Mastermind Bind-Set.
Interesting Zeero92,
1. If you want to, why not ask for it to be moved by a RedName.
2. What about petcomname?
(See Petcom on Paragon Wiki.)
3. Bonus info for Masterminds:
You get access to each tier pet at:
Threat level 1 - Tier 1 First Pet
Combat level 6 - Tier 1 Second Pet
Threat level 12 - Tier 2 First Pet
Combat level 18 - Tier 1 Third Pet
Combat level 24 - Tier 2 Second Pet
Threat level 26 - Tier 3 Pet
First and second pet upgrade powers are available at threat levels 6 and 32.
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Notes:
Above I mentioned threat and combat levels...
Threat level is your current trained level for powers and power enhancement slots.
Combat level is you current 'Level Up' effective fighting level.
Which means for example that a threat level 5 mastermind dinging combat level 6 in a mission
doesn't have to train up to be able to summon their second tier 1 pet.
They can either use the summon if no pets are out or re-use the summon if only
one pet is out and it will summon the additional one also.
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2. What about petcomname?
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Petcomname is different from Petcompow. The pow in Petcompow means Power, as in the power Call Bruiser. The name in Petcomname means... Well, the Pet's specific name. If Petcomname is used, whenever the names are changed, you will have to make entriely new binds.
you may even have to make multiple binds, when one would be more than enough.
Yes but Petcom_name has the use of..
I'll use my MM's Robots as an example:
Tier 1: Bang, Crash & Wallop
Tier 2: Decker & Black
Tier 3: Killa Byte
By using:
'Petcom_Name A' Would command all pets except one of the tier 2 pets. (Decker)
'Petcom_Name B' Would command one pet from each tier. (Bang, Black & Killa Byte)
'Petcom_Name L' Would also command one pet from each tier. (Wallop, Black & Killa Byte)
So by using Petcom_Name and suitably named pets you can command seemingly random groupings, such as the all except x of the 'Petcom_Name A' above, which in the case of robotics would leave a Protector Bot behind which would then be free for bodyguard duties.
I see your point...
However, I want to keep it plain and simple.
Easy drag a pet control icon to your tray and modify it as an attack with bodyguard with the following...
Petcom_Name A Attack Aggressive$$Petcom_Name D Defensive Follow
You can also bind it as well.
Notes:
1. The 'A' and 'D' from the names refers to the choice of names I posted above for my Robotics MM.
2. You may also notice that the letters also match: Attack and Defensive
Good post. Slight concerns about mapping pet commands to SHIFTed versions of movement keys though.
Additional inspiration for budding MMs looking for keybinds can be found on Khabia's Numpad Guide on the US Forums.
Well, if you're already running and want to issue a Stay command to your pets, you just press SHIFT+S while still holding W. This won't make you stop running, unless you release W.
I've seen that Bind-set before. To me, it seems much too tacky. I'm sure others like it though, but I don't.
Right. This'll be my first attempt at making any sort of guide. If you can call it that. Anyway, I'll just put up the bindset now.
These are all preceded by the /bind command:
SHIFT+W PETCOMALL GOTO
SHIFT+A PETCOMALL ATTACK
SHIFT+S PETCOMALL STAY
SHIFT+D PETCOMALL FOLLOW
CTRL+A PETCOMALL AGGRESSIVE
CTRL+S PETCOMALL DEFENSIVE
CTRL+D PETCOMALL PASSIVE
CTRL+W PETCOMALL DEFENSIVE FOLLOW (Instantly puts your pets in Bodyguard mode.)
These are best if you have a mouse with extra buttons.
BUTTON4 PETCOMPOW [Tier 3 pet's name (E.G. Bruiser)] GOTO
SHIFT+BUTTON4 PETCOMPOW [Tier 2 pet's name (E.G. Enforcers)] GOTO
CTRL+BUTTON4 PETCOMPOW [Tier 1 pet's name (E.G. Punks)] GOTO
These three commands can be good for setting up ambushes, or if you simply want to move your pets to a more beneficent position.
( NOTE! If you don't have a mouse with extra buttons, using V (You can, of course, use another button if you wish.) instead of BUTTON4 (Alternatively BUTTON5) might be a viable option. I have not tried using V myself. Also, you're not supposed to use the pet's name that you've GIVEN them, but the POWERS name.)
I believe this to be a Medium-Control bind-set, as it gives you somewhat Basic commands, that are easy and quick to access, letting you change your pets Stance and behaviour quickly, from Attack to Follow, and vice versa.
I hope this will be useful for some people, at least.
EDIT: Aah, now I'm starting to wonder if I should have placed this in Masterminds instead of Player Guides!