Ninja/TA Build - Need Critique
firstly genin id slot 2 more acc in there n get them as quicka s uc an as alltho they may die they can do a healthy amount of dmge once uve hit off acid n disruption.
also i wldnt worry about the sleep so much in poison gas arrow as its not worth much as ninjas r prone to swapping targets lol well i foudn they where on my road to 50 and as u well know sleep is interuptable. i wouldnt bother with the attacks from the ninja set get hasten and maybe something else becoz u have to redraw ur trick arrow bow if u use ninja bow.
Acid arrow- id suggest not slotting for damage as its not worth it use 3 def debuff and 1rech n 2 acc or 2rech 1 acc which ever u prefer
glue arrow looks alrite all tho id suggest maybe replacing 1 range n 1 slow with a rech but thats a pesonal preference
ice arrow id get that earlier if i was u its a very very handy attack mate especily for spamming on those bosses and ebs u will be facing put 3 hold n 2 rech maybe.
jounin looks nice alltho i wldnt bother with the tohit debuff place an acc in there insted n persnaly.
oni nice alltho his hold is pretty gd neways along with his immob so i just went 3acc/3dam on him
assault tactics n verngance is entirely upto u i found i cldnt sling out enuf trick arrows cbecoz they drained my end plus vengance doesnt work on pets so it was poo lol.
good nice oil slick and disrupt arrow.
so thats my just from my experience also. NO FLASH ARROW? are u mad its probably 1 of the most useful powers for a trick arrow user u can blinda mob they dnt u no ur there plus u can slot with tohit debuff 3 slot n 2 rech, extremely helpful.
Celtic
Cant comment so much on the ninjas side but ive played TA to 50 on a defender and noted the following suggestions for your build;
* I would slot glue arrow 3 recharge 3 slow so it's back more often, I haven't found the range to be an issue.
* I'm not sure 3 end in both your upgrades will be needed if your also getting stamina. TA is an end light set except for the -recov on EM arrow (which I note you dont have - assuming MMs get it, it's a very very very good power) so i'd be tempted to try a stam-free build. I think 2 end would be adequate, and maybe a recharge or 2 in your second upgrade.
* I'd agree with the extra acc in your pets, particularly genin, as they spawn at lower levels the more you get. Also not sure of the need for the -def and -tohit in Jounin, I would think acc and dam would be the main focus (think about a pet IO set?)
* the attacks are entirely personal choice - but they will drain end more than anything else (bar summoning) so I would get some end redux in them if you plan to use them a lot.
* I wouldn't put sleep in poison gas, it's sleep component is unreliable at best. I believe I left mine at 1 rec or end and it's fine.
* I would defo consider a hold set (even a basic cheap one) for ice arrow to get some -end and +rec in there.
* You could get away with just 2 recharge in disruption arrow, I don't beleive the third adds much to it's recharge.
* Personally i'd go 3 recharge 3 damage in oil slick. You have a fully slotted glue for the slow and slick does some mean damage fully slotted (and I assume Oni will light it fine as your magic origin and i'm not sure if your inherant attack will light it)
* I would think 2 end in assault would be fine (esp with stam)
Hope that helps some
Kitty
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
Popping down your build power by power lets see.
I chose to at least 1-2 acc 2-3 dam 1 end ninja pets, where we get them slots from lets see..
Glue arrow, -90 runspeed is cap I think, the slows do add to the duration you slow for, which was past the glue effect time and normally long past the time to defeat anything, slows ok for team pvp generally or after you considered your attack chain. I used glue arrow on council, with slow durations long after the glue effect disappeared the slow still counted, this was a year ago though.
Train Ninjas, your getting out of ninjas consumes your end bar and your lowering the end cost on this by a fair amount, which is a total of 8,1 per ninja, 6 ninjas = 48.6 end saved but if you end slotted the getting the pets out with end.
In training 6 ninjas
1 end redux would of been 27.6 end saved.
2 end redux would be 44.64 end saved.
3 end redux would be 48.6 end saved.
The 3rd slot is not a lot of change, only 4 end and had it been in a pet then instead of the end cost bringing them out being 19.5 end you would bring them out for 13.69 end saving 5.82 end almost 2 end points better and so the 3rd end slot would be better in calling out pets. I have a sneaky suspicion they'd do more attacks to the end bar too (seems like it).
Unless it's the Oni I can't see the secondary effects as powerful enough to warrant a slot, yes they'd stack on a target but I just cant see it. I think another acc would be better than a def debuff but saying that you should be def debuffing to the floor a lot of the time yourself. I will PvP my MM against something of mine on another account...
Air sup, nothing in it and it looks like you may be a bit of a kiter and being TA, easily so! It may as well be hover, fly and attack for a lot less.
The 3rd slot in stamina increases your recovery by 0.09 end per second, on its own it'll take 1100 secs to fill the end bar, rubbish isn't it? But still its doing more than the 2nd and 3rd end in Assault. So that 1 slot in stamina does more than the 2 slots in assault. There is probably somewhere in the build that 1 slot in one power can do more than all 3 of them. We get back to that.
In Kujizening 6 ninjas.
1 end redux would of been 38.4 end saved.
2 end redux would be 59.4 end saved.
3 end redux would be 67.8 end saved.
Looks alright. To keep up with Training though I put a Rechg in it..where do we get that..
Attacks, you 3 dam'd which is nice for burst, worth it I don't know as excess damage usually ends up getting wasted anyway. In Aimed shot with IOs you could improve dam per end by changing the 3rd dam to an end or make it greater in DPS and fistful could be the same. If I was using fistful as a cone that it is by hitting numbers I would turn the 3rd Dam into a Rechg, as cone attacks, providing they hit more than 2, do great dam per end.
Acid Arrow is not really a damaging attack. Its small AoE means its not likely to hit many. So I see as more there to help other people/pets or yourself with your other attacks do more damage.
Poison Gas Arrow, I cant see the need for that much range, the sleep duration is short (shorter than its dam debuff duration) and although it can be used as a mass sleep, its hardly likely to as a MM. I'd get the recharge to meet the debuff duration on it personally.
Oil Slick is the damage dealer. You shouldn't need slows and the def debuff stacked with acid arrow is enough, maybe a little def debuff helps but most ppl 3,3 it with 3 rechg 3 dam. Its massive in AoE damage.
Tactics, 2,2 would be fine.
Vengeance may as well be 2 def looking at the advanced totals, you could go 2 def 1 tohit but thats all that its probably worth doing. I'd settle for 2 def and slot elsewhere personally.
Recall friend has a basic range of 10000 ft..Interrupt or end although more value would come from an end.
Smoke Flash, you have it down to 10 secs recharge, not good without end slots as you would use it 4 times and wonder where all your end went.
In looking at what you maybe doing, changing no powers or levels taken at, I suggest this:
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Edit: Changed the build as I missed a slot and forgot to say the level of slotting is all over the place.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Heyas all,
The other day I was playing my dominator when I teamed with a MM (Necro/Dark I think) and they commented how much fun they were, so I got to studying Mids to see what sort of things MM's could do, turns out you can make pretty much my ideal conceptual character (Ninja/TA), so I got to fiddling, reading any guides I could find and the following is the result.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Kunoichi: Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Villain Profile:
Level 1: Call Genin -- Acc-I:40(A), Dmg-I:40(3), Dmg-I:40(3), Dmg-I:40(5)
Level 1: Entangling Arrow -- Acc-I:40(A), Acc-I:40(9), Immob-I:40(9)
Level 2: Aimed Shot -- Acc-I:40(A), Dmg-I:40(5), Dmg-I:40(7), Dmg-I:40(7)
Level 4: Glue Arrow -- Slow-I:40(A), Slow-I:40(11), Slow-I:40(11), Range-I:40(40), Range-I:40(50)
Level 6: Train Ninjas -- EndRdx-I:40(A), EndRdx-I:40(33), EndRdx-I:40(48)
Level 8: Swift -- Flight-I:40(A)
Level 10: Air Superiority -- Acc-I:40(A)
Level 12: Call Jounin -- Acc-I:40(A), Dmg-I:40(13), Dmg-I:40(13), Dmg-I:40(15), DefDeb-I:40(15), ToHitDeb-I:40(19)
Level 14: Fly -- Flight-I:40(A)
Level 16: Fistful of Arrows -- Acc-I:40(A), Dmg-I:40(17), Dmg-I:40(17), Dmg-I:40(19)
Level 18: Health -- Heal-I:40(A)
Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Acid Arrow -- Acc-I:40(A), Dmg-I:40(23), Dmg-I:40(23), DefDeb-I:40(39), DefDeb-I:40(40), DefDeb-I:40(43)
Level 24: Poison Gas Arrow -- Sleep-I:40(A), Sleep-I:40(25), Sleep-I:40(25), Range-I:40(34), Range-I:40(34), EndRdx-I:40(42)
Level 26: Oni -- Acc-I:40(A), Dmg-I:40(27), Dmg-I:40(27), Dmg-I:40(29), Hold-I:40(29), Immob-I:40(31)
Level 28: Ice Arrow -- Acc-I:40(A), Acc-I:40(31), Acc-I:40(31), Hold-I:40(37), Hold-I:40(42), Hold-I:40(42)
Level 30: Disruption Arrow -- EndRdx-I:40(A), RechRdx-I:40(33), RechRdx-I:40(34), RechRdx-I:40(40)
Level 32: Kuji In Zen -- EndRdx-I:40(A), EndRdx-I:40(33), EndRdx-I:40(48)
Level 35: Oil Slick Arrow -- Dmg-I:40(A), Slow-I:40(36), Slow-I:40(36), Slow-I:40(36), DefDeb-I:40(37), DefDeb-I:40(37)
Level 38: Assault -- EndRdx-I:40(A), EndRdx-I:40(39), EndRdx-I:40(39)
Level 41: Tactics -- EndRdx-I:40(A), EndRdx-I:40(43), ToHit-I:40(43), ToHit-I:40(46), ToHit-I:40(48)
Level 44: Vengeance -- ToHit-I:40(A), ToHit-I:40(45), ToHit-I:40(45), DefBuff-I:40(45), DefBuff-I:40(46), DefBuff-I:40(46)
Level 47: Recall Friend -- Range-I:40(A)
Level 49: Smoke Flash -- RechRdx-I:40(A), RechRdx-I:40(50), RechRdx-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 1: Supremacy
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Now, any ideas on how to improve this or anything? would be greatly appreciated