Any News about the Architect?
Right now, any answers we could give you would be pure conjecture as they've not told us many facts about it yet.
AFAIK, all that is known is.
* All maps in the game are usable. No user created map (for now at least)
* You cannot place spawns at user settable locations (way too exploitable)
* You can design your own boss, both appearance and power sets. Odds are though, is that all you'll be able to do is select a primary and secondary from a menu.
* You can create your own contacts, and can even use yourself as a contact.
* You will get mob XP from the missions, but no mission bonus XP.
As for your points, here's my thoughts.
1. See above
2. Possible, but I don't we'll get any scripting control
3. It would be nice, but it would also be very complicated to achieve, and very unlikely. They MIGHT give us a menu of preset temp powers that only work in the mission, though.
4. Again, see above. There will be no mission rewards or badges as far as is known.
5. I think this will be FAR too exploitable. Expect IO's to stay as random mob drops.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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1) I know it has been said that you can choose the villain group in missions, but can you choose the power group for boss entities? Eg - I dont want to fight a Longbow Warden, I want to make a custom boss character for the mission boss, and make him have storm summoning and gravity control, is this do-able?
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The way I think it will work (if you don't use a standard boss) is you can create your bosses apperance in the costume editor, and select an "off the peg" set of powers from a menu. that will probably include the powers for most of the in game mobs (at least those that WAI and aren't costume dependant), plus some specially created for the MA.
Rumour suggests you might be able to create "custom factions" too i.e. minions and lts.
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2) Can their be 2 (or more) enemy groups on a mission map?
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I'm reasonably sure the answer is yes, I seem to remember a dev mentioning it.
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5) At the minute the IO Set's are in pools of rarity. Is there any chance we get to select the pool of rarity for our mission/story arc?
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Not a cat in hell.
I really should do something about this signature.
Has anyone heard any of the following?
1) I know it has been said that you can choose the villain group in missions, but can you choose the power group for boss entities? Eg - I dont want to fight a Longbow Warden, I want to make a custom boss character for the mission boss, and make him have storm summoning and gravity control, is this do-able?
2) Can their be 2 enemy groups on a mission map? We have seen in Developer created maps that we can have the Fir Bolg and the Tuanan demons fighting eachother, would it be possible for us to script our own missions like this? If so, I can see large scale maps being made by players and probably myself, which have longbow vs Arachnos - Like a BattleField.
3) Temporary powers? - We have got mission related temp powers before, would there be any chance of being able to design our own powers for missions that we create. Obviously there would be the restriction of not being allowed to take it out of the mission, since that could lead to exploitation, but it could be a good addition if players could make missions only compleatable with certain temp powers.
Or maybe just allow players to choose from a list of already existing temp powers that exist for players to use in the missions?
Eg - Nictus Extermination - All Team Members get 10 shot Void Rifles.
I especially would like to get my hands on a Sapper Gun again - They are sooooo fun in PVP.
Old friend was flying above me, and I sapped him, and ....he was no longer flying. Lol
4) Story Arc Rewards - Have we heard if we will be able to grant any rewards greater than badges for story arc completion? Eg - Accolade powers, or Temp Powers?
Granted, you could argue that it could be exploited by a player making a mission, and making it easy. But I can also see the developers purposly making the mission creator impossible to exploit by making the level ranges dynamic, so any mission to create will always pose a threat to players. So.. no chance of overly too easy missions. Maybe easy villain groups, but that would be the same with any mission. If a group of players completed a 25 mission long story arc, created by a player, who was very very creative, and managed to keep the players playing, then surely the players who were playing the mission deserve a similar reward as they would have got during a normal mission arc of that length. Of course, most mission arc's of that length are TF/SF and they result in respec's. Any chance of us getting similar rewards for completion of story arcs?
5) At the minute the IO Set's are in pools of rarity. Is there any chance we get to select the pool of rarity for our mission/story arc? Or would it be possible for this to be chosen based on difficulty calculated?
Eg - The mission editor might be able to calculate the difficulty of our mission is 'high' because we have high number of mobs, a vilain boss who has alot of powers, ambushes, and maybe the villain group on the map are a higher difficulty modifyer than other groups. Eg Maybe Arachnos are classed as harder foes than Freakshows. So they get a Modifyer of 1.8 instead of 1.4 and then it gets used in some mathematical sum to work out a difficulty number. Maybe the number could then be put into bands to determine the reward for completion of the mission.
Once again - exploitation might be possible.
So basically - Do you know if any of this stuff has been mentioned,
or
Do you think any of it will wrangle its way into issue 14?
Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor