Lvl 50 MA/SR, help me rebuild him
I made a quick build for you. I kept stealth and added a stealth IO to stack with it for complete invisibility. You're just over soft capped defense even when stealth is suppressed so elude isn't needed in this build. Also added aid self for the situations where a few hits just get through and to reduce downtime, although you have quite a lot of regen with this build.
I expect this build will cost quite a lot but if you've sold all the IOs/salvage you've got to date I'd think you have quite a stack of influence hidden somewhere
Normally I'd use the short export form which I think is a lot more clear but since you dont have Mid's this might be better to see what sets you will need.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Medicine
Hero Profile:
Level 1: Thunder Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (43) Touch of Death - Damage/Endurance[*] (45) Touch of Death - Damage/Recharge[*] (45) Touch of Death - Accuracy/Damage/Endurance[*] (45) Touch of Death - Chance of Damage(Negative)[*] (46) Touch of Death - Damage/Endurance/Recharge[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (40) Serendipity - Defense/Recharge[*] (40) Serendipity - Defense/Endurance/Recharge[*] (43) Serendipity - Defense[*] (43) Serendipity - Endurance[/list]Level 2: Storm Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (15) Touch of Death - Accuracy/Damage/Endurance[*] (15) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 4: Focused Senses <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (5) Serendipity - Defense/Recharge[*] (5) Serendipity - Defense/Endurance/Recharge[*] (7) Serendipity - Defense[*] (7) Serendipity - Endurance[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Crane Kick <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (9) Mako's Bite - Damage/Endurance[*] (9) Mako's Bite - Accuracy/Endurance/Recharge[*] (11) Mako's Bite - Damage/Recharge[*] (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (13) Mako's Bite - Chance of Damage(Lethal)[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (17) Luck of the Gambler - Defense/Endurance[*] (17) Luck of the Gambler - Defense/Recharge[*] (48) Luck of the Gambler - Endurance/Recharge[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Numina's Convalescence - Heal[*] (19) Regenerative Tissue - +Regeneration[*] (23) Numina's Convalescence - Heal/Endurance[*] (39) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (23) Performance Shifter - Chance for +End[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Focus Chi <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (39) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 26: Dragon's Tail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (27) Scirocco's Dervish - Damage/Endurance[*] (27) Scirocco's Dervish - Damage/Recharge[*] (31) Scirocco's Dervish - Accuracy/Recharge[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (37) Multi Strike - Damage/Endurance/Recharge[/list]Level 28: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (29) Luck of the Gambler - Defense/Endurance[*] (29) Luck of the Gambler - Defense/Recharge[*] (48) Luck of the Gambler - Endurance/Recharge[/list]Level 30: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Recharge[*] (50) Luck of the Gambler - Endurance/Recharge[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (33) Mako's Bite - Damage/Endurance[*] (33) Mako's Bite - Damage/Recharge[*] (33) Mako's Bite - Accuracy/Endurance/Recharge[*] (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (34) Mako's Bite - Chance of Damage(Lethal)[/list]Level 35: Evasion <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (36) Serendipity - Defense/Recharge[*] (36) Serendipity - Defense/Endurance/Recharge[*] (36) Serendipity - Defense[*] (37) Serendipity - Endurance[/list]Level 38: Stealth <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (42) Serendipity - Defense/Recharge[*] (42) Serendipity - Defense/Endurance/Recharge[*] (42) Serendipity - Defense[*] (46) Serendipity - Endurance[/list]Level 41: Aid Other <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 44: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO[*] (46) Numina's Convalescence - Heal[*] (48) Numina's Convalescence - Heal/Endurance[*] (50) Numina's Convalescence - Heal/Endurance/Recharge[*] (50) Doctored Wounds - Heal/Endurance/Recharge[/list]Level 47: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 49: Warriors Challenge <ul type="square">[*] (A) Range IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13,5% DamageBuff(Smashing)[*]13,5% DamageBuff(Lethal)[*]13,5% DamageBuff(Fire)[*]13,5% DamageBuff(Cold)[*]13,5% DamageBuff(Energy)[*]13,5% DamageBuff(Negative)[*]13,5% DamageBuff(Toxic)[*]13,5% DamageBuff(Psionic)[*]5% Defense(Smashing)[*]5% Defense(Lethal)[*]5,31% Defense(Fire)[*]5,31% Defense(Cold)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]10% Defense(Melee)[*]10% Defense(Ranged)[*]10,6% Defense(AoE)[*]48% Enhancement(Accuracy)[*]10% FlySpeed[*]266,1 HP (19,9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 12,1%[*]MezResist(Immobilize) 12,1%[*]5% (0,08 End/sec) Recovery[*]80% (4,47 HP/sec) Regeneration[*]3,13% Resistance(Negative)[*]10% RunSpeed[/list]
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Exellent thanks for putting this together for me, i wouldn't have had a clue as to what IO's to slot
Just one thing would switching combat jumping and super jump for air superiority and fly have an adverse affect, as i would prefer fly as my travel power ?
Many thanks
Twisted
Well, you'd lose the ~2% def from combat jumping so then you'd be a bit under the soft cap when stealth is suppressed. This shouldnt be too hard to fix, just needs shuffling of a few slots.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Actually scratch that, i will keep super jump as my travel power, i just remembered how slow fly was when it was unslotted, and seeing as i dont have the slots to spare it's super jump ftw
Thanks again
Twisted
No problem
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Ok guys i need help rebuilding my first ever lvl 50 toon, i haven't played him in ages (been busy redside) now i want to get back into the hero side of things.



I made this toon way back in the day when i first started playing and before ED came along he was a god with perma elude, then ED was introduced and i moved a few slots around but he was nowhere as good as he was so i shelved him
Now that we have IO sets i hope he can be fun again, but here lies the problem, i have never slotted an IO enhancement in any of my toons ever, and to be honest i dont know the first thing about IO slotting, even though i have been playing for 4 years on and off i have never even made one, i just sell all the salvage and recipe drops i get it's sad i know
So can anyone help me with a new build for him ?
Here's what he looks like at the moment, sorry it's in pics and not the fancy hero builder format that i see everywhere but i have never used one of those either
MA/SR 1
MA/SR 2
Many thanks
Twisted