, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry v_male_uarmr.geo/geo_uarmr_cyborg_full_01
Texture1 !X_Cyborg_Gloves
Texture2 !Glove_V_Cyborg_01_Mask
DisplayName P3133012715
RegionName "Upper Body"
BodySetName RoboticArm3
Color1 59, 59, 59
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName Hats
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}


}


</pre><hr />


 

Posted

MA missions are stored localy, so it should be possible to e-mail the file to your friend and just let them modify the mission you have already made.


I really should do something about this signature.

 

Posted

Good to know that it's kinda possible. Sounds a bit of a long route for a shortcut though. I'd like to see a simplified front end tool on the MA interface.