New PvP Leaderboard Reward System


Lost Ninja

 

Posted

OK, had a little though about this. Reply with feedback, ie praise/criticism/signed/nosign.

Maybe we could create a new PvP leaderboard reward system. The leaderboard system would work this way: Each per day, 10 people will be on the leaderboard (if only like 5 people have done any kills in PvP zones then it will only show 5 rankings). These 10 would work in order of the kills in PvP zones. There could be 5 types of the leaderboard: Overall, Bloody Bay, Siren's Call, Warburg and Recluse's Victory. Overall would accept kills in any PvP zone. The zone specific ones, well - I'll let them speak for themselves. The top 3 will be awarded a badge and recipe (higher rank, rarer recipe). If your 3rd you get 'Bronze Fighter' badge and a Pool A recipe. If your 2nd you get 'Silver Fighter' badge and a Pool B recipe. If your 1st you get 'Gold Fighter' badge and a Pool C recipe. I hope this system will allow for more PvP rewards as currently PvP doesn't prove much rewards at the moment. I also though of more badges to use.

Platinum Fighter Badge = Get Bronze, Silver, and Gold Fighter badges.
Bronze Champion Badge = Get 3rd on the leaderboard 3 times. This counts for all types of the leaderboard.
Silver Champion Badge = Get 2nd on the leaderboard 3 times. This counts for all types of the leaderboard.
Gold Champion Badge = Get 1st on the leaderboard 3 times. This counts for all types of the leaderboard.
Bloody Bay Champion = Get 1st on the Bloody Bay leaderboard 3 times.
Siren's Call Champion = Get 1st on the Siren's Call leaderboard 3 times.
Warburg Champion = Get 1st on the Warburg leaderboard 3 times.
Recluse's Victory Champion = Get 1st on the Recluse's Victory leaderboard 3 times.
Overall Champion = Get 1st on the Overall leaderboard 3 times.

ALL of these badges would award a Pool recipe by type again. Bronze = Pool A, Silver = Pool B, Gold = Pool C. And if you get ALL of the badges I have listed since the start of the post =

Fighting Legend. This awards a HAMI O. Yes, you heard right - a HAMI O. It's also a badge if you didn't notice...

I think that is about it, so remember, get high on that leaderboard! Feedback plz x()


 

Posted

3 Things IMO.

1)Non-PvPing Badgers would kick off about badges being inaccessible.

2)It would potentially be possible to grind PvP badges with this by finding someone who will let you kill them over and over - see discussions regarding one of the villain badges now.

3)Elite PvPer would find ways to cheat or beat the system so that they get a ready supply of rare recipes.

So while I sort of like the idea it'd need work.

1st I'd make the board a weekly thing. Mainly because in a day period it would be easy to beat the system, while over a period of a week you would need to be good at PvP to make it work.

2nd I'd remove all but the collection badge (platinum) change the rest to titles that would only be active while you were in the position so if you were highest killer in all PC/RI you would have a title that only one person in the game could have. Which would give PvPers something to strive for... having a badge connected to how long you retain the unique title would be okay, the badge for overall killer would probably just from getting there but the zone/side killer titles would probably have to be retained for a while.

3rd Add a game play style that means you enter battle as part of a fixed team, like the 5 vs 5 Areana battles (or whatever they are) but make the team basis the SG. Then award titles for SG wins as above.

4th Add accolades that have only got PvP functions for attaining set titles. SGs would be able to earn these PvP accolades too and for them they'd get a base item to show off the prowess, base item would grant the bonus and it would apply to PvP with a much lower effect (10% of the PvP bonus) in PvE.

5th Retain the board idea, and have it semi live so you can see where you are on the board, who is in the lead. At the end of the week it would update to show the new leaders etc. Could even attach a bounty system similar to sirens Call to it where the previous weeks winners attract a better reward for being killed than normal players.


 

Posted

[ QUOTE ]
3 Things IMO.

1)Non-PvPing Badgers would kick off about badges being inaccessible.

2)It would potentially be possible to grind PvP badges with this by finding someone who will let you kill them over and over - see discussions regarding one of the villain badges now.

3)Elite PvPer would find ways to cheat or beat the system so that they get a ready supply of rare recipes.

So while I sort of like the idea it'd need work.

1st I'd make the board a weekly thing. Mainly because in a day period it would be easy to beat the system, while over a period of a week you would need to be good at PvP to make it work.

2nd I'd remove all but the collection badge (platinum) change the rest to titles that would only be active while you were in the position so if you were highest killer in all PC/RI you would have a title that only one person in the game could have. Which would give PvPers something to strive for... having a badge connected to how long you retain the unique title would be okay, the badge for overall killer would probably just from getting there but the zone/side killer titles would probably have to be retained for a while.

3rd Add a game play style that means you enter battle as part of a fixed team, like the 5 vs 5 Areana battles (or whatever they are) but make the team basis the SG. Then award titles for SG wins as above.

4th Add accolades that have only got PvP functions for attaining set titles. SGs would be able to earn these PvP accolades too and for them they'd get a base item to show off the prowess, base item would grant the bonus and it would apply to PvP with a much lower effect (10% of the PvP bonus) in PvE.

5th Retain the board idea, and have it semi live so you can see where you are on the board, who is in the lead. At the end of the week it would update to show the new leaders etc. Could even attach a bounty system similar to sirens Call to it where the previous weeks winners attract a better reward for being killed than normal players.

[/ QUOTE ]

1) Badgers who aren't a Emp or don't have the Medicine pool can't get the healing badges. Do I hear them complaining? There will always be badges you can't get.

2) That's the way PvP was designed in ALL MMOs, it could be exploited, but I don't see it happening it much these days. It's a unstoppabole flaw in PvP.

3) How? The only way to cheat the system was the way posted above.

------------------------------------------------------------

1st - As again, look above.

2st - Badges were made to be collected by multiple people. Sure, PvPers would love that - but I'm afraid I feel it'll cause too many complaints.

3rd - I'll leave that to another suggestion, this is purely about solo/team PvP only, not SG PvP.

4th - ^

5th - I don't really understand you on that. I believe I'll put it this way: unfortunately, everyone's got to keep up on the leaderboard. But maybe when you enter a PvP zone you automatically get a little window that shows you the leaderboard so you can see where everyone's at. That would help find where you are.

Anyway, thanks for feedback


 

Posted

Before i explode:


[ QUOTE ]
bla bla bla PvP+badges bla bla bla bla HO's as rewards

[/ QUOTE ]

No and huge no.There are already badges for PvP and they suck.Hard.Getting on a leaderboard for a day through kills and getting a recipe?Exploitable to hell and all of us with two accounts will be farming it to death.

HO's are not a decent reward.They cost 10-15 million which is dirty cheap and easy to acquire through TF's.

Badges do not reflect skill in PvP unless tied to a proper point system which needs to be adapted for healers and DPS separately.

For example removing the reputation cap and allowing healers to draw reputation based on actual team heals from a different pool than DPS.

Based on the current rep system only skilled and determined PvPers would move up the ladder and not farming badgers that just want the badge.

[ QUOTE ]
That's the way PvP was designed in ALL MMOs, it could be exploited, but I don't see it happening it much these days. It's a unstoppabole flaw in PvP.

[/ QUOTE ]

Its not possible to grind right now to 400 through farming.You really need to PvP due to the reputation system which rewards PvPers and not farmers.You need to kill people and actual fighters cause the same person not cut it unless you wanna wait the timer perma to rekill someone and gain 0.01 rep.

Viable PvP rewards system:

Remove reputation cap

Separate Healing pool and DPS pool.

Create PvP levels and pvp exp

Create a reward system through PvP xp be it a selection of recepies for every level (although not my choice) or a trully good pvp system with separate PvP powers unlocked through pvp xp and lock out through loss of xp making loss painful.

Leaderboard creation should exist but based on reputation.

If badges still need exist fine.


 

Posted

[ QUOTE ]
HO's are not a decent reward.They cost 10-15 million which is dirty cheap and easy to acquire through TF's.


[/ QUOTE ]

Dirty cheap?
DIRTY CHEAP?!

In that case TG I'm coming to you to get enough HO's for all my toons