MZ's Guide to the Modern Mastermind v4.0


Alkaiser

 

Posted

So, no MM's for the upcoming Free Players? Then perhaps reading this guide will give them an idea what Masterminds are all about, and if they want to unlock them! In advance.


 

Posted

Been a while since I revisited my guide. Any major changes I need to be aware of (will get some CoH playtime this week hopefully!)


 

Posted

Any updates to this for beast mastery?


 

Posted

Sweet... I hadn't seen this guide in quite awhile until today.

Particularly Spiffy IMO is the Updated PPP/APP's for Masterminds - I haven't played my MM's at anything but sub 30-ish levels (for quite some time now) = So... much of this hadn't even occurred to me as an option to keep in mind.
Especially:

Quote:
Chill Mastery
*Hoarfrost (Self Heal, +Max Health, +Res(Toxic))
*Frozen Armor (Self: +Defense(Smash, Lethal), +Res(Cold))
*Hibernate (Toggle: Self +Recovery, +Regen, Invulnerable)
Is it just me or are those exceedingly cool =2 opportunities for healing that aren't /Dark Miasma, /Pain, or the Medicine Pool (I haven't played any of the Incarnate stuff yet but the info looks interesting
I'll definitely be back to reference this again whenever I get around to that stuff. (Completion-ism & Alt-iholism are two harsh mistresses)

Thanks for ALL the updates!


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

thanks for the guide it's very helpful


eiram, 50 tech MM
anetha, 34 sci MM
sinoda, 20 tech blaster