My brute build
what do you think of my build ?
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what do you think of my build ?
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No offense, but you do know there's something called ED now? been in for oh say nearly 4 years now.
You have both Stamina and Quick Recovery, there is absolutely no need for endurance reducersin the attacks, put damage there instead.
It's also pointless to slot more then 3 of the same enhancement into any power. so 6 end mods into stamina is 3 too many, the extra three there do like... 10% more or so.
Is there a particular reason why you haven't slotted any damage into your attacks?
Too many Heals in Health, ED makes anything over 3 of a kind in a single power nigh-useless.
Slotting HPT for resistance is a waste of slots, if you ask me.
Too many heals in Fast Healing, too.
I wouldn't slot Build Up for ToHit (unless you can afford SHOs)
I'd slot Stun for 2 Stun 2 Rech 2 Acc.
Too many runspeeds in Swift.
Too many endmods in QR, though you could just replace one SO with a +end proc IO from one of the endmod sets.
Taunt doesn't need Accuracy in PvE. Replace with recharge or remove the two slots you used for Acc.*
Your slotting of Resurgence is just... weird. I'd just put an endmod or recharge in the initial slot it comes with and leave it.*
Too many endmods in Stamina.
Group Fly sucks.*
*(Subjective)
Knowing that with ED more than 3 slots equals less of an enhancement buff you'll find more slots elsewhere and so the good thing is that the character can be more fun by doing more damage.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Can see what you were doing here so quickly made up a build in Mids. This is ideally a level 50 respec build, but you can use the power order leveling up (though neccesarily not the slots). Try and keep a good mix of damage, end reduction, recharge and accuracy in your attacks before you get SOs, if you're already over then focus on damage, end reduction and accuracy till you have your recovery powers slotted up where you can move some end reduction to recharge. You can underslot on damage (2 SOs/IOs) as a Brute as long as you can keep your fury up.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Barrage -- Dmg-I(A), Dmg-I(3), Acc-I(7), RechRdx-I(13), RechRdx-I(31), EndRdx-I(37)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(15), Heal-I(37), Heal-I(40)
Level 2: Energy Punch -- Dmg-I(A), Dmg-I(3), Acc-I(7), RechRdx-I(15), RechRdx-I(31), EndRdx-I(37)
Level 4: Bone Smasher -- Dmg-I(A), Dmg-I(5), Acc-I(5), RechRdx-I(13), RechRdx-I(31), EndRdx-I(34)
Level 6: Mind Over Body -- ResDam-I(A), ResDam-I(11), ResDam-I(11), EndRdx-I(40)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Air Superiority -- Acc-I(A), Dmg-I(40), RechRdx-I(43), EndRdx-I(46)
Level 14: Fly -- Flight-I(A), Flight-I(39)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17), EndRdx-I(25)
Level 18: Total Focus -- Dmg-I(A), Dmg-I(19), B'Snap-Acc/Dmg(19), RechRdx-I(23), RechRdx-I(23), EndRdx-I(25)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A), Heal-I(45)
Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(29), EndRdx-I(46)
Level 30: Boxing -- Acc-I(A), Dmg-I(43), RechRdx-I(43), EndRdx-I(46)
Level 32: Energy Transfer -- Dmg-I(A), Dmg-I(33), B'Snap-Acc/Dmg(33), RechRdx-I(33), RechRdx-I(34), EndRdx-I(34)
Level 35: Tough -- ResDam-I(A), ResDam-I(36), ResDam-I(36), EndRdx-I(36), EndRdx-I(48)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), EndRdx-I(42), EndRdx-I(48)
Level 44: Fast Healing -- Heal-I(A), Heal-I(45), Heal-I(45)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Tactics -- ToHit-I(A), ToHit-I(50), EndRdx-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Flight
Villain Profile:
Level 1: Barrage <ul type="square">[*] (A) Accuracy[*] (3) Accuracy[*] (3) Endurance Reduction[*] (5) Endurance Reduction[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing[*] (5) Healing[*] (7) Resist Damage[*] (7) Resist Damage[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Endurance Reduction[*] (9) Endurance Reduction[*] (9) Resist Damage[*] (11) Resist Damage[/list]Level 4: Fast Healing <ul type="square">[*] (A) Healing[*] (11) Healing[*] (13) Healing[*] (13) Healing[/list]Level 6: Energy Punch <ul type="square">[*] (A) Accuracy[*] (15) Accuracy[*] (15) Endurance Reduction[*] (17) Endurance Reduction[/list]Level 8: Bone Smasher <ul type="square">[*] (A) Accuracy[*] (17) Accuracy[*] (19) Endurance Reduction[*] (19) Endurance Reduction[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Endurance Reduction[*] (21) Endurance Reduction[*] (21) Defense Buff[*] (23) Defense Buff[/list]Level 12: Build Up <ul type="square">[*] (A) Endurance Reduction[*] (23) Endurance Reduction[*] (25) To Hit Buff[*] (25) To Hit Buff[/list]Level 14: Whirling Hands <ul type="square">[*] (A) Accuracy[*] (27) Accuracy[*] (27) Endurance Reduction[*] (29) Endurance Reduction[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Endurance Reduction[*] (29) Endurance Reduction[*] (31) Healing[*] (31) Healing[/list]Level 18: Taunt <ul type="square">[*] (A) Accuracy[*] (31) Accuracy[*] (33) Taunt Duration[*] (33) Taunt Duration[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Endurance Modification[*] (33) Endurance Modification[*] (34) Endurance Modification[*] (34) Endurance Modification[/list]Level 22: Total Focus <ul type="square">[*] (A) Accuracy[*] (34) Accuracy[*] (36) Endurance Reduction[*] (36) Endurance Reduction[/list]Level 24: Swift <ul type="square">[*] (A) Run Speed[*] (50) Run Speed[*] (50) Run Speed[*] (50) Run Speed[/list]Level 26: Stun <ul type="square">[*] (A) Accuracy[*] (36) Accuracy[*] (37) Endurance Reduction[*] (37) Endurance Reduction[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Endurance Reduction[*] (37) Endurance Reduction[*] (39) Defense Buff[*] (39) Defense Buff[/list]Level 30: Health <ul type="square">[*] (A) Healing[*] (46) Healing[*] (46) Healing[*] (48) Healing[*] (48) Healing[*] (48) Healing[/list]Level 32: Energy Transfer <ul type="square">[*] (A) Accuracy[*] (39) Accuracy[*] (40) Endurance Reduction[*] (40) Endurance Reduction[/list]Level 35: Resurgence <ul type="square">[*] (A) Endurance Reduction[*] (40) Endurance Reduction[*] (42) Endurance Modification[*] (42) Endurance Modification[/list]Level 38: Strength of Will <ul type="square">[*] (A) Endurance Reduction[*] (42) Endurance Reduction[*] (43) Resist Damage[*] (43) Resist Damage[/list]Level 41: Stamina <ul type="square">[*] (A) Endurance Modification[*] (43) Endurance Modification[*] (45) Endurance Modification[*] (45) Endurance Modification[*] (45) Endurance Modification[*] (46) Endurance Modification[/list]Level 44: Hover <ul type="square">[*] (A) Endurance Reduction[/list]Level 47: Fly <ul type="square">[*] (A) Endurance Reduction[/list]Level 49: Group Fly <ul type="square">[*] (A) Endurance Reduction[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury