Sonic and Psi Melee/Defense


Statesman_4_Prez

 

Posted

I have been thinking about what people mumbled on about "most of the new powers are gonna be weapons" I have created with 2 new power types with an armour and melee.

TELEKENETIC MELEE

1) Mind Probe
2) Telekenetic Thrust (foe knockback)
3) Psychic Scream (foe Cone)
4) Psychic Wail (PBAoE) or Assassins Mind (assassination)
5) Concerntration (build up)
6) Provolke (foe tauln) or Mind Trick (Placate)
7) Mind Smash (doe disorient)
8) Subdueing Brawl (foe Snare)
9) Psychic Shocker (foe knockup)

PSYCHIC AURA

1) Block Mind (Res Psi, Hold, sleep, stun)
2) Mind over Body (Res Psi, Lethal, Smashing)
3) Predict (+ DEF All)
4) Known Fear (PBAoE scare) or Hide (self stealth, at level 1)
5) Scramble Thaughts (PBAoE Confuse)
6) Powerfull Mind (Res Knockback/down/up)
7) Focus (Res Toxic, Psi)
8) Mass Hypnosis (PBAoE Sleep Minor DoT)
9) Meld Minds (self Rez, special, same as soul transfer)

SONIC MELEE

1) Disruptive Punch
2) Liquifying Smash
3) sonic Burst (foe cone knockback)
4) De-Sycronise (PBAoE disorient) or Assassins Sound (assassination)
5) Amplify (Build up)
6) Howling Fist (foe disorient)
7) Luring Music (Taunt) or Silence (placate)
8) Screeching brawl (foe hold, deafen)
9) Shockwave (Foe Knockup/back/down chance)

SONIC ARMOUR

1) Sonic Barrier (res Smash, lethal, toxic)
2) Sonic Haven (res fire, cold, energy, negative energy)
3) Sonic Field (Res all DMG but psi, hold, snare, disoreient)
4) Sonic Waves (PBAoE Slow) or Hide (self stealth, level 1)
5) Liquifying Aura (Res hold, snare, disorient)
6) Awakening Sound (Res sleep)
7) Clarity (+ DEF sleep, fear, confusion + preception)
8) Disruption Field (foe - Resistance)
9) Sonic Boom (foe repel)


A total of 14 of my nerves have been harmed in the making of this post...