Ice/Kinetics Build Advice.


Gravitation

 

Posted

I've just started an Ice Control/Kinetics Controller who I am loving! She is amazing in a team. Anyhow, I was messing about with a build and I came up with one that doesn't use anything fancy, well except for the new sets but they won't be fancy when she hits 50 lol. I originally had Ice Mastery due to her primary but as it was a Defence based shield I switched to Psionic instead.
Any advice is appreciated.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(9)
Level 2: Siphon Power -- Acc-I(A), Acc-I(11), EndRdx-I(11)
Level 4: Frostbite -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(13), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob/Rchg(15)
Level 6: Swift -- Flight-I(A)
Level 8: Hover -- EndRdx-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17), Acc-I(19), Acc-I(19)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 14: Fly -- HO:Micro(A), HO:Micro(23), HO:Micro(23)
Level 16: Health -- Heal-I(A)
Level 18: Arctic Air -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-EndRdx/Rchg/Slow(25), TmpRdns-Acc/EndRdx(25), TmpRdns-EndRdx/Rchg/Slow(27), ImpSwft-Acc/EndRdx(27)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 22: Speed Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33)
Level 24: Increase Density -- RechRdx-I(A)
Level 26: Glacier -- Para-Acc/Hold/Rchg(A), NrncSD-Acc/Hold/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), EoCur-Acc/Hold/Rchg(34), G'Wdw-Acc/Hold/Rchg(34), Lock-Acc/EndRdx/Rchg/Hold(34)
Level 28: Inertial Reduction -- EndRdx-I(A)
Level 30: Recall Friend -- EndRdx-I(A)
Level 32: Jack Frost -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(36), SvgnRt-Acc/EndRdx(36), SvgnRt-Acc/Dmg/EndRdx(36), SvgnRt-Acc(37), EdctM'r-PetDef(37)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), Acc-I(42), Acc-I(42), EndRdx-I(42)
Level 41: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(43), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Mind Over Body -- S'fstPrt-ResKB(A), ImpSkn-ResDam/EndRdx(45), ImpSkn-ResDam/Rchg(46), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(48)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Mental Blast -- Decim-Acc/Dmg/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


P.S I went mainly for +Recharge but without any expensive sets it isn't the mist noticable.


 

Posted

Don't be shy, I'm open to suggestions on improving this build as I do intend to slot it to it's best without the use of purples.


 

Posted

Ok, once you have transference all of your end troubles will go away. You can even drop Stamina completely and get away with it. Perhaps pickup tactics to give you a bit of added +tohit?


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

For the most part the build looks good.
The only changes I'd make is:
Swap out Hover for Combat Jumping. Using Siphon Speed and Hover is quite nice to avoid ground based effects but I find that Combat Jumping is better for the immob resist.

Drop Fly altogether you have IR and SS for travel powers.

From the Epics I'd pick up Stone Mastery, as an Ice/Kin running Arctic Air you should be playing in melee.
I play a similar way on my Ill/Kin - very aggressive in the middle of mobs - while my pets keep me safe I spam Fissure and Fulcrum Shift for major damage - I can solo 8 man unyielding spawns this way.
Arctic Air and Fissure should allow you to do the same thing - any damage that does come in gets healed back with Transfusion.
Stone is defence based so it takes LoTG +recharge as well.
In regards to going without Stamina, I'm going to respec and try that soon. As suggested above tactics would seem wise if you go this route - I'd also suggest a fair amount of Global recharge 1st as well.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller