Absorption


Arctic_Princess

 

Posted

Lack of sleep has led me to this. Apologies if a similar set and/or individual powers have been suggested before but I sort of liked the idea at the beginning and, well, it ran out of steam. Still, see what you think and post accordingly:

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[u]Absorption[u] - for Defenders, Controllers and Corruptors

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Force Shift - Single Target. -Dam, Resist(S/L).
You simultaneously reduce the damage of your target and increase your allies' reistance to Smashing and Lethal damage.

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Climate Change - Targeted AoE. -End, -Recovery, Resist (Fire/Cold).
By manipulating the temperature around a group of foes you can tire them out whilst providing a boost to your teammates' resistance to Fire and Cold.

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Power Surge - Single Target. -Regen, Resist (Energy).
A foe's ability to heal wounds is tempered to give your allies a boost to their Energy resistance.

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Positive Charge - Targeted AoE. -Dam, Resist (Negative Energy), Defence (Hold, Immobilise) .
Using a group of foes's strength fuels this ability which strengthens the resistance of your team against Negative Energy and the ill effects of being Held or Immobilised.

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Mental Block - Single Target. -Recharge, Resist (Psionic), Defence (Sleep, Fear, Confuse).
Psychic powers are dampened and the Sleep, Fear and Confusion effects are resisted by draining a targets recharge.

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Sense Deprivation - PBAoE. -To Hit. +Perception. Defence (Slow, Defence Debuff).
By depriving enemies of their senses, the team sees a boost to Perception and protection against Slow and Defence Debuffs.

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Inertial Trough - Single Target. -Fly, -Jump, -Movement Speed. Defence (S/L/Energy).
The victim of this attack suddenly finds movement difficult. Their energy is transferred to the caster's allies, bestowing defence against Smashing, Lethal and Energy damage.

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Negation Ally. (Special)
The caster removes all buffs and debuffs from an ally and renders them immune to debuffs for 30 seconds.

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Weaken Toggle. -Resist (All), -Recovery. Caster: -HP, -Regen.
By using up their own life force, the caster can continue to severely weaken a group of foes. This power, although very useful, can seriously endanger the caster's chances of survival.

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Okay, the powers are not in any particular order. I have absolutely no idea about numbers and also whether or not there are any powers in here which could be laughably skipped.

The powers themselves are fairly generic to enable use across all origins without too much hoohah. This is purely a suggestion out of my brain although some thought about the way the 'support' classes work has gone into it.

Feel free to comment, change, suggest and burn to a cinders!


 

Posted

Well...the set feels a little soft...'specially Tier 4-6...I would sign it for concept alone but it's the buffs/debuffs that just seem to feel "weak", if that's what you'd like to call it.

So, /half-signed. Concept is great, powers - not so great. Add some extra buffs onto the powers so it can be a decent buff/debuff set.


 

Posted

I actually think thats quite cool. A mixed buff/debuff set. Not bad, yeah might need some tweaking, but very interesting =]


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I think I need to clarify the way in which powers are applied. I didn't include it originally because I was tired .

The draining effects (bar the toggle) are similar to Kinetics's Siphon Power, Siphon Speed and Fulcrum Shift.
The target(s) suffers the debilitating effect but the buff is applied to the team, bar the caster.

Therefore I happen to think that the Mental Block power is rather useful, especially Hero-side, because it will give all team members resistance to Psionic attack PLUS provide mez protection.

A couple of the debuffs do need tweaking (especially Sense Deprivation - I just couldn't figure a rationale for any further debuffs or positive effects that fitted the notion of sensory deprivation. And I made it a PBAoE because I believe wholeheartedly that Defenders should be put in some danger! )

If anyone can think of additions and changes then I would be most appreciative. Oh and I'm not looking for any /signed's - just wanted to see if there was anything else the 'support' classes could do to make things 'interesting': Especially as all the buffs/debuffs, except maybe SD and the Toggle, would need accuracy so that they hit their targets.