Dark/Mace
I don't understand the reasoning for all that aoe defense at the sacrifice of other areas, it wouldn't have something to do with Ghost Widows Dark Regen/Black Hole would it? I myself am more likely to work on melee or range defense. AoEs tend to fall short in terms of range in comparison to STs and so if I think they're compromising enough, for me or someone else, choose to kite, another thing I find is that AoEs tend to happen if your not the only target that can be hit by it or with less regularity anyway due to lengthier recharge times. 39% all round positional defense should be fine in teams and with what the minimum teams usually offer on top I reckon.
I have yet to plan my Dark/Dark's never gonna happen build. Too many toons to worry about trying to bonus and living at WW working the market is not my thing.
Rounding out your defense for somit to do (I wouldn't have it) I did this:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Soot Monkey: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(15), S'fstPrt-ResDam/Def+(21)
Level 1: Bash -- Acc-I(A)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(13)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(11), RctvArm-EndRdx(11)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Dark Regeneration -- Numna-Heal/Rchg(A), Nictus-Acc/EndRdx/Rchg(34), Numna-EndRdx/Rchg(36), Nictus-Acc/Heal(36), Nictus-Acc/EndRdx/Heal/HP/Regen(36), Numna-Heal/EndRdx/Rchg(40)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(33)
Level 24: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(46)
Level 26: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(27), RzDz-Acc/EndRdx(27), RzDz-Stun/Rng(43), RzDz-Acc/Stun/Rchg(45), RzDz-Immob%(50)
Level 28: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 30: Boxing -- Acc-I(A)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 38: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(46)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42), RctvArm-EndRdx(46)
Level 44: Weave -- HO:Enzym(A), HO:Enzym(45), HO:Cyto(45)
Level 47: Char -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(48), Ruin-Dmg/Rchg(48), Ruin-Acc/EndRdx/Rchg(48), Ruin-Acc/Dmg/Rchg(50)
Level 49: Maneuvers -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
ghostie, itf, nemesis, council etc all have plenty of aoes to worry about while i do like the defence in your build the recovery net gain is far too low for me.
I´m gonna work on the build a bit more.
Evened out stuff a bit and tried to aim for more energy defence, hp and recovery
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Soot Monkey: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance/Recharge[*] (3) Titanium Coating - Endurance/Recharge[*] (3) Titanium Coating - Resistance/Recharge[*] (5) Titanium Coating - Endurance[*] (15) Titanium Coating - Resistance[*] (17) Titanium Coating - Resistance/Endurance[/list]Level 1: Bash <ul type="square">[*] (A) Accuracy IO[/list]Level 2: Murky Cloud <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (5) Titanium Coating - Resistance/Recharge[*] (9) Titanium Coating - Endurance/Recharge[*] (9) Titanium Coating - Resistance/Endurance/Recharge[*] (13) Titanium Coating - Endurance[*] (19) Titanium Coating - Resistance[/list]Level 4: Death Shroud <ul type="square">[*] (A) Eradication - Accuracy/Recharge[*] (17) Eradication - Damage[*] (19) Eradication - Damage/Recharge[*] (36) Eradication - Accuracy/Damage/Recharge[*] (37) Scirocco's Dervish - Damage/Endurance[*] (40) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (7) Aegis - Resistance/Recharge[*] (7) Aegis - Endurance/Recharge[*] (11) Aegis - Resistance/Endurance/Recharge[*] (11) Aegis - Resistance[*] (15) Steadfast Protection - Resistance/+Def 3%[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Dark Regeneration <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Touch of the Nictus - Accuracy/Healing[*] (37) Touch of the Nictus - Healing[*] (43) Doctored Wounds - Heal/Recharge[*] (50) Touch of the Nictus - Accuracy/Endurance/Recharge[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (33) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (46) Performance Shifter - Chance for +End[/list]Level 22: Clobber <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (23) Touch of Death - Damage/Endurance[*] (23) Touch of Death - Damage/Recharge[*] (25) Touch of Death - Accuracy/Damage/Endurance[*] (25) Touch of Death - Damage/Endurance/Recharge[*] (36) Touch of Death - Chance of Damage(Negative)[/list]Level 24: Cloak of Fear <ul type="square">[*] (A) Nightmare - Endurance/Fear[*] (31) Nightmare - Accuracy/Endurance[*] (31) Nightmare - Accuracy/Fear[*] (33) Dark Watcher's Despair - Recharge/Endurance[*] (33) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[/list]Level 26: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (48) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance[/list]Level 28: Whirling Mace <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (29) Scirocco's Dervish - Damage/Recharge[*] (29) Eradication - Accuracy/Damage/Recharge[*] (31) Eradication - Damage[*] (34) Eradication - Damage/Recharge[/list]Level 30: Oppressive Gloom <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (34) Razzle Dazzle - Endurance/Stun[*] (34) Razzle Dazzle - Accuracy/Endurance[*] (37) Razzle Dazzle - Accuracy/Stun/Recharge[*] (43) Razzle Dazzle - Chance of Immobilize[*] (45) Razzle Dazzle - Stun/Range[/list]Level 32: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 35: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 38: Crowd Control <ul type="square">[*] (A) Eradication - Damage[*] (39) Eradication - Accuracy/Damage/Endurance/Recharge[*] (39) Eradication - Accuracy/Recharge[*] (39) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Endurance[/list]Level 41: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (42) Aegis - Resistance/Endurance[*] (42) Aegis - Resistance/Endurance/Recharge[*] (42) HamiO:Ribosome Exposure[/list]Level 44: Weave <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (45) HamiO:Enzyme Exposure[*] (45) HamiO:Enzyme Exposure[/list]Level 47: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (48) Basilisk's Gaze - Accuracy/Recharge[/list]Level 49: Maneuvers <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (50) HamiO:Enzyme Exposure[*] (50) HamiO:Enzyme Exposure[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]9,88% Defense(Smashing)[*]9,88% Defense(Lethal)[*]14,9% Defense(Fire)[*]14,9% Defense(Cold)[*]21,1% Defense(Energy)[*]21,1% Defense(Negative)[*]3% Defense(Psionic)[*]16,8% Defense(Melee)[*]18,6% Defense(Ranged)[*]17,4% Defense(AoE)[*]5,4% Max End[*]1,65% Enhancement(Terrorized)[*]9% Enhancement(Accuracy)[*]2% Enhancement(Stun)[*]10% FlySpeed[*]288,1 HP (15,4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8,25%[*]MezResist(Immobilize) 2,75%[*]MezResist(Sleep) 4,4%[*]MezResist(Stun) 4,4%[*]9,5% (0,16 End/sec) Recovery[*]30% (2,35 HP/sec) Regeneration[*]20% RunSpeed[*]2,5% XPDebtProtection[/list]
Yep I wouldn't have it either that's why I said:
[ QUOTE ]
Rounding out your defense for somit to do (I wouldn't have it) I did this:
[/ QUOTE ]
It was more for, how high can we get reasonably in terms of all round positional defense, seeing as one attack type that isn't necessarily tagged positionally is what your strong against.
(It probably was useful for me to do as I have a Dark/Dark although I doubt I'd ever IO set her. I'd need to be unemployed or something to get around to that XD.)
I will say that it's the difference between end drain and end recovery that matters most but what you need to consider is not just the EPS of your toggles but the EPS of all your powers. How much is your EPS of your DR in its current state? If you look yours can be as much as 1.61 EPS whilst in my build it's no more that 1.1 EPS so despite going higher on toggles I've gone lower on DR.
From that you could say that my build has effectively 1.1 EPS less whilst yours has 1.61 EPS less but that's just the tip of the iceberg because that's without going into attack chains. How much EPS is your attack chain in comparison to mine? Your attack chain is end drain too and closes the window between end rec and end drain. I lowered the end cost of my attacks by about 90%, your attacks are way heavier in cost. Therefore you should have greater end drain from them and so a heavy end drain build "anyway".
It won't matter to me as I get Dark Consumption!! To gain in recovery with the build I did I would simply not run the toggles I don't need to use. Some people though will just leave them on but many are situational. You may not need Murky Cloud on at times.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here's something I cooked up in the lab. Respec build, as usual - emphasis on both Melee and AoE defenses (for PBAoE attacks from melee combatants) Soft-capped defense vs. things in Cloak of Fear range (because it does some 7% tohit debuff to things in range), and quite a lot of bonus to Accuracy to keep the things that need hitting, hitting.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
GenericTanker007: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Death Shroud -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(3), Oblit-Dmg(3), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42)
Level 1: Bash -- Taunt-I(A)
Level 2: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(43)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(21), TtmC'tng-EndRdx(21)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(7)
Level 8: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(9), RctvArm-EndRdx(9), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 10: Dark Regeneration -- Numna-Heal(A), Numna-EndRdx/Rchg(11), Numna-Heal/EndRdx/Rchg(11), Mrcl-EndRdx/Rchg(15), Taunt-I(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(48)
Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(23), Mocking-Acc/Rchg(23), Mocking-Taunt(33), Mocking-Rchg(33), Mocking-Taunt/Rng(34)
Level 24: Build Up -- HO:Membr(A), HO:Membr(25), HO:Membr(25)
Level 26: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Whirling Mace -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 30: Oppressive Gloom -- Amaze-Stun(A)
Level 32: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-%ToHit(37), SipInsght-Acc/EndRdx/Rchg(37)
Level 35: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 38: Crowd Control -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Dam%(40), Oblit-%Dam(40)
Level 41: Kick -- FrcFbk-Rechg%(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
Level 47: Soul Transfer -- Heal-I(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]18% Defense(Smashing)[*]18% Defense(Lethal)[*]14,9% Defense(Fire)[*]14,9% Defense(Cold)[*]8,94% Defense(Energy)[*]8,94% Defense(Negative)[*]3% Defense(Psionic)[*]21,8% Defense(Melee)[*]13% Defense(Ranged)[*]22,1% Defense(AoE)[*]1,8% Max End[*]32,5% Enhancement(RechargeTime)[*]45% Enhancement(Accuracy)[*]4% FlySpeed[*]161,6 HP (8,63%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 11%[*]MezResist(Immobilize) 1,1%[*]MezResist(Sleep) 6,6%[*]MezResist(Stun) 11%[*]42% (3,29 HP/sec) Regeneration[*]3,13% Resistance(Negative)[*]4% RunSpeed[*]2% XPDebtProtection[/list]
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
My problem with that build would be the obliterations in the damage aura and with that amount of melee and aura defense it'll be a questionable on how useful cloak of fear would be. The number of attack chains on a hard single target would be limited but in terms of AoE on softer multiple minion targets it's good.
<---Is so happy to be Dark/Dark.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I see Cloak of Fear on that build as one of those light defense powers (the ones that give around 8% def when slotted), not so much as a fear power. It brings things to the soft cap, turning the something like 10% to hit to a 5% chance, doubling the defense in a way.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Thanks Alvan thats what i needed, cookies will be mailed to you in an unmarked brown envelope.
XD
You know what I completely and I mean completely overlooked the tohit debuff the CoF. Why cos I only put Dark/ with /Dark and its been a long time since I've ever looked at it for a tohit debuff.
I use CoF on my Brute to buy time with control and that's it. I can't see the control as being needed as much on a Tank.
I still think that the EPS on previous builds are not how they first appear and that's because toggles can look light and the attack chain can be heavy or toggles are heavy but the attack chain is light. I'd sooner a lighter attack chain.
I'd rather CoF in my suggestion than maneuvers.
It was only a see how much all round positional defense can we get suggestion anyway because I wouldn't slot char for damage.
This is as almost as good as eluded counting CoF:
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;710;1420;HEX;|
|78DAA5934B4F135114C7EFB433F431D3960A6D79F5458152A 0235D9080688C114D4|
|868D200C18D4AC67A85066CCBCC98D89D1B777E05773E3F81 221ABF8651BF86AF55|
|3D8F0BD1B87492FE7F33F7DC73CEBF77CED41FAE59423CBA2 C34EBEAA1E379BBDB4|
|EFB40BA46DDD96B35CDAD4EC72FD43BB0D20B09214639B8BB 26EFC9B627ED35C73D|
|D8BDE2DEEFB82915A9CB4329ED1B0EDC394D995C6FEF4B57B 67DFBF4C66A743A87F|
|6F596DF969EC70F1BD2E9B6DA7B3115D9DBF7E129711ABA2B 5D6FBFD54D5EEBB69A|
|76A3E74A28ECF9D2ED8D809F0AFCDE464034F889BE2172705 316813C202B02257AD|
|28B84F824613843B1A5A850575F883181916328A471215DE3 427A9E10E60A61AE60|
|71D937B03DA8FA06BB8005113F02D4C4A0CBF008E77CC603C 23BC8325413839B0C7|
|093016E12E526516E62C0A98778BB0855A9C932388F28E711 2F804B69D865F22ECD|
|FC4A4BD61742062231DEACC53ED35211233571023512746E7 D23B145CD8A9920464|
|A9BF4544A05096942795BC35808EA25959FE48E86F5C2B034 A49A0F15C8E2306305|
|9CA6B8B9917A465DD3CF192F08232F19AF0885D784F7602CA 3CE3513A5AE3993611|
|10A31469C504D103E40D6A8CA1A0DD1FF180B332284B92861 C124D42CC22A381C57|
|0EC7F91D4E1C315C42CE23147DC214BFC300FCE3AC3A84EC6 332FD11DAE7D54BC9C|
|FD3E68B507B52D59EE4DA533C1F533C1F659E8F399E8F39AE 7D09B2A655D63467CD|
|B0A3197634C38ECAECA8CA59417034ABA66A96A7AAC25355E 1A9AAF054554B34FC3|
|A6C9FE7ED81F925800EB5FE62507C8203B2D9886E7F0B60F6 F9EF8C1F8C9F84DA2F|
|42124A2EAA2958CC91A91A6342FFE34BEBC32536FE5969E8E A1386158D562AFAD95|
|7FD5FD7B175DA2BB2899FFC364A036507E526CA2D94DB280E CA1D94264AFFE42C3B|
|B18C8656502EA0ACA23CC14D2113C444B1506228719404CA2 0CA104A1A650CE5294|
|AFF37A2FDF32B|
|-------------------------------------------------------------------|</pre><hr />
Should be easier for Dark Melee to handle than Mace.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
got a lveling build figured out but iw as wondering if someone could take a peak at this set build
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Soot Monkey: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx(5), TtmC'tng-ResDam(15), TtmC'tng-ResDam/EndRdx(17)
Level 1: Bash -- Acc-I(A)
Level 2: Murky Cloud -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-EndRdx(13), TtmC'tng-ResDam(19)
Level 4: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 6: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11), S'fstPrt-ResDam/Def+(15)
Level 8: Swift -- Run-I(A)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(13), Zephyr-Travel(40)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- RechRdx-I(A), Nictus-Acc/Heal(36), Nictus-Acc/EndRdx/Rchg(36), Dct'dW-Heal/Rchg(43)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(46)
Level 22: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), C'ngImp-Acc/Dmg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 24: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(33), SipInsght-%ToHit(33), SipInsght-Acc/EndRdx/Rchg(46)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-ToHit/EndRdx(43), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 28: Whirling Mace -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34)
Level 30: Oppressive Gloom -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(34), RzDz-Acc/EndRdx(34), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(43), RzDz-Stun/Rng(45)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Boxing -- Acc-I(A)
Level 38: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Dmg/EndRdx/Rchg(39), M'Strk-Acc/Dmg/EndRdx(40)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), HO:Ribo(42), S'fstPrt-ResKB(46)
Level 44: Weave -- HO:Enzym(A), HO:Enzym(45), HO:Enzym(45)
Level 47: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 49: Melt Armor -- Achilles-ResDeb%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]11,8% Defense(Smashing)[*]11,8% Defense(Lethal)[*]23,6% Defense(Fire)[*]23,6% Defense(Cold)[*]5,81% Defense(Energy)[*]5,81% Defense(Negative)[*]3% Defense(Psionic)[*]14,9% Defense(Melee)[*]8,63% Defense(Ranged)[*]34,9% Defense(AoE)[*]2% Enhancement(Stun)[*]27% Enhancement(Accuracy)[*]2,5% Enhancement(Held)[*]14% FlySpeed[*]217,9 HP (11,6%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 7,7%[*]MezResist(Immobilize) 3,3%[*]MezResist(Sleep) 6,05%[*]MezResist(Stun) 6,05%[*]7% (0,12 End/sec) Recovery[*]20% (1,56 HP/sec) Regeneration[*]0,95% Resistance(Fire)[*]0,95% Resistance(Cold)[*]6,25% Resistance(Negative)[*]24% RunSpeed[*]4,5% XPDebtProtection[/list]