MZ's Guide to the Modern Mastermind v4.0
Been a while since I revisited my guide. Any major changes I need to be aware of (will get some CoH playtime this week hopefully!)
Any updates to this for beast mastery?
This. You got it sorted yet MZ?
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Sweet... I hadn't seen this guide in quite awhile until today.
Particularly Spiffy IMO is the Updated PPP/APP's for Masterminds - I haven't played my MM's at anything but sub 30-ish levels (for quite some time now) = So... much of this hadn't even occurred to me as an option to keep in mind.
Especially:
Quote:
Is it just me or are those exceedingly cool =2 opportunities for healing that aren't /Dark Miasma, /Pain, or the Medicine Pool (I haven't played any of the Incarnate stuff yet but the info looks interesting
Chill Mastery *Hoarfrost (Self Heal, +Max Health, +Res(Toxic)) *Frozen Armor (Self: +Defense(Smash, Lethal), +Res(Cold)) *Hibernate (Toggle: Self +Recovery, +Regen, Invulnerable) |
I'll definitely be back to reference this again whenever I get around to that stuff. (Completion-ism & Alt-iholism are two harsh mistresses)
Thanks for ALL the updates!
Quote:
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
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thanks for the guide it's very helpful
eiram, 50 tech MM
anetha, 34 sci MM
sinoda, 20 tech blaster
So, no MM's for the upcoming Free Players? Then perhaps reading this guide will give them an idea what Masterminds are all about, and if they want to unlock them! In advance.