My TA active build 1.
Wait a min. Its wrong. Disruption arrow and Acid are in the wrong places for a start, but rather than try to go by memory I should of checked. Last night I changed the character going by the in game detail screen, selling of excess SOs and salvaging still wanted IOs, some were 40s and 45s good for what I got leveling up.
This one's a bit more right. I got lots of respecs and being tight I can salvage 10 IOs at a time if needed if I can afford to make future changes to this build. Playing with 2 builds can get expensive and so I try to limit losses.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Little Hawk Live: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- EndRdx(A), ToHitDeb-I(5), ToHitDeb-I(17)
Level 1: Snap Shot -- Acc-I(A), Acc-I(15), EndRdx-I(17), Dmg-I(23), Dmg-I(34), F'Strk-Dmg/Rchg(34)
Level 2: Glue Arrow -- RechRdx-I(A), RechRdx-I(3), EndRdx-I(3), Range(45)
Level 4: Entangling Arrow -- Acc-I(A), Acc-I(5), Immob-I(31), EndRdx-I(36), Range-I(40)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), EndRdx-I(7), RechRdx-I(13), Hold-I(15)
Level 8: Poison Gas Arrow -- RechRdx-I(A), EndRdx-I(9), EndRdx(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx(11), RechRdx(11)
Level 12: Assault -- EndRdx-I(A), EndRdx(13)
Level 14: Super Speed -- EndRdx-I(A), Empty(37)
Level 16: Aid Other -- IntRdx-I(A), Heal-I(19), Heal-I(19), RechRdx(40), EndRdx-I(46)
Level 18: Aid Self -- Heal-I(A), Heal-I(21), IntRdx-I(21), IntRdx-I(29), EndRdx-I(40), RechRdx-I(42)
Level 20: Resuscitate -- EndRdx-I(A), EndRdx(48)
Level 22: Tactics -- EndRdx-I(A), EndRdx(23)
Level 24: Blazing Arrow -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(29), F'Strk-Dmg/Rchg(43), EndRdx-I(43)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(27), Dmg-I(27), Dmg-I(43), AirB'st-Dmg/Rchg(46), EndRdx-I(46)
Level 28: Vengeance -- DefBuff-I(A), DefBuff-I(31), Krma-ResKB(48)
Level 30: Disruption Arrow -- RechRdx-I(A), EndRdx-I(31), EndRdx(37)
Level 32: EMP Arrow -- RechRdx(A), RechRdx(33), RechRdx(33), Hold-I(33), EndRdx-I(34), EndRdx-I(37)
Level 35: Acid Arrow -- Acc-I(A), Acc-I(36), EndRdx-I(36)
Level 38: Maneuvers -- EndRdx-I(A), EndRdx(39), DefBuff-I(39), DefBuff-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx(42), RechRdx(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx-I(45), EndRdx-I(45)
Level 47: Hover -- Flight-I(A), Flight(48)
Level 49: Fly -- EndRdx-I(A), Frbd-Stlth(50), Srng-Fly(50), Srng-EndRdx/Fly(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)<--still needs rechg.
Level 1: Vigilance
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
if you wanted to you can fit several procs into the build, -res into oil slick (although I hardly ever see it proc'ing and when it does it only seems to proc for one damage tick. I might get rid, I'm undecided atm) and Glue arrow you can have two in it. You can proc in Flahs arrow as well but it'll draw aggro so I've left it as it is.
The only problem I can see in your build is what happens after you drop down Power Build Up, Emp arrow and Conserve power. Yes conserve power cuts end cost by quite a bit (50%?) but with that many toggles you might end up having to drop a few while you're recovering. If your team is taking damage then Vigilance can really really help. With my TA/pointy sticks if the team is rocking and hardly taking any damage or there's an empath on top of their game then I can really struggle with end cost and I don't run leadership toggles.
Defiant 50's
Many and varied!
@Miss Chief
That build comes with a whole slew of problems XD but concept wins. Some would say it's not a build that is capable of contributing to the team as most anybody elses might. I don't beg to differ but just as this defender can constantly make other players perform better, other players in the team might me. Not always, and so then there will be build 2. It'll be right build for the team.
I liken this trick archer build to a Invuln Tanker build that could only fit in Tier 1, taunt and 2 other attacks that are the best gauntlets for it took fight pool, medpool for aidself and all it's armours..in each mob it is only 50% of the time does it actually whack an enemy.
Not all leaderships would need to be running some of the time as it is with stone tanks, if fire isn't a problem then you don't run Brimstone Armour. I know I wanted tactics and vengeance. There is only so much recovery capability a TA can do without being part of those needing help as TAs can draw aggro. Vengeance cuts a lot of the panic out. I will probably rather just see what's unnecessary than try to predict.
I prefer Procs in Single Targets as the chance to go off is on the one you aim for, as always in a group of 16 there is an ideal target that if you're going to want them to proc then it's on that target. I fancy build 2 as the more expensive perhaps with procs for both soloing, self recovery and teams that the first build won't gel with as much.
A chance for +rechg would be nice if I can get that in prolly. For faster conserve because if I do EMP my endurance problem has escalated.
In fact I was wondering whether or not to keep EMP for this build. It's something I'd use to quell an ambush really. I've slept incoming mobs with extra sleep slotted poison gas before but there is always a chance that ie some fireblaster will stop concentrating on the current group and fireball the incomers as though he's really a tanker with pyre mastery. I had it a lot with mass hypnosis but people who face plant their fireblasters after waking mobs up immediately would probably maintain that it's a wasted power choice XD .
I'll do a build 2 which will be a basic one and a build 2 that would be I dunno maybe something to dream about one day as some of my other alts may get a higher priority for now.
It got redone this morning putting aid other in at 12 cos assault was too far from the other leaderships, assaults +dam was close enough to acids -res and brought vengeance sooner that's why it was 12 but then I thought I bet ppl will notice aid other more over a DOs worth of damage each. It could top up a tanks health between fights say allowing better pace in its own way.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I can't do it XD. A 2nd build. Unless its a non-teamer, and in looking for bonuses worth playing for, I am seeing the cost in terms of another attribute; for example; I may have a better dam buff but look at the rechg I am losing to get it!! Hardly a single IO set seems worth gunning for in a team/soloable build.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I think you're gonna have some endurance issues without stamina , my own TA/A Defender has taken stamina and she runs out of end still :| Specially seeing as you run two toggles more then she is plus having hasten which i don't
I also think Entangling arrow is kinda useless, glue arrow does as good of a job imo with some slow enhances init. Almost stops em dead. Plus it's aoe compared to engalings arrow single target.
EMP arrow is ace imo. Locks target down for quite a long time. It's a nice when "sh*t hits the fan power". Can reallt turn the tide by stopping alot of incoming damage, it can also hold bosses in one shot.
Emp Arrow rocks, especially if you use power build up before hand! You really need conserve power though.
Defiant 50's
Many and varied!
@Miss Chief
The key thing for me about Entangling arrow is the -Fly.
As "ANY" type of Tanker or Scrapper on a team with 6 blappers and a TA, going up to "ANY" AV in game, I would hope to G that you have it. You would cure some of the main issues I would have, and, for both personal and team survivability we could possibly need nothing else from you.
I think what I like to go for is: a defender which paces itself but can give everything, that a team that's learning to team with one, could need. The second build could be one on a team that knows exactly how to rely on a TA's tricks alone.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Before anyone looks at it and looks shocked in disbelief...
This is playable, Tricky! But playable...normally..XD
I play on all servers and have only so much grind time (none) and inf per toon (barely any) as I am a true altaholic.
There is a trick to endurance maintenance on this. Most often there is one of those rare kins in the team strangely and so I have NP normally. Without endurance buffage it works on an average fight duration, recovery duration, movement and me not screwing anything up by trying to over stack any powers unnecessarily which if at any time I ran out of end I probably did over stack something. I leveled up staminaless, which was fine before cast time changes but it took to lvl 50 to slot comfortably after the changes.
Especially with an AV fight I would have to pace it a bit being careful not to overstack my debuffs.
This build is cheap if anything but good. It's so I don't have 2 expensive builds. The number of slots allow for a future change to IOs if need be. This one is more teamy and my other one will be with Stamina, more attacks, a "normal" build + ldrships. It will also be cheap but end friendly and more soloable. There is an empty slot for a -rechg resist maybe I am not sure yet but this is how my build on live is to the slot (not level of though).
I fitted in Ldrships asap after the res, I know that says alot about me but sometimes people are newish to knowing what to offer a TA in order for a TA to offer them something back. At times the fan can get hit and so I love a get out of the _ power.
Would you team with it?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Little Hawk: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- EndRdx(A), ToHitDeb-I(5), ToHitDeb-I(17)
Level 1: Snap Shot -- Acc-I(A), Acc-I(15), EndRdx-I(17), Dmg-I(23), Dmg-I(34), F'Strk-Dmg/Rchg(34)
Level 2: Glue Arrow -- RechRdx(A), RechRdx(3), EndRdx-I(3), Range(45)
Level 4: Entangling Arrow -- Acc-I(A), Acc-I(5), Immob-I(31), EndRdx-I(36), Range-I(40)
Level 6: Ice Arrow -- Acc-I(A), Acc-I(7), EndRdx-I(7), Hold-I(13), RechRdx-I(15)
Level 8: Poison Gas Arrow -- RechRdx(A), RechRdx(9), EndRdx-I(9)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Assault -- EndRdx-I(A), EndRdx(13)
Level 14: Super Speed -- EndRdx-I(A), Empty(37)
Level 16: Aid Other -- IntRdx-I(A), Heal-I(19), Heal-I(19), RechRdx(40), EndRdx-I(46)
Level 18: Aid Self -- Heal-I(A), Heal-I(21), IntRdx-I(21), IntRdx-I(29), RechRdx(40), RechRdx-I(42)
Level 20: Resuscitate -- EndRdx-I(A), EndRdx(48)
Level 22: Tactics -- EndRdx-I(A), EndRdx(23)
Level 24: Blazing Arrow -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(29), F'Strk-Dmg/Rchg(43), RechRdx-I(43)
Level 26: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(27), Dmg-I(27), Dmg-I(43), AirB'st-Dmg/Rchg(46), EndRdx-I(46)
Level 28: Vengeance -- DefBuff-I(A), DefBuff-I(31), Krma-ResKB(48)
Level 30: Acid Arrow -- Acc-I(A), Acc-I(31), EndRdx-I(37)
Level 32: EMP Arrow -- RechRdx(A), RechRdx(33), RechRdx(33), Hold-I(33), EndRdx-I(34), EndRdx-I(37)
Level 35: Disruption Arrow -- RechRdx(A), RechRdx(36), EndRdx-I(36)
Level 38: Maneuvers -- EndRdx-I(A), EndRdx(39), DefBuff-I(39), DefBuff-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx(42), RechRdx(42)
Level 44: Power Build Up -- RechRdx-I(A), RechRdx(45), RechRdx(45)
Level 47: Hover -- Flight-I(A), Flight(48)
Level 49: Fly -- EndRdx-I(A), Frbd-Stlth(50), Srng-Fly(50), Srng-EndRdx/Fly(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)<---Recharge goes here.
Level 1: Vigilance
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.